Weapon:SetNextPrimaryFire(Weapon, number)

shared
Set next time before the player can fire the primary attack. E.g: `Engines.GetCurrentTime() + 2` for two seconds from now.

Arguments

Examples

Weapon:SetNextPrimaryFire – Set next time before the player can fire the primary attack. E.g: `Engines.GetCurrentTime() + 2` for two seconds from now.