PhysicsObject🔗
Methods
- AddAngleVelocity
- AddVelocity
- ApplyForceCenter
- ApplyForceOffset
- ApplyTorqueCenter
- BecomeHinged
- BecomeTrigger
- CalculateAngularDrag
- CalculateForceOffset
- CalculateLinearDrag
- CalculateVelocityOffset
- EnableCollisions
- EnableDrag
- EnableGravity
- EnableMotion
- GetAabb
- GetCallbackFlags
- GetContactPoint
- GetContents
- GetDamping
- GetEnergy
- GetGameFlags
- GetGameIndex
- GetImplicitVelocity
- GetInertia
- GetInverseInertia
- GetInverseMass
- GetMass
- GetMassCenterLocalSpace
- GetMaterialIndex
- GetName
- GetPosition
- GetShadowPosition
- GetSphereRadius
- GetVelocity
- GetVelocityAtPoint
- IsAsleep
- IsAttachedToConstraint
- IsCollisionEnabled
- IsDragEnabled
- IsFluid
- IsGravityEnabled
- IsHinged
- IsMotionEnabled
- IsMoveable
- IsStatic
- IsTrigger
- LocalToWorld
- LocalToWorldVector
- OutputDebugInfo
- RecheckCollisionFilter
- RecheckContactPoints
- RemoveHinged
- RemoveShadowController
- RemoveTrigger
- SetBuoyancyRatio
- SetCallbackFlags
- SetContents
- SetDragCoefficient
- SetGameFlags
- SetGameIndex
- SetMass
- SetMaterialIndex
- SetShadow
- SetVelocity
- SetVelocityInstantaneous
- Sleep
- Wake
- WorldToLocal
- WorldToLocalVector
- __eq
- __tostring