ACTIVITY
- ACT_RESET 0
- ACT_IDLE 1
- ACT_TRANSITION 2
- ACT_COVER 3
- ACT_COVER_MED 4
- ACT_COVER_LOW 5
- ACT_WALK 6
- ACT_WALK_AIM 7
- ACT_WALK_CROUCH 8
- ACT_WALK_CROUCH_AIM 9
- ACT_RUN 10
- ACT_RUN_AIM 11
- ACT_RUN_CROUCH 12
- ACT_RUN_CROUCH_AIM 13
- ACT_RUN_PROTECTED 14
- ACT_SCRIPT_CUSTOM_MOVE 15
- ACT_RANGE_ATTACK1 16
- ACT_RANGE_ATTACK2 17
- ACT_RANGE_ATTACK1_LOW 18
- ACT_RANGE_ATTACK2_LOW 19
- ACT_DIESIMPLE 20
- ACT_DIEBACKWARD 21
- ACT_DIEFORWARD 22
- ACT_DIEVIOLENT 23
- ACT_DIERAGDOLL 24
- ACT_FLY 25
- ACT_HOVER 26
- ACT_GLIDE 27
- ACT_SWIM 28
- ACT_JUMP 29
- ACT_HOP 30
- ACT_LEAP 31
- ACT_LAND 32
- ACT_CLIMB_UP 33
- ACT_CLIMB_DOWN 34
- ACT_CLIMB_DISMOUNT 35
- ACT_SHIPLADDER_UP 36
- ACT_SHIPLADDER_DOWN 37
- ACT_STRAFE_LEFT 38
- ACT_STRAFE_RIGHT 39
- ACT_ROLL_LEFT 40
- ACT_ROLL_RIGHT 41
- ACT_TURN_LEFT 42
- ACT_TURN_RIGHT 43
- ACT_CROUCH 44
- ACT_CROUCHIDLE 45
- ACT_STAND 46
- ACT_USE 47
- ACT_SIGNAL1 48
- ACT_SIGNAL2 49
- ACT_SIGNAL3 50
- ACT_SIGNAL_ADVANCE 51
- ACT_SIGNAL_FORWARD 52
- ACT_SIGNAL_GROUP 53
- ACT_SIGNAL_HALT 54
- ACT_SIGNAL_LEFT 55
- ACT_SIGNAL_RIGHT 56
- ACT_SIGNAL_TAKECOVER 57
- ACT_LOOKBACK_RIGHT 58
- ACT_LOOKBACK_LEFT 59
- ACT_COWER 60
- ACT_SMALL_FLINCH 61
- ACT_BIG_FLINCH 62
- ACT_MELEE_ATTACK1 63
- ACT_MELEE_ATTACK2 64
- ACT_RELOAD 65
- ACT_RELOAD_START 66
- ACT_RELOAD_FINISH 67
- ACT_RELOAD_LOW 68
- ACT_ARM 69
- ACT_DISARM 70
- ACT_DROP_WEAPON 71
- ACT_DROP_WEAPON_SHOTGUN 72
- ACT_PICKUP_GROUND 73
- ACT_PICKUP_RACK 74
- ACT_IDLE_ANGRY 75
- ACT_IDLE_RELAXED 76
- ACT_IDLE_STIMULATED 77
- ACT_IDLE_AGITATED 78
- ACT_IDLE_STEALTH 79
- ACT_IDLE_HURT 80
- ACT_WALK_RELAXED 81
- ACT_WALK_STIMULATED 82
- ACT_WALK_AGITATED 83
- ACT_WALK_STEALTH 84
- ACT_RUN_RELAXED 85
- ACT_RUN_STIMULATED 86
- ACT_RUN_AGITATED 87
- ACT_RUN_STEALTH 88
- ACT_IDLE_AIM_RELAXED 89
- ACT_IDLE_AIM_STIMULATED 90
- ACT_IDLE_AIM_AGITATED 91
- ACT_IDLE_AIM_STEALTH 92
- ACT_WALK_AIM_RELAXED 93
- ACT_WALK_AIM_STIMULATED 94
- ACT_WALK_AIM_AGITATED 95
- ACT_WALK_AIM_STEALTH 96
- ACT_RUN_AIM_RELAXED 97
- ACT_RUN_AIM_STIMULATED 98
- ACT_RUN_AIM_AGITATED 99
- ACT_RUN_AIM_STEALTH 100
- ACT_CROUCHIDLE_STIMULATED 101
- ACT_CROUCHIDLE_AIM_STIMULATED 102
- ACT_CROUCHIDLE_AGITATED 103
- ACT_WALK_HURT 104
- ACT_RUN_HURT 105
- ACT_SPECIAL_ATTACK1 106
- ACT_SPECIAL_ATTACK2 107
- ACT_COMBAT_IDLE 108
- ACT_WALK_SCARED 109
- ACT_RUN_SCARED 110
- ACT_VICTORY_DANCE 111
- ACT_DIE_HEADSHOT 112
- ACT_DIE_CHESTSHOT 113
- ACT_DIE_GUTSHOT 114
- ACT_DIE_BACKSHOT 115
- ACT_FLINCH_HEAD 116
- ACT_FLINCH_CHEST 117
- ACT_FLINCH_STOMACH 118
- ACT_FLINCH_LEFTARM 119
- ACT_FLINCH_RIGHTARM 120
- ACT_FLINCH_LEFTLEG 121
- ACT_FLINCH_RIGHTLEG 122
- ACT_FLINCH_PHYSICS 123
- ACT_IDLE_ON_FIRE 124
- ACT_WALK_ON_FIRE 125
- ACT_RUN_ON_FIRE 126
- ACT_RAPPEL_LOOP 127
- ACT_180_LEFT 128
- ACT_180_RIGHT 129
- ACT_90_LEFT 130
- ACT_90_RIGHT 131
- ACT_STEP_LEFT 132
- ACT_STEP_RIGHT 133
- ACT_STEP_BACK 134
- ACT_STEP_FORE 135
- ACT_GESTURE_RANGE_ATTACK1 136
- ACT_GESTURE_RANGE_ATTACK2 137
- ACT_GESTURE_MELEE_ATTACK1 138
- ACT_GESTURE_MELEE_ATTACK2 139
- ACT_GESTURE_RANGE_ATTACK1_LOW 140
- ACT_GESTURE_RANGE_ATTACK2_LOW 141
- ACT_MELEE_ATTACK_SWING_GESTURE 142
- ACT_GESTURE_SMALL_FLINCH 143
- ACT_GESTURE_BIG_FLINCH 144
- ACT_GESTURE_FLINCH_BLAST 145
- ACT_GESTURE_FLINCH_BLAST_SHOTGUN 146
- ACT_GESTURE_FLINCH_BLAST_DAMAGED 147
- ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN 148
- ACT_GESTURE_FLINCH_HEAD 149
- ACT_GESTURE_FLINCH_CHEST 150
- ACT_GESTURE_FLINCH_STOMACH 151
- ACT_GESTURE_FLINCH_LEFTARM 152
- ACT_GESTURE_FLINCH_RIGHTARM 153
- ACT_GESTURE_FLINCH_LEFTLEG 154
- ACT_GESTURE_FLINCH_RIGHTLEG 155
- ACT_GESTURE_TURN_LEFT 156
- ACT_GESTURE_TURN_RIGHT 157
- ACT_GESTURE_TURN_LEFT45 158
- ACT_GESTURE_TURN_RIGHT45 159
- ACT_GESTURE_TURN_LEFT90 160
- ACT_GESTURE_TURN_RIGHT90 161
- ACT_GESTURE_TURN_LEFT45_FLAT 162
- ACT_GESTURE_TURN_RIGHT45_FLAT 163
- ACT_GESTURE_TURN_LEFT90_FLAT 164
- ACT_GESTURE_TURN_RIGHT90_FLAT 165
- ACT_BARNACLE_HIT 166
- ACT_BARNACLE_PULL 167
- ACT_BARNACLE_CHOMP 168
- ACT_BARNACLE_CHEW 169
- ACT_DO_NOT_DISTURB 170
- ACT_VM_DRAW 171
- ACT_VM_HOLSTER 172
- ACT_VM_IDLE 173
- ACT_VM_FIDGET 174
- ACT_VM_PULLBACK 175
- ACT_VM_PULLBACK_HIGH 176
- ACT_VM_PULLBACK_LOW 177
- ACT_VM_THROW 178
- ACT_VM_PULLPIN 179
- ACT_VM_PRIMARYATTACK 180
- ACT_VM_SECONDARYATTACK 181
- ACT_VM_RELOAD 182
- ACT_VM_RELOAD_START 183
- ACT_VM_RELOAD_FINISH 184
- ACT_VM_DRYFIRE 185
- ACT_VM_HITLEFT 186
- ACT_VM_HITLEFT2 187
- ACT_VM_HITRIGHT 188
- ACT_VM_HITRIGHT2 189
- ACT_VM_HITCENTER 190
- ACT_VM_HITCENTER2 191
- ACT_VM_MISSLEFT 192
- ACT_VM_MISSLEFT2 193
- ACT_VM_MISSRIGHT 194
- ACT_VM_MISSRIGHT2 195
- ACT_VM_MISSCENTER 196
- ACT_VM_MISSCENTER2 197
- ACT_VM_HAULBACK 198
- ACT_VM_SWINGHARD 199
- ACT_VM_SWINGMISS 200
- ACT_VM_SWINGHIT 201
- ACT_VM_IDLE_TO_LOWERED 202
- ACT_VM_IDLE_LOWERED 203
- ACT_VM_LOWERED_TO_IDLE 204
- ACT_VM_RECOIL1 205
- ACT_VM_RECOIL2 206
- ACT_VM_RECOIL3 207
- ACT_VM_PICKUP 208
- ACT_VM_RELEASE 209
- ACT_VM_ATTACH_SILENCER 210
- ACT_VM_DETACH_SILENCER 211
- ACT_VM_DRAW_SPECIAL 212
- ACT_VM_HOLSTER_SPECIAL 213
- ACT_VM_IDLE_SPECIAL 214
- ACT_VM_PULLBACK_SPECIAL 215
- ACT_VM_PRIMARYATTACK_SPECIAL 216
- ACT_VM_SECONDARYATTACK_SPECIAL 217
- ACT_VM_HITCENTER_SPECIAL 218
- ACT_VM_SWINGHARD_SPECIAL 219
- ACT_VM_IDLE_TO_LOWERED_SPECIAL 220
- ACT_VM_IDLE_LOWERED_SPECIAL 221
- ACT_VM_LOWERED_TO_IDLE_SPECIAL 222
- ACT_FISTS_VM_HITLEFT 223
- ACT_FISTS_VM_HITRIGHT 224
- ACT_FISTS_VM_SWINGHARD 225
- ACT_FISTS_VM_IDLE 226
- ACT_FISTS_VM_DRAW 227
- ACT_SLAM_STICKWALL_IDLE 228
- ACT_SLAM_STICKWALL_ND_IDLE 229
- ACT_SLAM_STICKWALL_ATTACH 230
- ACT_SLAM_STICKWALL_ATTACH2 231
- ACT_SLAM_STICKWALL_ND_ATTACH 232
- ACT_SLAM_STICKWALL_ND_ATTACH2 233
- ACT_SLAM_STICKWALL_DETONATE 234
- ACT_SLAM_STICKWALL_DETONATOR_HOLSTER 235
- ACT_SLAM_STICKWALL_DRAW 236
- ACT_SLAM_STICKWALL_ND_DRAW 237
- ACT_SLAM_STICKWALL_TO_THROW 238
- ACT_SLAM_STICKWALL_TO_THROW_ND 239
- ACT_SLAM_STICKWALL_TO_TRIPMINE_ND 240
- ACT_SLAM_THROW_IDLE 241
- ACT_SLAM_THROW_ND_IDLE 242
- ACT_SLAM_THROW_THROW 243
- ACT_SLAM_THROW_THROW2 244
- ACT_SLAM_THROW_THROW_ND 245
- ACT_SLAM_THROW_THROW_ND2 246
- ACT_SLAM_THROW_DRAW 247
- ACT_SLAM_THROW_ND_DRAW 248
- ACT_SLAM_THROW_TO_STICKWALL 249
- ACT_SLAM_THROW_TO_STICKWALL_ND 250
- ACT_SLAM_THROW_DETONATE 251
- ACT_SLAM_THROW_DETONATOR_HOLSTER 252
- ACT_SLAM_THROW_TO_TRIPMINE_ND 253
- ACT_SLAM_TRIPMINE_IDLE 254
- ACT_SLAM_TRIPMINE_DRAW 255
- ACT_SLAM_TRIPMINE_ATTACH 256
- ACT_SLAM_TRIPMINE_ATTACH2 257
- ACT_SLAM_TRIPMINE_TO_STICKWALL_ND 258
- ACT_SLAM_TRIPMINE_TO_THROW_ND 259
- ACT_SLAM_DETONATOR_IDLE 260
- ACT_SLAM_DETONATOR_DRAW 261
- ACT_SLAM_DETONATOR_DETONATE 262
- ACT_SLAM_DETONATOR_HOLSTER 263
- ACT_SLAM_DETONATOR_STICKWALL_DRAW 264
- ACT_SLAM_DETONATOR_THROW_DRAW 265
- ACT_SHOTGUN_RELOAD_START 266
- ACT_SHOTGUN_RELOAD_FINISH 267
- ACT_SHOTGUN_PUMP 268
- ACT_SMG2_IDLE2 269
- ACT_SMG2_FIRE2 270
- ACT_SMG2_DRAW2 271
- ACT_SMG2_RELOAD2 272
- ACT_SMG2_DRYFIRE2 273
- ACT_SMG2_TOAUTO 274
- ACT_SMG2_TOBURST 275
- ACT_PHYSCANNON_UPGRADE 276
- ACT_RANGE_ATTACK_AR1 277
- ACT_RANGE_ATTACK_AR2 278
- ACT_RANGE_ATTACK_AR2_LOW 279
- ACT_RANGE_ATTACK_AR2_GRENADE 280
- ACT_RANGE_ATTACK_HMG1 281
- ACT_RANGE_ATTACK_ML 282
- ACT_RANGE_ATTACK_SMG1 283
- ACT_RANGE_ATTACK_SMG1_LOW 284
- ACT_RANGE_ATTACK_SMG2 285
- ACT_RANGE_ATTACK_SHOTGUN 286
- ACT_RANGE_ATTACK_SHOTGUN_LOW 287
- ACT_RANGE_ATTACK_PISTOL 288
- ACT_RANGE_ATTACK_PISTOL_LOW 289
- ACT_RANGE_ATTACK_SLAM 290
- ACT_RANGE_ATTACK_TRIPWIRE 291
- ACT_RANGE_ATTACK_THROW 292
- ACT_RANGE_ATTACK_SNIPER_RIFLE 293
- ACT_RANGE_ATTACK_RPG 294
- ACT_MELEE_ATTACK_SWING 295
- ACT_RANGE_AIM_LOW 296
- ACT_RANGE_AIM_SMG1_LOW 297
- ACT_RANGE_AIM_PISTOL_LOW 298
- ACT_RANGE_AIM_AR2_LOW 299
- ACT_COVER_PISTOL_LOW 300
- ACT_COVER_SMG1_LOW 301
- ACT_GESTURE_RANGE_ATTACK_AR1 302
- ACT_GESTURE_RANGE_ATTACK_AR2 303
- ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE 304
- ACT_GESTURE_RANGE_ATTACK_HMG1 305
- ACT_GESTURE_RANGE_ATTACK_ML 306
- ACT_GESTURE_RANGE_ATTACK_SMG1 307
- ACT_GESTURE_RANGE_ATTACK_SMG1_LOW 308
- ACT_GESTURE_RANGE_ATTACK_SMG2 309
- ACT_GESTURE_RANGE_ATTACK_SHOTGUN 310
- ACT_GESTURE_RANGE_ATTACK_PISTOL 311
- ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW 312
- ACT_GESTURE_RANGE_ATTACK_SLAM 313
- ACT_GESTURE_RANGE_ATTACK_TRIPWIRE 314
- ACT_GESTURE_RANGE_ATTACK_THROW 315
- ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE 316
- ACT_GESTURE_MELEE_ATTACK_SWING 317
- ACT_IDLE_RIFLE 318
- ACT_IDLE_SMG1 319
- ACT_IDLE_ANGRY_SMG1 320
- ACT_IDLE_PISTOL 321
- ACT_IDLE_ANGRY_PISTOL 322
- ACT_IDLE_ANGRY_SHOTGUN 323
- ACT_IDLE_STEALTH_PISTOL 324
- ACT_IDLE_PACKAGE 325
- ACT_WALK_PACKAGE 326
- ACT_IDLE_SUITCASE 327
- ACT_WALK_SUITCASE 328
- ACT_IDLE_SMG1_RELAXED 329
- ACT_IDLE_SMG1_STIMULATED 330
- ACT_WALK_RIFLE_RELAXED 331
- ACT_RUN_RIFLE_RELAXED 332
- ACT_WALK_RIFLE_STIMULATED 333
- ACT_RUN_RIFLE_STIMULATED 334
- ACT_IDLE_AIM_RIFLE_STIMULATED 335
- ACT_WALK_AIM_RIFLE_STIMULATED 336
- ACT_RUN_AIM_RIFLE_STIMULATED 337
- ACT_IDLE_SHOTGUN_RELAXED 338
- ACT_IDLE_SHOTGUN_STIMULATED 339
- ACT_IDLE_SHOTGUN_AGITATED 340
- ACT_WALK_ANGRY 341
- ACT_POLICE_HARASS1 342
- ACT_POLICE_HARASS2 343
- ACT_IDLE_MANNEDGUN 344
- ACT_IDLE_MELEE 345
- ACT_IDLE_ANGRY_MELEE 346
- ACT_IDLE_RPG_RELAXED 347
- ACT_IDLE_RPG 348
- ACT_IDLE_ANGRY_RPG 349
- ACT_COVER_LOW_RPG 350
- ACT_WALK_RPG 351
- ACT_RUN_RPG 352
- ACT_WALK_CROUCH_RPG 353
- ACT_RUN_CROUCH_RPG 354
- ACT_WALK_RPG_RELAXED 355
- ACT_RUN_RPG_RELAXED 356
- ACT_WALK_RIFLE 357
- ACT_WALK_AIM_RIFLE 358
- ACT_WALK_CROUCH_RIFLE 359
- ACT_WALK_CROUCH_AIM_RIFLE 360
- ACT_RUN_RIFLE 361
- ACT_RUN_AIM_RIFLE 362
- ACT_RUN_CROUCH_RIFLE 363
- ACT_RUN_CROUCH_AIM_RIFLE 364
- ACT_RUN_STEALTH_PISTOL 365
- ACT_WALK_AIM_SHOTGUN 366
- ACT_RUN_AIM_SHOTGUN 367
- ACT_WALK_PISTOL 368
- ACT_RUN_PISTOL 369
- ACT_WALK_AIM_PISTOL 370
- ACT_RUN_AIM_PISTOL 371
- ACT_WALK_STEALTH_PISTOL 372
- ACT_WALK_AIM_STEALTH_PISTOL 373
- ACT_RUN_AIM_STEALTH_PISTOL 374
- ACT_RELOAD_PISTOL 375
- ACT_RELOAD_PISTOL_LOW 376
- ACT_RELOAD_SMG1 377
- ACT_RELOAD_SMG1_LOW 378
- ACT_RELOAD_SHOTGUN 379
- ACT_RELOAD_SHOTGUN_LOW 380
- ACT_GESTURE_RELOAD 381
- ACT_GESTURE_RELOAD_PISTOL 382
- ACT_GESTURE_RELOAD_SMG1 383
- ACT_GESTURE_RELOAD_SHOTGUN 384
- ACT_BUSY_LEAN_LEFT 385
- ACT_BUSY_LEAN_LEFT_ENTRY 386
- ACT_BUSY_LEAN_LEFT_EXIT 387
- ACT_BUSY_LEAN_BACK 388
- ACT_BUSY_LEAN_BACK_ENTRY 389
- ACT_BUSY_LEAN_BACK_EXIT 390
- ACT_BUSY_SIT_GROUND 391
- ACT_BUSY_SIT_GROUND_ENTRY 392
- ACT_BUSY_SIT_GROUND_EXIT 393
- ACT_BUSY_SIT_CHAIR 394
- ACT_BUSY_SIT_CHAIR_ENTRY 395
- ACT_BUSY_SIT_CHAIR_EXIT 396
- ACT_BUSY_STAND 397
- ACT_BUSY_QUEUE 398
- ACT_DUCK_DODGE 399
- ACT_DIE_BARNACLE_SWALLOW 400
- ACT_GESTURE_BARNACLE_STRANGLE 401
- ACT_PHYSCANNON_DETACH 402
- ACT_PHYSCANNON_ANIMATE 403
- ACT_PHYSCANNON_ANIMATE_PRE 404
- ACT_PHYSCANNON_ANIMATE_POST 405
- ACT_DIE_FRONTSIDE 406
- ACT_DIE_RIGHTSIDE 407
- ACT_DIE_BACKSIDE 408
- ACT_DIE_LEFTSIDE 409
- ACT_OPEN_DOOR 410
- ACT_DI_ALYX_ZOMBIE_MELEE 411
- ACT_DI_ALYX_ZOMBIE_TORSO_MELEE 412
- ACT_DI_ALYX_HEADCRAB_MELEE 413
- ACT_DI_ALYX_ANTLION 414
- ACT_DI_ALYX_ZOMBIE_SHOTGUN64 415
- ACT_DI_ALYX_ZOMBIE_SHOTGUN26 416
- ACT_READINESS_RELAXED_TO_STIMULATED 417
- ACT_READINESS_RELAXED_TO_STIMULATED_WALK 418
- ACT_READINESS_AGITATED_TO_STIMULATED 419
- ACT_READINESS_STIMULATED_TO_RELAXED 420
- ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED 421
- ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK 422
- ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED 423
- ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED 424
- ACT_IDLE_CARRY 425
- ACT_WALK_CARRY 426
- ACT_STARTDYING 427
- ACT_DYINGLOOP 428
- ACT_DYINGTODEAD 429
- ACT_RIDE_MANNED_GUN 430
- ACT_VM_SPRINT_ENTER 431
- ACT_VM_SPRINT_IDLE 432
- ACT_VM_SPRINT_LEAVE 433
- ACT_FIRE_START 434
- ACT_FIRE_LOOP 435
- ACT_FIRE_END 436
- ACT_CROUCHING_GRENADEIDLE 437
- ACT_CROUCHING_GRENADEREADY 438
- ACT_CROUCHING_PRIMARYATTACK 439
- ACT_OVERLAY_GRENADEIDLE 440
- ACT_OVERLAY_GRENADEREADY 441
- ACT_OVERLAY_PRIMARYATTACK 442
- ACT_OVERLAY_SHIELD_UP 443
- ACT_OVERLAY_SHIELD_DOWN 444
- ACT_OVERLAY_SHIELD_UP_IDLE 445
- ACT_OVERLAY_SHIELD_ATTACK 446
- ACT_OVERLAY_SHIELD_KNOCKBACK 447
- ACT_SHIELD_UP 448
- ACT_SHIELD_DOWN 449
- ACT_SHIELD_UP_IDLE 450
- ACT_SHIELD_ATTACK 451
- ACT_SHIELD_KNOCKBACK 452
- ACT_CROUCHING_SHIELD_UP 453
- ACT_CROUCHING_SHIELD_DOWN 454
- ACT_CROUCHING_SHIELD_UP_IDLE 455
- ACT_CROUCHING_SHIELD_ATTACK 456
- ACT_CROUCHING_SHIELD_KNOCKBACK 457
- ACT_TURNRIGHT45 458
- ACT_TURNLEFT45 459
- ACT_TURN 460
- ACT_OBJ_ASSEMBLING 461
- ACT_OBJ_DISMANTLING 462
- ACT_OBJ_STARTUP 463
- ACT_OBJ_RUNNING 464
- ACT_OBJ_IDLE 465
- ACT_OBJ_PLACING 466
- ACT_OBJ_DETERIORATING 467
- ACT_OBJ_UPGRADING 468
- ACT_DEPLOY 469
- ACT_DEPLOY_IDLE 470
- ACT_UNDEPLOY 471
- ACT_GRENADE_ROLL 472
- ACT_GRENADE_TOSS 473
- ACT_HANDGRENADE_THROW1 474
- ACT_HANDGRENADE_THROW2 475
- ACT_HANDGRENADE_THROW3 476
- ACT_SHOTGUN_IDLE_DEEP 477
- ACT_SHOTGUN_IDLE4 478
- ACT_GLOCK_SHOOTEMPTY 479
- ACT_GLOCK_SHOOT_RELOAD 480
- ACT_RPG_DRAW_UNLOADED 481
- ACT_RPG_HOLSTER_UNLOADED 482
- ACT_RPG_IDLE_UNLOADED 483
- ACT_RPG_FIDGET_UNLOADED 484
- ACT_CROSSBOW_DRAW_UNLOADED 485
- ACT_CROSSBOW_IDLE_UNLOADED 486
- ACT_CROSSBOW_FIDGET_UNLOADED 487
- ACT_GAUSS_SPINUP 488
- ACT_GAUSS_SPINCYCLE 489
- ACT_TRIPMINE_GROUND 490
- ACT_TRIPMINE_WORLD 491
- ACT_VM_PRIMARYATTACK_SILENCED 492
- ACT_VM_RELOAD_SILENCED 493
- ACT_VM_DRYFIRE_SILENCED 494
- ACT_VM_IDLE_SILENCED 495
- ACT_VM_DRAW_SILENCED 496
- ACT_VM_IDLE_EMPTY_LEFT 497
- ACT_VM_DRYFIRE_LEFT 498
- ACT_PLAYER_IDLE_FIRE 499
- ACT_PLAYER_CROUCH_FIRE 500
- ACT_PLAYER_CROUCH_WALK_FIRE 501
- ACT_PLAYER_WALK_FIRE 502
- ACT_PLAYER_RUN_FIRE 503
- ACT_IDLETORUN 504
- ACT_RUNTOIDLE 505
- ACT_SPRINT 506
- ACT_GET_DOWN_STAND 507
- ACT_GET_UP_STAND 508
- ACT_GET_DOWN_CROUCH 509
- ACT_GET_UP_CROUCH 510
- ACT_PRONE_FORWARD 511
- ACT_PRONE_IDLE 512
- ACT_DEEPIDLE1 513
- ACT_DEEPIDLE2 514
- ACT_DEEPIDLE3 515
- ACT_DEEPIDLE4 516
- ACT_VM_RELOAD_DEPLOYED 517
- ACT_VM_RELOAD_IDLE 518
- ACT_VM_DRAW_DEPLOYED 519
- ACT_VM_DRAW_EMPTY 520
- ACT_VM_PRIMARYATTACK_EMPTY 521
- ACT_VM_RELOAD_EMPTY 522
- ACT_VM_IDLE_EMPTY 523
- ACT_VM_IDLE_DEPLOYED_EMPTY 524
- ACT_VM_IDLE_8 525
- ACT_VM_IDLE_7 526
- ACT_VM_IDLE_6 527
- ACT_VM_IDLE_5 528
- ACT_VM_IDLE_4 529
- ACT_VM_IDLE_3 530
- ACT_VM_IDLE_2 531
- ACT_VM_IDLE_1 532
- ACT_VM_IDLE_DEPLOYED 533
- ACT_VM_IDLE_DEPLOYED_8 534
- ACT_VM_IDLE_DEPLOYED_7 535
- ACT_VM_IDLE_DEPLOYED_6 536
- ACT_VM_IDLE_DEPLOYED_5 537
- ACT_VM_IDLE_DEPLOYED_4 538
- ACT_VM_IDLE_DEPLOYED_3 539
- ACT_VM_IDLE_DEPLOYED_2 540
- ACT_VM_IDLE_DEPLOYED_1 541
- ACT_VM_UNDEPLOY 542
- ACT_VM_UNDEPLOY_8 543
- ACT_VM_UNDEPLOY_7 544
- ACT_VM_UNDEPLOY_6 545
- ACT_VM_UNDEPLOY_5 546
- ACT_VM_UNDEPLOY_4 547
- ACT_VM_UNDEPLOY_3 548
- ACT_VM_UNDEPLOY_2 549
- ACT_VM_UNDEPLOY_1 550
- ACT_VM_UNDEPLOY_EMPTY 551
- ACT_VM_DEPLOY 552
- ACT_VM_DEPLOY_8 553
- ACT_VM_DEPLOY_7 554
- ACT_VM_DEPLOY_6 555
- ACT_VM_DEPLOY_5 556
- ACT_VM_DEPLOY_4 557
- ACT_VM_DEPLOY_3 558
- ACT_VM_DEPLOY_2 559
- ACT_VM_DEPLOY_1 560
- ACT_VM_DEPLOY_EMPTY 561
- ACT_VM_PRIMARYATTACK_8 562
- ACT_VM_PRIMARYATTACK_7 563
- ACT_VM_PRIMARYATTACK_6 564
- ACT_VM_PRIMARYATTACK_5 565
- ACT_VM_PRIMARYATTACK_4 566
- ACT_VM_PRIMARYATTACK_3 567
- ACT_VM_PRIMARYATTACK_2 568
- ACT_VM_PRIMARYATTACK_1 569
- ACT_VM_PRIMARYATTACK_DEPLOYED 570
- ACT_VM_PRIMARYATTACK_DEPLOYED_8 571
- ACT_VM_PRIMARYATTACK_DEPLOYED_7 572
- ACT_VM_PRIMARYATTACK_DEPLOYED_6 573
- ACT_VM_PRIMARYATTACK_DEPLOYED_5 574
- ACT_VM_PRIMARYATTACK_DEPLOYED_4 575
- ACT_VM_PRIMARYATTACK_DEPLOYED_3 576
- ACT_VM_PRIMARYATTACK_DEPLOYED_2 577
- ACT_VM_PRIMARYATTACK_DEPLOYED_1 578
- ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY 579
- ACT_DOD_DEPLOYED 580
- ACT_DOD_PRONE_DEPLOYED 581
- ACT_DOD_IDLE_ZOOMED 582
- ACT_DOD_WALK_ZOOMED 583
- ACT_DOD_CROUCH_ZOOMED 584
- ACT_DOD_CROUCHWALK_ZOOMED 585
- ACT_DOD_PRONE_ZOOMED 586
- ACT_DOD_PRONE_FORWARD_ZOOMED 587
- ACT_DOD_PRIMARYATTACK_DEPLOYED 588
- ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED 589
- ACT_DOD_RELOAD_DEPLOYED 590
- ACT_DOD_RELOAD_PRONE_DEPLOYED 591
- ACT_DOD_PRIMARYATTACK_PRONE 592
- ACT_DOD_SECONDARYATTACK_PRONE 593
- ACT_DOD_RELOAD_CROUCH 594
- ACT_DOD_RELOAD_PRONE 595
- ACT_DOD_STAND_IDLE 596
- ACT_DOD_STAND_AIM 597
- ACT_DOD_CROUCH_IDLE 598
- ACT_DOD_CROUCH_AIM 599
- ACT_DOD_CROUCHWALK_IDLE 600
- ACT_DOD_CROUCHWALK_AIM 601
- ACT_DOD_WALK_IDLE 602
- ACT_DOD_WALK_AIM 603
- ACT_DOD_RUN_IDLE 604
- ACT_DOD_RUN_AIM 605
- ACT_DOD_STAND_AIM_PISTOL 606
- ACT_DOD_CROUCH_AIM_PISTOL 607
- ACT_DOD_CROUCHWALK_AIM_PISTOL 608
- ACT_DOD_WALK_AIM_PISTOL 609
- ACT_DOD_RUN_AIM_PISTOL 610
- ACT_DOD_PRONE_AIM_PISTOL 611
- ACT_DOD_STAND_IDLE_PISTOL 612
- ACT_DOD_CROUCH_IDLE_PISTOL 613
- ACT_DOD_CROUCHWALK_IDLE_PISTOL 614
- ACT_DOD_WALK_IDLE_PISTOL 615
- ACT_DOD_RUN_IDLE_PISTOL 616
- ACT_DOD_SPRINT_IDLE_PISTOL 617
- ACT_DOD_PRONEWALK_IDLE_PISTOL 618
- ACT_DOD_STAND_AIM_C96 619
- ACT_DOD_CROUCH_AIM_C96 620
- ACT_DOD_CROUCHWALK_AIM_C96 621
- ACT_DOD_WALK_AIM_C96 622
- ACT_DOD_RUN_AIM_C96 623
- ACT_DOD_PRONE_AIM_C96 624
- ACT_DOD_STAND_IDLE_C96 625
- ACT_DOD_CROUCH_IDLE_C96 626
- ACT_DOD_CROUCHWALK_IDLE_C96 627
- ACT_DOD_WALK_IDLE_C96 628
- ACT_DOD_RUN_IDLE_C96 629
- ACT_DOD_SPRINT_IDLE_C96 630
- ACT_DOD_PRONEWALK_IDLE_C96 631
- ACT_DOD_STAND_AIM_RIFLE 632
- ACT_DOD_CROUCH_AIM_RIFLE 633
- ACT_DOD_CROUCHWALK_AIM_RIFLE 634
- ACT_DOD_WALK_AIM_RIFLE 635
- ACT_DOD_RUN_AIM_RIFLE 636
- ACT_DOD_PRONE_AIM_RIFLE 637
- ACT_DOD_STAND_IDLE_RIFLE 638
- ACT_DOD_CROUCH_IDLE_RIFLE 639
- ACT_DOD_CROUCHWALK_IDLE_RIFLE 640
- ACT_DOD_WALK_IDLE_RIFLE 641
- ACT_DOD_RUN_IDLE_RIFLE 642
- ACT_DOD_SPRINT_IDLE_RIFLE 643
- ACT_DOD_PRONEWALK_IDLE_RIFLE 644
- ACT_DOD_STAND_AIM_BOLT 645
- ACT_DOD_CROUCH_AIM_BOLT 646
- ACT_DOD_CROUCHWALK_AIM_BOLT 647
- ACT_DOD_WALK_AIM_BOLT 648
- ACT_DOD_RUN_AIM_BOLT 649
- ACT_DOD_PRONE_AIM_BOLT 650
- ACT_DOD_STAND_IDLE_BOLT 651
- ACT_DOD_CROUCH_IDLE_BOLT 652
- ACT_DOD_CROUCHWALK_IDLE_BOLT 653
- ACT_DOD_WALK_IDLE_BOLT 654
- ACT_DOD_RUN_IDLE_BOLT 655
- ACT_DOD_SPRINT_IDLE_BOLT 656
- ACT_DOD_PRONEWALK_IDLE_BOLT 657
- ACT_DOD_STAND_AIM_TOMMY 658
- ACT_DOD_CROUCH_AIM_TOMMY 659
- ACT_DOD_CROUCHWALK_AIM_TOMMY 660
- ACT_DOD_WALK_AIM_TOMMY 661
- ACT_DOD_RUN_AIM_TOMMY 662
- ACT_DOD_PRONE_AIM_TOMMY 663
- ACT_DOD_STAND_IDLE_TOMMY 664
- ACT_DOD_CROUCH_IDLE_TOMMY 665
- ACT_DOD_CROUCHWALK_IDLE_TOMMY 666
- ACT_DOD_WALK_IDLE_TOMMY 667
- ACT_DOD_RUN_IDLE_TOMMY 668
- ACT_DOD_SPRINT_IDLE_TOMMY 669
- ACT_DOD_PRONEWALK_IDLE_TOMMY 670
- ACT_DOD_STAND_AIM_MP40 671
- ACT_DOD_CROUCH_AIM_MP40 672
- ACT_DOD_CROUCHWALK_AIM_MP40 673
- ACT_DOD_WALK_AIM_MP40 674
- ACT_DOD_RUN_AIM_MP40 675
- ACT_DOD_PRONE_AIM_MP40 676
- ACT_DOD_STAND_IDLE_MP40 677
- ACT_DOD_CROUCH_IDLE_MP40 678
- ACT_DOD_CROUCHWALK_IDLE_MP40 679
- ACT_DOD_WALK_IDLE_MP40 680
- ACT_DOD_RUN_IDLE_MP40 681
- ACT_DOD_SPRINT_IDLE_MP40 682
- ACT_DOD_PRONEWALK_IDLE_MP40 683
- ACT_DOD_STAND_AIM_MP44 684
- ACT_DOD_CROUCH_AIM_MP44 685
- ACT_DOD_CROUCHWALK_AIM_MP44 686
- ACT_DOD_WALK_AIM_MP44 687
- ACT_DOD_RUN_AIM_MP44 688
- ACT_DOD_PRONE_AIM_MP44 689
- ACT_DOD_STAND_IDLE_MP44 690
- ACT_DOD_CROUCH_IDLE_MP44 691
- ACT_DOD_CROUCHWALK_IDLE_MP44 692
- ACT_DOD_WALK_IDLE_MP44 693
- ACT_DOD_RUN_IDLE_MP44 694
- ACT_DOD_SPRINT_IDLE_MP44 695
- ACT_DOD_PRONEWALK_IDLE_MP44 696
- ACT_DOD_STAND_AIM_GREASE 697
- ACT_DOD_CROUCH_AIM_GREASE 698
- ACT_DOD_CROUCHWALK_AIM_GREASE 699
- ACT_DOD_WALK_AIM_GREASE 700
- ACT_DOD_RUN_AIM_GREASE 701
- ACT_DOD_PRONE_AIM_GREASE 702
- ACT_DOD_STAND_IDLE_GREASE 703
- ACT_DOD_CROUCH_IDLE_GREASE 704
- ACT_DOD_CROUCHWALK_IDLE_GREASE 705
- ACT_DOD_WALK_IDLE_GREASE 706
- ACT_DOD_RUN_IDLE_GREASE 707
- ACT_DOD_SPRINT_IDLE_GREASE 708
- ACT_DOD_PRONEWALK_IDLE_GREASE 709
- ACT_DOD_STAND_AIM_MG 710
- ACT_DOD_CROUCH_AIM_MG 711
- ACT_DOD_CROUCHWALK_AIM_MG 712
- ACT_DOD_WALK_AIM_MG 713
- ACT_DOD_RUN_AIM_MG 714
- ACT_DOD_PRONE_AIM_MG 715
- ACT_DOD_STAND_IDLE_MG 716
- ACT_DOD_CROUCH_IDLE_MG 717
- ACT_DOD_CROUCHWALK_IDLE_MG 718
- ACT_DOD_WALK_IDLE_MG 719
- ACT_DOD_RUN_IDLE_MG 720
- ACT_DOD_SPRINT_IDLE_MG 721
- ACT_DOD_PRONEWALK_IDLE_MG 722
- ACT_DOD_STAND_AIM_30CAL 723
- ACT_DOD_CROUCH_AIM_30CAL 724
- ACT_DOD_CROUCHWALK_AIM_30CAL 725
- ACT_DOD_WALK_AIM_30CAL 726
- ACT_DOD_RUN_AIM_30CAL 727
- ACT_DOD_PRONE_AIM_30CAL 728
- ACT_DOD_STAND_IDLE_30CAL 729
- ACT_DOD_CROUCH_IDLE_30CAL 730
- ACT_DOD_CROUCHWALK_IDLE_30CAL 731
- ACT_DOD_WALK_IDLE_30CAL 732
- ACT_DOD_RUN_IDLE_30CAL 733
- ACT_DOD_SPRINT_IDLE_30CAL 734
- ACT_DOD_PRONEWALK_IDLE_30CAL 735
- ACT_DOD_STAND_AIM_GREN_FRAG 736
- ACT_DOD_CROUCH_AIM_GREN_FRAG 737
- ACT_DOD_CROUCHWALK_AIM_GREN_FRAG 738
- ACT_DOD_WALK_AIM_GREN_FRAG 739
- ACT_DOD_RUN_AIM_GREN_FRAG 740
- ACT_DOD_PRONE_AIM_GREN_FRAG 741
- ACT_DOD_SPRINT_AIM_GREN_FRAG 742
- ACT_DOD_PRONEWALK_AIM_GREN_FRAG 743
- ACT_DOD_STAND_AIM_GREN_STICK 744
- ACT_DOD_CROUCH_AIM_GREN_STICK 745
- ACT_DOD_CROUCHWALK_AIM_GREN_STICK 746
- ACT_DOD_WALK_AIM_GREN_STICK 747
- ACT_DOD_RUN_AIM_GREN_STICK 748
- ACT_DOD_PRONE_AIM_GREN_STICK 749
- ACT_DOD_SPRINT_AIM_GREN_STICK 750
- ACT_DOD_PRONEWALK_AIM_GREN_STICK 751
- ACT_DOD_STAND_AIM_KNIFE 752
- ACT_DOD_CROUCH_AIM_KNIFE 753
- ACT_DOD_CROUCHWALK_AIM_KNIFE 754
- ACT_DOD_WALK_AIM_KNIFE 755
- ACT_DOD_RUN_AIM_KNIFE 756
- ACT_DOD_PRONE_AIM_KNIFE 757
- ACT_DOD_SPRINT_AIM_KNIFE 758
- ACT_DOD_PRONEWALK_AIM_KNIFE 759
- ACT_DOD_STAND_AIM_SPADE 760
- ACT_DOD_CROUCH_AIM_SPADE 761
- ACT_DOD_CROUCHWALK_AIM_SPADE 762
- ACT_DOD_WALK_AIM_SPADE 763
- ACT_DOD_RUN_AIM_SPADE 764
- ACT_DOD_PRONE_AIM_SPADE 765
- ACT_DOD_SPRINT_AIM_SPADE 766
- ACT_DOD_PRONEWALK_AIM_SPADE 767
- ACT_DOD_STAND_AIM_BAZOOKA 768
- ACT_DOD_CROUCH_AIM_BAZOOKA 769
- ACT_DOD_CROUCHWALK_AIM_BAZOOKA 770
- ACT_DOD_WALK_AIM_BAZOOKA 771
- ACT_DOD_RUN_AIM_BAZOOKA 772
- ACT_DOD_PRONE_AIM_BAZOOKA 773
- ACT_DOD_STAND_IDLE_BAZOOKA 774
- ACT_DOD_CROUCH_IDLE_BAZOOKA 775
- ACT_DOD_CROUCHWALK_IDLE_BAZOOKA 776
- ACT_DOD_WALK_IDLE_BAZOOKA 777
- ACT_DOD_RUN_IDLE_BAZOOKA 778
- ACT_DOD_SPRINT_IDLE_BAZOOKA 779
- ACT_DOD_PRONEWALK_IDLE_BAZOOKA 780
- ACT_DOD_STAND_AIM_PSCHRECK 781
- ACT_DOD_CROUCH_AIM_PSCHRECK 782
- ACT_DOD_CROUCHWALK_AIM_PSCHRECK 783
- ACT_DOD_WALK_AIM_PSCHRECK 784
- ACT_DOD_RUN_AIM_PSCHRECK 785
- ACT_DOD_PRONE_AIM_PSCHRECK 786
- ACT_DOD_STAND_IDLE_PSCHRECK 787
- ACT_DOD_CROUCH_IDLE_PSCHRECK 788
- ACT_DOD_CROUCHWALK_IDLE_PSCHRECK 789
- ACT_DOD_WALK_IDLE_PSCHRECK 790
- ACT_DOD_RUN_IDLE_PSCHRECK 791
- ACT_DOD_SPRINT_IDLE_PSCHRECK 792
- ACT_DOD_PRONEWALK_IDLE_PSCHRECK 793
- ACT_DOD_STAND_AIM_BAR 794
- ACT_DOD_CROUCH_AIM_BAR 795
- ACT_DOD_CROUCHWALK_AIM_BAR 796
- ACT_DOD_WALK_AIM_BAR 797
- ACT_DOD_RUN_AIM_BAR 798
- ACT_DOD_PRONE_AIM_BAR 799
- ACT_DOD_STAND_IDLE_BAR 800
- ACT_DOD_CROUCH_IDLE_BAR 801
- ACT_DOD_CROUCHWALK_IDLE_BAR 802
- ACT_DOD_WALK_IDLE_BAR 803
- ACT_DOD_RUN_IDLE_BAR 804
- ACT_DOD_SPRINT_IDLE_BAR 805
- ACT_DOD_PRONEWALK_IDLE_BAR 806
- ACT_DOD_STAND_ZOOM_RIFLE 807
- ACT_DOD_CROUCH_ZOOM_RIFLE 808
- ACT_DOD_CROUCHWALK_ZOOM_RIFLE 809
- ACT_DOD_WALK_ZOOM_RIFLE 810
- ACT_DOD_RUN_ZOOM_RIFLE 811
- ACT_DOD_PRONE_ZOOM_RIFLE 812
- ACT_DOD_STAND_ZOOM_BOLT 813
- ACT_DOD_CROUCH_ZOOM_BOLT 814
- ACT_DOD_CROUCHWALK_ZOOM_BOLT 815
- ACT_DOD_WALK_ZOOM_BOLT 816
- ACT_DOD_RUN_ZOOM_BOLT 817
- ACT_DOD_PRONE_ZOOM_BOLT 818
- ACT_DOD_STAND_ZOOM_BAZOOKA 819
- ACT_DOD_CROUCH_ZOOM_BAZOOKA 820
- ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA 821
- ACT_DOD_WALK_ZOOM_BAZOOKA 822
- ACT_DOD_RUN_ZOOM_BAZOOKA 823
- ACT_DOD_PRONE_ZOOM_BAZOOKA 824
- ACT_DOD_STAND_ZOOM_PSCHRECK 825
- ACT_DOD_CROUCH_ZOOM_PSCHRECK 826
- ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK 827
- ACT_DOD_WALK_ZOOM_PSCHRECK 828
- ACT_DOD_RUN_ZOOM_PSCHRECK 829
- ACT_DOD_PRONE_ZOOM_PSCHRECK 830
- ACT_DOD_DEPLOY_RIFLE 831
- ACT_DOD_DEPLOY_TOMMY 832
- ACT_DOD_DEPLOY_MG 833
- ACT_DOD_DEPLOY_30CAL 834
- ACT_DOD_PRONE_DEPLOY_RIFLE 835
- ACT_DOD_PRONE_DEPLOY_TOMMY 836
- ACT_DOD_PRONE_DEPLOY_MG 837
- ACT_DOD_PRONE_DEPLOY_30CAL 838
- ACT_DOD_PRIMARYATTACK_RIFLE 839
- ACT_DOD_SECONDARYATTACK_RIFLE 840
- ACT_DOD_PRIMARYATTACK_PRONE_RIFLE 841
- ACT_DOD_SECONDARYATTACK_PRONE_RIFLE 842
- ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE 843
- ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE 844
- ACT_DOD_PRIMARYATTACK_BOLT 845
- ACT_DOD_SECONDARYATTACK_BOLT 846
- ACT_DOD_PRIMARYATTACK_PRONE_BOLT 847
- ACT_DOD_SECONDARYATTACK_PRONE_BOLT 848
- ACT_DOD_PRIMARYATTACK_TOMMY 849
- ACT_DOD_PRIMARYATTACK_PRONE_TOMMY 850
- ACT_DOD_SECONDARYATTACK_TOMMY 851
- ACT_DOD_SECONDARYATTACK_PRONE_TOMMY 852
- ACT_DOD_PRIMARYATTACK_MP40 853
- ACT_DOD_PRIMARYATTACK_PRONE_MP40 854
- ACT_DOD_SECONDARYATTACK_MP40 855
- ACT_DOD_SECONDARYATTACK_PRONE_MP40 856
- ACT_DOD_PRIMARYATTACK_MP44 857
- ACT_DOD_PRIMARYATTACK_PRONE_MP44 858
- ACT_DOD_PRIMARYATTACK_GREASE 859
- ACT_DOD_PRIMARYATTACK_PRONE_GREASE 860
- ACT_DOD_PRIMARYATTACK_PISTOL 861
- ACT_DOD_PRIMARYATTACK_PRONE_PISTOL 862
- ACT_DOD_PRIMARYATTACK_C96 863
- ACT_DOD_PRIMARYATTACK_PRONE_C96 864
- ACT_DOD_PRIMARYATTACK_MG 865
- ACT_DOD_PRIMARYATTACK_PRONE_MG 866
- ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG 867
- ACT_DOD_PRIMARYATTACK_DEPLOYED_MG 868
- ACT_DOD_PRIMARYATTACK_30CAL 869
- ACT_DOD_PRIMARYATTACK_PRONE_30CAL 870
- ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL 871
- ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL 872
- ACT_DOD_PRIMARYATTACK_GREN_FRAG 873
- ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG 874
- ACT_DOD_PRIMARYATTACK_GREN_STICK 875
- ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK 876
- ACT_DOD_PRIMARYATTACK_KNIFE 877
- ACT_DOD_PRIMARYATTACK_PRONE_KNIFE 878
- ACT_DOD_PRIMARYATTACK_SPADE 879
- ACT_DOD_PRIMARYATTACK_PRONE_SPADE 880
- ACT_DOD_PRIMARYATTACK_BAZOOKA 881
- ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA 882
- ACT_DOD_PRIMARYATTACK_PSCHRECK 883
- ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK 884
- ACT_DOD_PRIMARYATTACK_BAR 885
- ACT_DOD_PRIMARYATTACK_PRONE_BAR 886
- ACT_DOD_RELOAD_GARAND 887
- ACT_DOD_RELOAD_K43 888
- ACT_DOD_RELOAD_BAR 889
- ACT_DOD_RELOAD_MP40 890
- ACT_DOD_RELOAD_MP44 891
- ACT_DOD_RELOAD_BOLT 892
- ACT_DOD_RELOAD_M1CARBINE 893
- ACT_DOD_RELOAD_TOMMY 894
- ACT_DOD_RELOAD_GREASEGUN 895
- ACT_DOD_RELOAD_PISTOL 896
- ACT_DOD_RELOAD_FG42 897
- ACT_DOD_RELOAD_RIFLE 898
- ACT_DOD_RELOAD_RIFLEGRENADE 899
- ACT_DOD_RELOAD_C96 900
- ACT_DOD_RELOAD_CROUCH_BAR 901
- ACT_DOD_RELOAD_CROUCH_RIFLE 902
- ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE 903
- ACT_DOD_RELOAD_CROUCH_BOLT 904
- ACT_DOD_RELOAD_CROUCH_MP44 905
- ACT_DOD_RELOAD_CROUCH_MP40 906
- ACT_DOD_RELOAD_CROUCH_TOMMY 907
- ACT_DOD_RELOAD_CROUCH_BAZOOKA 908
- ACT_DOD_RELOAD_CROUCH_PSCHRECK 909
- ACT_DOD_RELOAD_CROUCH_PISTOL 910
- ACT_DOD_RELOAD_CROUCH_M1CARBINE 911
- ACT_DOD_RELOAD_CROUCH_C96 912
- ACT_DOD_RELOAD_BAZOOKA 913
- ACT_DOD_ZOOMLOAD_BAZOOKA 914
- ACT_DOD_RELOAD_PSCHRECK 915
- ACT_DOD_ZOOMLOAD_PSCHRECK 916
- ACT_DOD_RELOAD_DEPLOYED_FG42 917
- ACT_DOD_RELOAD_DEPLOYED_30CAL 918
- ACT_DOD_RELOAD_DEPLOYED_MG 919
- ACT_DOD_RELOAD_DEPLOYED_MG34 920
- ACT_DOD_RELOAD_DEPLOYED_BAR 921
- ACT_DOD_RELOAD_PRONE_PISTOL 922
- ACT_DOD_RELOAD_PRONE_GARAND 923
- ACT_DOD_RELOAD_PRONE_M1CARBINE 924
- ACT_DOD_RELOAD_PRONE_BOLT 925
- ACT_DOD_RELOAD_PRONE_K43 926
- ACT_DOD_RELOAD_PRONE_MP40 927
- ACT_DOD_RELOAD_PRONE_MP44 928
- ACT_DOD_RELOAD_PRONE_BAR 929
- ACT_DOD_RELOAD_PRONE_GREASEGUN 930
- ACT_DOD_RELOAD_PRONE_TOMMY 931
- ACT_DOD_RELOAD_PRONE_FG42 932
- ACT_DOD_RELOAD_PRONE_RIFLE 933
- ACT_DOD_RELOAD_PRONE_RIFLEGRENADE 934
- ACT_DOD_RELOAD_PRONE_C96 935
- ACT_DOD_RELOAD_PRONE_BAZOOKA 936
- ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA 937
- ACT_DOD_RELOAD_PRONE_PSCHRECK 938
- ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK 939
- ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR 940
- ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42 941
- ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL 942
- ACT_DOD_RELOAD_PRONE_DEPLOYED_MG 943
- ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34 944
- ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE 945
- ACT_DOD_PRONE_ZOOM_FORWARD_BOLT 946
- ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA 947
- ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK 948
- ACT_DOD_PRIMARYATTACK_CROUCH 949
- ACT_DOD_PRIMARYATTACK_CROUCH_SPADE 950
- ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE 951
- ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG 952
- ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK 953
- ACT_DOD_SECONDARYATTACK_CROUCH 954
- ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY 955
- ACT_DOD_SECONDARYATTACK_CROUCH_MP40 956
- ACT_DOD_HS_IDLE 957
- ACT_DOD_HS_CROUCH 958
- ACT_DOD_HS_IDLE_30CAL 959
- ACT_DOD_HS_IDLE_BAZOOKA 960
- ACT_DOD_HS_IDLE_PSCHRECK 961
- ACT_DOD_HS_IDLE_KNIFE 962
- ACT_DOD_HS_IDLE_MG42 963
- ACT_DOD_HS_IDLE_PISTOL 964
- ACT_DOD_HS_IDLE_STICKGRENADE 965
- ACT_DOD_HS_IDLE_TOMMY 966
- ACT_DOD_HS_IDLE_MP44 967
- ACT_DOD_HS_IDLE_K98 968
- ACT_DOD_HS_CROUCH_30CAL 969
- ACT_DOD_HS_CROUCH_BAZOOKA 970
- ACT_DOD_HS_CROUCH_PSCHRECK 971
- ACT_DOD_HS_CROUCH_KNIFE 972
- ACT_DOD_HS_CROUCH_MG42 973
- ACT_DOD_HS_CROUCH_PISTOL 974
- ACT_DOD_HS_CROUCH_STICKGRENADE 975
- ACT_DOD_HS_CROUCH_TOMMY 976
- ACT_DOD_HS_CROUCH_MP44 977
- ACT_DOD_HS_CROUCH_K98 978
- ACT_DOD_STAND_IDLE_TNT 979
- ACT_DOD_CROUCH_IDLE_TNT 980
- ACT_DOD_CROUCHWALK_IDLE_TNT 981
- ACT_DOD_WALK_IDLE_TNT 982
- ACT_DOD_RUN_IDLE_TNT 983
- ACT_DOD_SPRINT_IDLE_TNT 984
- ACT_DOD_PRONEWALK_IDLE_TNT 985
- ACT_DOD_PLANT_TNT 986
- ACT_DOD_DEFUSE_TNT 987
- ACT_HL2MP_IDLE 988
- ACT_HL2MP_RUN 989
- ACT_HL2MP_IDLE_CROUCH 990
- ACT_HL2MP_WALK_CROUCH 991
- ACT_HL2MP_GESTURE_RANGE_ATTACK 992
- ACT_HL2MP_GESTURE_RELOAD 993
- ACT_HL2MP_JUMP 994
- ACT_HL2MP_IDLE_PISTOL 995
- ACT_HL2MP_RUN_PISTOL 996
- ACT_HL2MP_IDLE_CROUCH_PISTOL 997
- ACT_HL2MP_WALK_CROUCH_PISTOL 998
- ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL 999
- ACT_HL2MP_GESTURE_RELOAD_PISTOL 1000
- ACT_HL2MP_JUMP_PISTOL 1001
- ACT_HL2MP_IDLE_SMG1 1002
- ACT_HL2MP_RUN_SMG1 1003
- ACT_HL2MP_IDLE_CROUCH_SMG1 1004
- ACT_HL2MP_WALK_CROUCH_SMG1 1005
- ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 1006
- ACT_HL2MP_GESTURE_RELOAD_SMG1 1007
- ACT_HL2MP_JUMP_SMG1 1008
- ACT_HL2MP_IDLE_AR2 1009
- ACT_HL2MP_RUN_AR2 1010
- ACT_HL2MP_IDLE_CROUCH_AR2 1011
- ACT_HL2MP_WALK_CROUCH_AR2 1012
- ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 1013
- ACT_HL2MP_GESTURE_RELOAD_AR2 1014
- ACT_HL2MP_JUMP_AR2 1015
- ACT_HL2MP_IDLE_SHOTGUN 1016
- ACT_HL2MP_RUN_SHOTGUN 1017
- ACT_HL2MP_IDLE_CROUCH_SHOTGUN 1018
- ACT_HL2MP_WALK_CROUCH_SHOTGUN 1019
- ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN 1020
- ACT_HL2MP_GESTURE_RELOAD_SHOTGUN 1021
- ACT_HL2MP_JUMP_SHOTGUN 1022
- ACT_HL2MP_IDLE_RPG 1023
- ACT_HL2MP_RUN_RPG 1024
- ACT_HL2MP_IDLE_CROUCH_RPG 1025
- ACT_HL2MP_WALK_CROUCH_RPG 1026
- ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG 1027
- ACT_HL2MP_GESTURE_RELOAD_RPG 1028
- ACT_HL2MP_JUMP_RPG 1029
- ACT_HL2MP_IDLE_GRENADE 1030
- ACT_HL2MP_RUN_GRENADE 1031
- ACT_HL2MP_IDLE_CROUCH_GRENADE 1032
- ACT_HL2MP_WALK_CROUCH_GRENADE 1033
- ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE 1034
- ACT_HL2MP_GESTURE_RELOAD_GRENADE 1035
- ACT_HL2MP_JUMP_GRENADE 1036
- ACT_HL2MP_IDLE_PHYSGUN 1037
- ACT_HL2MP_RUN_PHYSGUN 1038
- ACT_HL2MP_IDLE_CROUCH_PHYSGUN 1039
- ACT_HL2MP_WALK_CROUCH_PHYSGUN 1040
- ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN 1041
- ACT_HL2MP_GESTURE_RELOAD_PHYSGUN 1042
- ACT_HL2MP_JUMP_PHYSGUN 1043
- ACT_HL2MP_IDLE_CROSSBOW 1044
- ACT_HL2MP_RUN_CROSSBOW 1045
- ACT_HL2MP_IDLE_CROUCH_CROSSBOW 1046
- ACT_HL2MP_WALK_CROUCH_CROSSBOW 1047
- ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW 1048
- ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1049
- ACT_HL2MP_JUMP_CROSSBOW 1050
- ACT_HL2MP_IDLE_MELEE 1051
- ACT_HL2MP_RUN_MELEE 1052
- ACT_HL2MP_IDLE_CROUCH_MELEE 1053
- ACT_HL2MP_WALK_CROUCH_MELEE 1054
- ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1055
- ACT_HL2MP_GESTURE_RELOAD_MELEE 1056
- ACT_HL2MP_JUMP_MELEE 1057
- ACT_HL2MP_IDLE_SLAM 1058
- ACT_HL2MP_RUN_SLAM 1059
- ACT_HL2MP_IDLE_CROUCH_SLAM 1060
- ACT_HL2MP_WALK_CROUCH_SLAM 1061
- ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1062
- ACT_HL2MP_GESTURE_RELOAD_SLAM 1063
- ACT_HL2MP_JUMP_SLAM 1064
- ACT_VM_FIZZLE 1065
- ACT_MP_STAND_IDLE 1066
- ACT_MP_CROUCH_IDLE 1067
- ACT_MP_CROUCH_DEPLOYED_IDLE 1068
- ACT_MP_CROUCH_DEPLOYED 1069
- ACT_MP_CROUCHWALK_DEPLOYED 1070
- ACT_MP_DEPLOYED_IDLE 1071
- ACT_MP_RUN 1072
- ACT_MP_WALK 1073
- ACT_MP_AIRWALK 1074
- ACT_MP_CROUCHWALK 1075
- ACT_MP_SPRINT 1076
- ACT_MP_JUMP 1077
- ACT_MP_JUMP_START 1078
- ACT_MP_JUMP_FLOAT 1079
- ACT_MP_JUMP_LAND 1080
- ACT_MP_DOUBLEJUMP 1081
- ACT_MP_SWIM 1082
- ACT_MP_DEPLOYED 1083
- ACT_MP_SWIM_DEPLOYED 1084
- ACT_MP_VCD 1085
- ACT_MP_ATTACK_STAND_PRIMARYFIRE 1086
- ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED 1087
- ACT_MP_ATTACK_STAND_SECONDARYFIRE 1088
- ACT_MP_ATTACK_STAND_GRENADE 1089
- ACT_MP_ATTACK_CROUCH_PRIMARYFIRE 1090
- ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED 1091
- ACT_MP_ATTACK_CROUCH_SECONDARYFIRE 1092
- ACT_MP_ATTACK_CROUCH_GRENADE 1093
- ACT_MP_ATTACK_SWIM_PRIMARYFIRE 1094
- ACT_MP_ATTACK_SWIM_SECONDARYFIRE 1095
- ACT_MP_ATTACK_SWIM_GRENADE 1096
- ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE 1097
- ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE 1098
- ACT_MP_ATTACK_AIRWALK_GRENADE 1099
- ACT_MP_RELOAD_STAND 1100
- ACT_MP_RELOAD_STAND_LOOP 1101
- ACT_MP_RELOAD_STAND_END 1102
- ACT_MP_RELOAD_CROUCH 1103
- ACT_MP_RELOAD_CROUCH_LOOP 1104
- ACT_MP_RELOAD_CROUCH_END 1105
- ACT_MP_RELOAD_SWIM 1106
- ACT_MP_RELOAD_SWIM_LOOP 1107
- ACT_MP_RELOAD_SWIM_END 1108
- ACT_MP_RELOAD_AIRWALK 1109
- ACT_MP_RELOAD_AIRWALK_LOOP 1110
- ACT_MP_RELOAD_AIRWALK_END 1111
- ACT_MP_ATTACK_STAND_PREFIRE 1112
- ACT_MP_ATTACK_STAND_POSTFIRE 1113
- ACT_MP_ATTACK_STAND_STARTFIRE 1114
- ACT_MP_ATTACK_CROUCH_PREFIRE 1115
- ACT_MP_ATTACK_CROUCH_POSTFIRE 1116
- ACT_MP_ATTACK_SWIM_PREFIRE 1117
- ACT_MP_ATTACK_SWIM_POSTFIRE 1118
- ACT_MP_STAND_PRIMARY 1119
- ACT_MP_CROUCH_PRIMARY 1120
- ACT_MP_RUN_PRIMARY 1121
- ACT_MP_WALK_PRIMARY 1122
- ACT_MP_AIRWALK_PRIMARY 1123
- ACT_MP_CROUCHWALK_PRIMARY 1124
- ACT_MP_JUMP_PRIMARY 1125
- ACT_MP_JUMP_START_PRIMARY 1126
- ACT_MP_JUMP_FLOAT_PRIMARY 1127
- ACT_MP_JUMP_LAND_PRIMARY 1128
- ACT_MP_SWIM_PRIMARY 1129
- ACT_MP_DEPLOYED_PRIMARY 1130
- ACT_MP_SWIM_DEPLOYED_PRIMARY 1131
- ACT_MP_CROUCHWALK_DEPLOYED_PRIMARY 1132
- ACT_MP_CROUCH_DEPLOYED_IDLE_PRIMARY 1133
- ACT_MP_ATTACK_STAND_PRIMARY 1134
- ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED 1135
- ACT_MP_ATTACK_CROUCH_PRIMARY 1136
- ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED 1137
- ACT_MP_ATTACK_SWIM_PRIMARY 1138
- ACT_MP_ATTACK_AIRWALK_PRIMARY 1139
- ACT_MP_RELOAD_STAND_PRIMARY 1140
- ACT_MP_RELOAD_STAND_PRIMARY_LOOP 1141
- ACT_MP_RELOAD_STAND_PRIMARY_END 1142
- ACT_MP_RELOAD_CROUCH_PRIMARY 1143
- ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP 1144
- ACT_MP_RELOAD_CROUCH_PRIMARY_END 1145
- ACT_MP_RELOAD_SWIM_PRIMARY 1146
- ACT_MP_RELOAD_SWIM_PRIMARY_LOOP 1147
- ACT_MP_RELOAD_SWIM_PRIMARY_END 1148
- ACT_MP_RELOAD_AIRWALK_PRIMARY 1149
- ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP 1150
- ACT_MP_RELOAD_AIRWALK_PRIMARY_END 1151
- ACT_MP_RELOAD_STAND_PRIMARY_2 1152
- ACT_MP_RELOAD_STAND_PRIMARY_LOOP_2 1153
- ACT_MP_RELOAD_STAND_PRIMARY_END_2 1154
- ACT_MP_RELOAD_CROUCH_PRIMARY_2 1155
- ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP_2 1156
- ACT_MP_RELOAD_CROUCH_PRIMARY_END_2 1157
- ACT_MP_RELOAD_SWIM_PRIMARY_2 1158
- ACT_MP_RELOAD_SWIM_PRIMARY_LOOP_2 1159
- ACT_MP_RELOAD_SWIM_PRIMARY_END_2 1160
- ACT_MP_RELOAD_AIRWALK_PRIMARY_2 1161
- ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP_2 1162
- ACT_MP_RELOAD_AIRWALK_PRIMARY_END_2 1163
- ACT_MP_ATTACK_STAND_PRIMARY_ALT 1164
- ACT_MP_ATTACK_CROUCH_PRIMARY_ALT 1165
- ACT_MP_ATTACK_SWIM_PRIMARY_ALT 1166
- ACT_MP_RELOAD_STAND_PRIMARY_ALT 1167
- ACT_MP_RELOAD_CROUCH_PRIMARY_ALT 1168
- ACT_MP_RELOAD_AIRWALK_PRIMARY_ALT 1169
- ACT_MP_RELOAD_STAND_PRIMARY_LOOP_ALT 1170
- ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP_ALT 1171
- ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP_ALT 1172
- ACT_MP_RELOAD_STAND_PRIMARY_END_ALT 1173
- ACT_MP_RELOAD_CROUCH_PRIMARY_END_ALT 1174
- ACT_MP_RELOAD_AIRWALK_PRIMARY_END_ALT 1175
- ACT_MP_RELOAD_SWIM_PRIMARY_ALT 1176
- ACT_MP_ATTACK_STAND_PRIMARY_SUPER 1177
- ACT_MP_ATTACK_CROUCH_PRIMARY_SUPER 1178
- ACT_MP_ATTACK_SWIM_PRIMARY_SUPER 1179
- ACT_MP_ATTACK_STAND_GRENADE_PRIMARY 1180
- ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY 1181
- ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY 1182
- ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY 1183
- ACT_MP_STAND_SECONDARY 1184
- ACT_MP_CROUCH_SECONDARY 1185
- ACT_MP_RUN_SECONDARY 1186
- ACT_MP_WALK_SECONDARY 1187
- ACT_MP_AIRWALK_SECONDARY 1188
- ACT_MP_CROUCHWALK_SECONDARY 1189
- ACT_MP_JUMP_SECONDARY 1190
- ACT_MP_JUMP_START_SECONDARY 1191
- ACT_MP_JUMP_FLOAT_SECONDARY 1192
- ACT_MP_JUMP_LAND_SECONDARY 1193
- ACT_MP_SWIM_SECONDARY 1194
- ACT_MP_ATTACK_STAND_SECONDARY 1195
- ACT_MP_ATTACK_CROUCH_SECONDARY 1196
- ACT_MP_ATTACK_SWIM_SECONDARY 1197
- ACT_MP_ATTACK_AIRWALK_SECONDARY 1198
- ACT_MP_RELOAD_STAND_SECONDARY 1199
- ACT_MP_RELOAD_STAND_SECONDARY_LOOP 1200
- ACT_MP_RELOAD_STAND_SECONDARY_END 1201
- ACT_MP_RELOAD_CROUCH_SECONDARY 1202
- ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP 1203
- ACT_MP_RELOAD_CROUCH_SECONDARY_END 1204
- ACT_MP_RELOAD_SWIM_SECONDARY 1205
- ACT_MP_RELOAD_SWIM_SECONDARY_LOOP 1206
- ACT_MP_RELOAD_SWIM_SECONDARY_END 1207
- ACT_MP_RELOAD_AIRWALK_SECONDARY 1208
- ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP 1209
- ACT_MP_RELOAD_AIRWALK_SECONDARY_END 1210
- ACT_MP_RELOAD_STAND_SECONDARY_2 1211
- ACT_MP_RELOAD_CROUCH_SECONDARY_2 1212
- ACT_MP_RELOAD_SWIM_SECONDARY_2 1213
- ACT_MP_RELOAD_AIRWALK_SECONDARY_2 1214
- ACT_MP_ATTACK_STAND_GRENADE_SECONDARY 1215
- ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY 1216
- ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY 1217
- ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY 1218
- ACT_MP_STAND_SECONDARY2 1219
- ACT_MP_CROUCH_SECONDARY2 1220
- ACT_MP_RUN_SECONDARY2 1221
- ACT_MP_WALK_SECONDARY2 1222
- ACT_MP_AIRWALK_SECONDARY2 1223
- ACT_MP_CROUCHWALK_SECONDARY2 1224
- ACT_MP_JUMP_SECONDARY2 1225
- ACT_MP_JUMP_START_SECONDARY2 1226
- ACT_MP_JUMP_FLOAT_SECONDARY2 1227
- ACT_MP_JUMP_LAND_SECONDARY2 1228
- ACT_MP_SWIM_SECONDARY2 1229
- ACT_MP_ATTACK_STAND_SECONDARY2 1230
- ACT_MP_ATTACK_CROUCH_SECONDARY2 1231
- ACT_MP_ATTACK_SWIM_SECONDARY2 1232
- ACT_MP_ATTACK_AIRWALK_SECONDARY2 1233
- ACT_MP_RELOAD_STAND_SECONDARY2 1234
- ACT_MP_RELOAD_STAND_SECONDARY2_LOOP 1235
- ACT_MP_RELOAD_STAND_SECONDARY2_END 1236
- ACT_MP_RELOAD_CROUCH_SECONDARY2 1237
- ACT_MP_RELOAD_CROUCH_SECONDARY2_LOOP 1238
- ACT_MP_RELOAD_CROUCH_SECONDARY2_END 1239
- ACT_MP_RELOAD_SWIM_SECONDARY2 1240
- ACT_MP_RELOAD_SWIM_SECONDARY2_LOOP 1241
- ACT_MP_RELOAD_SWIM_SECONDARY2_END 1242
- ACT_MP_RELOAD_AIRWALK_SECONDARY2 1243
- ACT_MP_RELOAD_AIRWALK_SECONDARY2_LOOP 1244
- ACT_MP_RELOAD_AIRWALK_SECONDARY2_END 1245
- ACT_MP_STAND_MELEE 1246
- ACT_MP_CROUCH_MELEE 1247
- ACT_MP_RUN_MELEE 1248
- ACT_MP_WALK_MELEE 1249
- ACT_MP_AIRWALK_MELEE 1250
- ACT_MP_CROUCHWALK_MELEE 1251
- ACT_MP_JUMP_MELEE 1252
- ACT_MP_JUMP_START_MELEE 1253
- ACT_MP_JUMP_FLOAT_MELEE 1254
- ACT_MP_JUMP_LAND_MELEE 1255
- ACT_MP_SWIM_MELEE 1256
- ACT_MP_ATTACK_STAND_MELEE 1257
- ACT_MP_ATTACK_STAND_MELEE_SECONDARY 1258
- ACT_MP_ATTACK_CROUCH_MELEE 1259
- ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY 1260
- ACT_MP_ATTACK_SWIM_MELEE 1261
- ACT_MP_ATTACK_AIRWALK_MELEE 1262
- ACT_MP_ATTACK_STAND_GRENADE_MELEE 1263
- ACT_MP_ATTACK_CROUCH_GRENADE_MELEE 1264
- ACT_MP_ATTACK_SWIM_GRENADE_MELEE 1265
- ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE 1266
- ACT_MP_STAND_ITEM1 1267
- ACT_MP_CROUCH_ITEM1 1268
- ACT_MP_RUN_ITEM1 1269
- ACT_MP_WALK_ITEM1 1270
- ACT_MP_AIRWALK_ITEM1 1271
- ACT_MP_CROUCHWALK_ITEM1 1272
- ACT_MP_JUMP_ITEM1 1273
- ACT_MP_JUMP_START_ITEM1 1274
- ACT_MP_JUMP_FLOAT_ITEM1 1275
- ACT_MP_JUMP_LAND_ITEM1 1276
- ACT_MP_SWIM_ITEM1 1277
- ACT_MP_ATTACK_STAND_ITEM1 1278
- ACT_MP_ATTACK_STAND_ITEM1_SECONDARY 1279
- ACT_MP_ATTACK_CROUCH_ITEM1 1280
- ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY 1281
- ACT_MP_ATTACK_SWIM_ITEM1 1282
- ACT_MP_ATTACK_AIRWALK_ITEM1 1283
- ACT_MP_DEPLOYED_ITEM1 1284
- ACT_MP_DEPLOYED_IDLE_ITEM1 1285
- ACT_MP_CROUCHWALK_DEPLOYED_ITEM1 1286
- ACT_MP_CROUCH_DEPLOYED_IDLE_ITEM1 1287
- ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED_ITEM1 1288
- ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED_ITEM1 1289
- ACT_MP_STAND_ITEM2 1290
- ACT_MP_CROUCH_ITEM2 1291
- ACT_MP_RUN_ITEM2 1292
- ACT_MP_WALK_ITEM2 1293
- ACT_MP_AIRWALK_ITEM2 1294
- ACT_MP_CROUCHWALK_ITEM2 1295
- ACT_MP_JUMP_ITEM2 1296
- ACT_MP_JUMP_START_ITEM2 1297
- ACT_MP_JUMP_FLOAT_ITEM2 1298
- ACT_MP_JUMP_LAND_ITEM2 1299
- ACT_MP_SWIM_ITEM2 1300
- ACT_MP_ATTACK_STAND_ITEM2 1301
- ACT_MP_ATTACK_STAND_ITEM2_SECONDARY 1302
- ACT_MP_ATTACK_CROUCH_ITEM2 1303
- ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY 1304
- ACT_MP_ATTACK_SWIM_ITEM2 1305
- ACT_MP_ATTACK_AIRWALK_ITEM2 1306
- ACT_MP_ATTACK_STAND_HARD_ITEM2 1307
- ACT_MP_ATTACK_CROUCH_HARD_ITEM2 1308
- ACT_MP_ATTACK_SWIM_HARD_ITEM2 1309
- ACT_MP_DEPLOYED_ITEM2 1310
- ACT_MP_DEPLOYED_IDLE_ITEM2 1311
- ACT_MP_CROUCHWALK_DEPLOYED_ITEM2 1312
- ACT_MP_CROUCH_DEPLOYED_IDLE_ITEM2 1313
- ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED_ITEM2 1314
- ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED_ITEM2 1315
- ACT_MP_RELOAD_STAND_ITEM2 1316
- ACT_MP_RELOAD_STAND_ITEM2_LOOP 1317
- ACT_MP_RELOAD_STAND_ITEM2_END 1318
- ACT_MP_RELOAD_CROUCH_ITEM2 1319
- ACT_MP_RELOAD_CROUCH_ITEM2_LOOP 1320
- ACT_MP_RELOAD_CROUCH_ITEM2_END 1321
- ACT_MP_RELOAD_SWIM_ITEM2 1322
- ACT_MP_RELOAD_SWIM_ITEM2_LOOP 1323
- ACT_MP_RELOAD_SWIM_ITEM2_END 1324
- ACT_MP_RELOAD_AIRWALK_ITEM2 1325
- ACT_MP_RELOAD_AIRWALK_ITEM2_LOOP 1326
- ACT_MP_RELOAD_AIRWALK_ITEM2_END 1327
- ACT_MP_RELOAD_NO_AMMO_ITEM2 1328
- ACT_MP_ATTACK_STAND_GRENADE_ITEM2 1329
- ACT_MP_ATTACK_CROUCH_GRENADE_ITEM2 1330
- ACT_MP_ATTACK_SWIM_GRENADE_ITEM2 1331
- ACT_MP_ATTACK_AIRWALK_GRENADE_ITEM2 1332
- ACT_MP_STAND_PASSTIME 1333
- ACT_MP_RUN_PASSTIME 1334
- ACT_MP_CROUCHWALK_PASSTIME 1335
- ACT_MP_GESTURE_FLINCH 1336
- ACT_MP_GESTURE_FLINCH_PRIMARY 1337
- ACT_MP_GESTURE_FLINCH_SECONDARY 1338
- ACT_MP_GESTURE_FLINCH_MELEE 1339
- ACT_MP_GESTURE_FLINCH_ITEM1 1340
- ACT_MP_GESTURE_FLINCH_ITEM2 1341
- ACT_MP_GESTURE_FLINCH_HEAD 1342
- ACT_MP_GESTURE_FLINCH_CHEST 1343
- ACT_MP_GESTURE_FLINCH_STOMACH 1344
- ACT_MP_GESTURE_FLINCH_LEFTARM 1345
- ACT_MP_GESTURE_FLINCH_RIGHTARM 1346
- ACT_MP_GESTURE_FLINCH_LEFTLEG 1347
- ACT_MP_GESTURE_FLINCH_RIGHTLEG 1348
- ACT_MP_GRENADE1_DRAW 1349
- ACT_MP_GRENADE1_IDLE 1350
- ACT_MP_GRENADE1_ATTACK 1351
- ACT_MP_GRENADE2_DRAW 1352
- ACT_MP_GRENADE2_IDLE 1353
- ACT_MP_GRENADE2_ATTACK 1354
- ACT_MP_PRIMARY_GRENADE1_DRAW 1355
- ACT_MP_PRIMARY_GRENADE1_IDLE 1356
- ACT_MP_PRIMARY_GRENADE1_ATTACK 1357
- ACT_MP_PRIMARY_GRENADE2_DRAW 1358
- ACT_MP_PRIMARY_GRENADE2_IDLE 1359
- ACT_MP_PRIMARY_GRENADE2_ATTACK 1360
- ACT_MP_SECONDARY_GRENADE1_DRAW 1361
- ACT_MP_SECONDARY_GRENADE1_IDLE 1362
- ACT_MP_SECONDARY_GRENADE1_ATTACK 1363
- ACT_MP_SECONDARY_GRENADE2_DRAW 1364
- ACT_MP_SECONDARY_GRENADE2_IDLE 1365
- ACT_MP_SECONDARY_GRENADE2_ATTACK 1366
- ACT_MP_MELEE_GRENADE1_DRAW 1367
- ACT_MP_MELEE_GRENADE1_IDLE 1368
- ACT_MP_MELEE_GRENADE1_ATTACK 1369
- ACT_MP_MELEE_GRENADE2_DRAW 1370
- ACT_MP_MELEE_GRENADE2_IDLE 1371
- ACT_MP_MELEE_GRENADE2_ATTACK 1372
- ACT_MP_ITEM1_GRENADE1_DRAW 1373
- ACT_MP_ITEM1_GRENADE1_IDLE 1374
- ACT_MP_ITEM1_GRENADE1_ATTACK 1375
- ACT_MP_ITEM1_GRENADE2_DRAW 1376
- ACT_MP_ITEM1_GRENADE2_IDLE 1377
- ACT_MP_ITEM1_GRENADE2_ATTACK 1378
- ACT_MP_ITEM2_GRENADE1_DRAW 1379
- ACT_MP_ITEM2_GRENADE1_IDLE 1380
- ACT_MP_ITEM2_GRENADE1_ATTACK 1381
- ACT_MP_ITEM2_GRENADE2_DRAW 1382
- ACT_MP_ITEM2_GRENADE2_IDLE 1383
- ACT_MP_ITEM2_GRENADE2_ATTACK 1384
- ACT_MP_STAND_BUILDING 1385
- ACT_MP_CROUCH_BUILDING 1386
- ACT_MP_RUN_BUILDING 1387
- ACT_MP_WALK_BUILDING 1388
- ACT_MP_AIRWALK_BUILDING 1389
- ACT_MP_CROUCHWALK_BUILDING 1390
- ACT_MP_JUMP_BUILDING 1391
- ACT_MP_JUMP_START_BUILDING 1392
- ACT_MP_JUMP_FLOAT_BUILDING 1393
- ACT_MP_JUMP_LAND_BUILDING 1394
- ACT_MP_SWIM_BUILDING 1395
- ACT_MP_ATTACK_STAND_BUILDING 1396
- ACT_MP_ATTACK_CROUCH_BUILDING 1397
- ACT_MP_ATTACK_SWIM_BUILDING 1398
- ACT_MP_ATTACK_AIRWALK_BUILDING 1399
- ACT_MP_ATTACK_STAND_GRENADE_BUILDING 1400
- ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING 1401
- ACT_MP_ATTACK_SWIM_GRENADE_BUILDING 1402
- ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING 1403
- ACT_MP_STAND_BUILDING_DEPLOYED 1404
- ACT_MP_CROUCH_BUILDING_DEPLOYED 1405
- ACT_MP_RUN_BUILDING_DEPLOYED 1406
- ACT_MP_WALK_BUILDING_DEPLOYED 1407
- ACT_MP_AIRWALK_BUILDING_DEPLOYED 1408
- ACT_MP_CROUCHWALK_BUILDING_DEPLOYED 1409
- ACT_MP_JUMP_BUILDING_DEPLOYED 1410
- ACT_MP_JUMP_START_BUILDING_DEPLOYED 1411
- ACT_MP_JUMP_FLOAT_BUILDING_DEPLOYED 1412
- ACT_MP_JUMP_LAND_BUILDING_DEPLOYED 1413
- ACT_MP_SWIM_BUILDING_DEPLOYED 1414
- ACT_MP_ATTACK_STAND_BUILDING_DEPLOYED 1415
- ACT_MP_ATTACK_CROUCH_BUILDING_DEPLOYED 1416
- ACT_MP_ATTACK_SWIM_BUILDING_DEPLOYED 1417
- ACT_MP_ATTACK_AIRWALK_BUILDING_DEPLOYED 1418
- ACT_MP_ATTACK_STAND_GRENADE_BUILDING_DEPLOYED 1419
- ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING_DEPLOYED 1420
- ACT_MP_ATTACK_SWIM_GRENADE_BUILDING_DEPLOYED 1421
- ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING_DEPLOYED 1422
- ACT_MP_STAND_PDA 1423
- ACT_MP_CROUCH_PDA 1424
- ACT_MP_RUN_PDA 1425
- ACT_MP_WALK_PDA 1426
- ACT_MP_AIRWALK_PDA 1427
- ACT_MP_CROUCHWALK_PDA 1428
- ACT_MP_JUMP_PDA 1429
- ACT_MP_JUMP_START_PDA 1430
- ACT_MP_JUMP_FLOAT_PDA 1431
- ACT_MP_JUMP_LAND_PDA 1432
- ACT_MP_SWIM_PDA 1433
- ACT_MP_ATTACK_STAND_PDA 1434
- ACT_MP_ATTACK_SWIM_PDA 1435
- ACT_MP_STAND_LOSERSTATE 1436
- ACT_MP_CROUCH_LOSERSTATE 1437
- ACT_MP_RUN_LOSERSTATE 1438
- ACT_MP_WALK_LOSERSTATE 1439
- ACT_MP_AIRWALK_LOSERSTATE 1440
- ACT_MP_CROUCHWALK_LOSERSTATE 1441
- ACT_MP_JUMP_LOSERSTATE 1442
- ACT_MP_JUMP_START_LOSERSTATE 1443
- ACT_MP_JUMP_FLOAT_LOSERSTATE 1444
- ACT_MP_JUMP_LAND_LOSERSTATE 1445
- ACT_MP_SWIM_LOSERSTATE 1446
- ACT_MP_DOUBLEJUMP_LOSERSTATE 1447
- ACT_MP_DOUBLEJUMP_CROUCH 1448
- ACT_MP_DOUBLEJUMP_CROUCH_PRIMARY 1449
- ACT_MP_DOUBLEJUMP_CROUCH_SECONDARY 1450
- ACT_MP_DOUBLEJUMP_CROUCH_MELEE 1451
- ACT_MP_DOUBLEJUMP_CROUCH_ITEM1 1452
- ACT_MP_DOUBLEJUMP_CROUCH_ITEM2 1453
- ACT_MP_DOUBLEJUMP_CROUCH_LOSERSTATE 1454
- ACT_MP_DOUBLEJUMP_CROUCH_PASSTIME 1455
- ACT_MP_GESTURE_VC_HANDMOUTH 1456
- ACT_MP_GESTURE_VC_FINGERPOINT 1457
- ACT_MP_GESTURE_VC_FISTPUMP 1458
- ACT_MP_GESTURE_VC_THUMBSUP 1459
- ACT_MP_GESTURE_VC_NODYES 1460
- ACT_MP_GESTURE_VC_NODNO 1461
- ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY 1462
- ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY 1463
- ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY 1464
- ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY 1465
- ACT_MP_GESTURE_VC_NODYES_PRIMARY 1466
- ACT_MP_GESTURE_VC_NODNO_PRIMARY 1467
- ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY 1468
- ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY 1469
- ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY 1470
- ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY 1471
- ACT_MP_GESTURE_VC_NODYES_SECONDARY 1472
- ACT_MP_GESTURE_VC_NODNO_SECONDARY 1473
- ACT_MP_GESTURE_VC_HANDMOUTH_MELEE 1474
- ACT_MP_GESTURE_VC_FINGERPOINT_MELEE 1475
- ACT_MP_GESTURE_VC_FISTPUMP_MELEE 1476
- ACT_MP_GESTURE_VC_THUMBSUP_MELEE 1477
- ACT_MP_GESTURE_VC_NODYES_MELEE 1478
- ACT_MP_GESTURE_VC_NODNO_MELEE 1479
- ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 1480
- ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 1481
- ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 1482
- ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 1483
- ACT_MP_GESTURE_VC_NODYES_ITEM1 1484
- ACT_MP_GESTURE_VC_NODNO_ITEM1 1485
- ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 1486
- ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 1487
- ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 1488
- ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 1489
- ACT_MP_GESTURE_VC_NODYES_ITEM2 1490
- ACT_MP_GESTURE_VC_NODNO_ITEM2 1491
- ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING 1492
- ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING 1493
- ACT_MP_GESTURE_VC_FISTPUMP_BUILDING 1494
- ACT_MP_GESTURE_VC_THUMBSUP_BUILDING 1495
- ACT_MP_GESTURE_VC_NODYES_BUILDING 1496
- ACT_MP_GESTURE_VC_NODNO_BUILDING 1497
- ACT_MP_GESTURE_VC_HANDMOUTH_PDA 1498
- ACT_MP_GESTURE_VC_FINGERPOINT_PDA 1499
- ACT_MP_GESTURE_VC_FISTPUMP_PDA 1500
- ACT_MP_GESTURE_VC_THUMBSUP_PDA 1501
- ACT_MP_GESTURE_VC_NODYES_PDA 1502
- ACT_MP_GESTURE_VC_NODNO_PDA 1503
- ACT_MP_STUN_BEGIN 1504
- ACT_MP_STUN_MIDDLE 1505
- ACT_MP_STUN_END 1506
- ACT_MP_PASSTIME_THROW_BEGIN 1507
- ACT_MP_PASSTIME_THROW_MIDDLE 1508
- ACT_MP_PASSTIME_THROW_END 1509
- ACT_MP_PASSTIME_THROW_CANCEL 1510
- ACT_VM_UNUSABLE 1511
- ACT_VM_UNUSABLE_TO_USABLE 1512
- ACT_VM_USABLE_TO_UNUSABLE 1513
- ACT_PRIMARY_VM_DRAW 1514
- ACT_PRIMARY_VM_HOLSTER 1515
- ACT_PRIMARY_VM_IDLE 1516
- ACT_PRIMARY_VM_PULLBACK 1517
- ACT_PRIMARY_VM_PRIMARYATTACK 1518
- ACT_PRIMARY_VM_SECONDARYATTACK 1519
- ACT_PRIMARY_VM_RELOAD 1520
- ACT_PRIMARY_RELOAD_START 1521
- ACT_PRIMARY_RELOAD_FINISH 1522
- ACT_PRIMARY_VM_DRYFIRE 1523
- ACT_PRIMARY_VM_IDLE_TO_LOWERED 1524
- ACT_PRIMARY_VM_IDLE_LOWERED 1525
- ACT_PRIMARY_VM_LOWERED_TO_IDLE 1526
- ACT_PRIMARY_VM_RELOAD_2 1527
- ACT_PRIMARY_RELOAD_START_2 1528
- ACT_PRIMARY_RELOAD_FINISH_2 1529
- ACT_PRIMARY_VM_RELOAD_3 1530
- ACT_PRIMARY_RELOAD_START_3 1531
- ACT_PRIMARY_RELOAD_FINISH_3 1532
- ACT_PRIMARY_VM_PRIMARYATTACK_3 1533
- ACT_SECONDARY_VM_DRAW 1534
- ACT_SECONDARY_VM_HOLSTER 1535
- ACT_SECONDARY_VM_IDLE 1536
- ACT_SECONDARY_VM_PULLBACK 1537
- ACT_SECONDARY_VM_PRIMARYATTACK 1538
- ACT_SECONDARY_VM_SECONDARYATTACK 1539
- ACT_SECONDARY_VM_RELOAD 1540
- ACT_SECONDARY_RELOAD_START 1541
- ACT_SECONDARY_RELOAD_FINISH 1542
- ACT_SECONDARY_VM_RELOAD2 1543
- ACT_SECONDARY_VM_DRYFIRE 1544
- ACT_SECONDARY_VM_IDLE_TO_LOWERED 1545
- ACT_SECONDARY_VM_IDLE_LOWERED 1546
- ACT_SECONDARY_VM_LOWERED_TO_IDLE 1547
- ACT_SECONDARY_VM_DRAW_2 1548
- ACT_SECONDARY_VM_IDLE_2 1549
- ACT_SECONDARY_VM_PRIMARYATTACK_2 1550
- ACT_SECONDARY_VM_RELOAD_2 1551
- ACT_MELEE_VM_DRAW 1552
- ACT_MELEE_VM_HOLSTER 1553
- ACT_MELEE_VM_IDLE 1554
- ACT_MELEE_VM_PULLBACK 1555
- ACT_MELEE_VM_PRIMARYATTACK 1556
- ACT_MELEE_VM_SECONDARYATTACK 1557
- ACT_MELEE_VM_RELOAD 1558
- ACT_MELEE_VM_DRYFIRE 1559
- ACT_MELEE_VM_IDLE_TO_LOWERED 1560
- ACT_MELEE_VM_IDLE_LOWERED 1561
- ACT_MELEE_VM_LOWERED_TO_IDLE 1562
- ACT_MELEE_VM_STUN 1563
- ACT_MELEE_VM_HITCENTER 1564
- ACT_MELEE_VM_SWINGHARD 1565
- ACT_PDA_VM_DRAW 1566
- ACT_PDA_VM_HOLSTER 1567
- ACT_PDA_VM_IDLE 1568
- ACT_PDA_VM_PULLBACK 1569
- ACT_PDA_VM_PRIMARYATTACK 1570
- ACT_PDA_VM_SECONDARYATTACK 1571
- ACT_PDA_VM_RELOAD 1572
- ACT_PDA_VM_DRYFIRE 1573
- ACT_PDA_VM_IDLE_TO_LOWERED 1574
- ACT_PDA_VM_IDLE_LOWERED 1575
- ACT_PDA_VM_LOWERED_TO_IDLE 1576
- ACT_ENGINEER_PDA1_VM_DRAW 1577
- ACT_ENGINEER_PDA2_VM_DRAW 1578
- ACT_ENGINEER_BLD_VM_DRAW 1579
- ACT_ENGINEER_PDA1_VM_IDLE 1580
- ACT_ENGINEER_PDA2_VM_IDLE 1581
- ACT_ENGINEER_BLD_VM_IDLE 1582
- ACT_ITEM1_VM_DRAW 1583
- ACT_ITEM1_VM_HOLSTER 1584
- ACT_ITEM1_VM_IDLE 1585
- ACT_ITEM1_VM_IDLE_2 1586
- ACT_ITEM1_VM_PULLBACK 1587
- ACT_ITEM1_VM_PRIMARYATTACK 1588
- ACT_ITEM1_VM_SECONDARYATTACK 1589
- ACT_ITEM1_VM_RELOAD 1590
- ACT_ITEM1_VM_DRYFIRE 1591
- ACT_ITEM1_VM_IDLE_TO_LOWERED 1592
- ACT_ITEM1_VM_IDLE_LOWERED 1593
- ACT_ITEM1_VM_LOWERED_TO_IDLE 1594
- ACT_ITEM1_RELOAD_START 1595
- ACT_ITEM1_RELOAD_FINISH 1596
- ACT_ITEM1_VM_HITCENTER 1597
- ACT_ITEM1_VM_SWINGHARD 1598
- ACT_ITEM1_BACKSTAB_VM_UP 1599
- ACT_ITEM1_BACKSTAB_VM_DOWN 1600
- ACT_ITEM1_BACKSTAB_VM_IDLE 1601
- ACT_MELEE_VM_ITEM1_STUN 1602
- ACT_ITEM2_VM_DRAW 1603
- ACT_ITEM2_VM_HOLSTER 1604
- ACT_ITEM2_VM_IDLE 1605
- ACT_ITEM2_VM_PULLBACK 1606
- ACT_ITEM2_VM_PRIMARYATTACK 1607
- ACT_ITEM2_VM_SECONDARYATTACK 1608
- ACT_ITEM2_VM_RELOAD 1609
- ACT_ITEM2_VM_DRYFIRE 1610
- ACT_ITEM2_VM_IDLE_TO_LOWERED 1611
- ACT_ITEM2_VM_IDLE_LOWERED 1612
- ACT_ITEM2_VM_LOWERED_TO_IDLE 1613
- ACT_ITEM2_VM_CHARGE 1614
- ACT_ITEM2_VM_IDLE_2 1615
- ACT_ITEM2_VM_IDLE_3 1616
- ACT_ITEM2_VM_CHARGE_IDLE_3 1617
- ACT_ITEM2_VM_HITCENTER 1618
- ACT_ITEM2_VM_SWINGHARD 1619
- ACT_ITEM2_BACKSTAB_VM_UP 1620
- ACT_ITEM2_BACKSTAB_VM_DOWN 1621
- ACT_ITEM2_BACKSTAB_VM_IDLE 1622
- ACT_MELEE_VM_ITEM2_STUN 1623
- ACT_ITEM3_VM_DRAW 1624
- ACT_ITEM3_VM_HOLSTER 1625
- ACT_ITEM3_VM_IDLE 1626
- ACT_ITEM3_VM_PULLBACK 1627
- ACT_ITEM3_VM_PRIMARYATTACK 1628
- ACT_ITEM3_VM_SECONDARYATTACK 1629
- ACT_ITEM3_VM_RELOAD 1630
- ACT_ITEM3_VM_DRYFIRE 1631
- ACT_ITEM3_VM_IDLE_TO_LOWERED 1632
- ACT_ITEM3_VM_IDLE_LOWERED 1633
- ACT_ITEM3_VM_LOWERED_TO_IDLE 1634
- ACT_ITEM3_VM_CHARGE 1635
- ACT_ITEM3_VM_IDLE_2 1636
- ACT_ITEM3_VM_IDLE_3 1637
- ACT_ITEM3_VM_CHARGE_IDLE_3 1638
- ACT_ITEM3_VM_HITCENTER 1639
- ACT_ITEM3_VM_SWINGHARD 1640
- ACT_SECONDARY2_VM_DRAW 1641
- ACT_SECONDARY2_VM_HOLSTER 1642
- ACT_SECONDARY2_VM_IDLE 1643
- ACT_SECONDARY2_VM_PULLBACK 1644
- ACT_SECONDARY2_VM_PRIMARYATTACK 1645
- ACT_SECONDARY2_VM_SECONDARY2ATTACK 1646
- ACT_SECONDARY2_VM_RELOAD 1647
- ACT_SECONDARY2_RELOAD_START 1648
- ACT_SECONDARY2_RELOAD_FINISH 1649
- ACT_SECONDARY2_VM_RELOAD2 1650
- ACT_SECONDARY2_VM_DRYFIRE 1651
- ACT_SECONDARY2_VM_IDLE_TO_LOWERED 1652
- ACT_SECONDARY2_VM_IDLE_LOWERED 1653
- ACT_SECONDARY2_VM_LOWERED_TO_IDLE 1654
- ACT_BACKSTAB_VM_UP 1655
- ACT_BACKSTAB_VM_DOWN 1656
- ACT_BACKSTAB_VM_IDLE 1657
- ACT_PRIMARY_ATTACK_STAND_PREFIRE 1658
- ACT_PRIMARY_ATTACK_STAND_POSTFIRE 1659
- ACT_PRIMARY_ATTACK_STAND_STARTFIRE 1660
- ACT_PRIMARY_ATTACK_CROUCH_PREFIRE 1661
- ACT_PRIMARY_ATTACK_CROUCH_POSTFIRE 1662
- ACT_PRIMARY_ATTACK_SWIM_PREFIRE 1663
- ACT_PRIMARY_ATTACK_SWIM_POSTFIRE 1664
- ACT_SECONDARY_ATTACK_STAND_PREFIRE 1665
- ACT_SECONDARY_ATTACK_STAND_POSTFIRE 1666
- ACT_SECONDARY_ATTACK_STAND_STARTFIRE 1667
- ACT_SECONDARY_ATTACK_CROUCH_PREFIRE 1668
- ACT_SECONDARY_ATTACK_CROUCH_POSTFIRE 1669
- ACT_SECONDARY_ATTACK_SWIM_PREFIRE 1670
- ACT_SECONDARY_ATTACK_SWIM_POSTFIRE 1671
- ACT_MELEE_ATTACK_STAND_PREFIRE 1672
- ACT_MELEE_ATTACK_STAND_POSTFIRE 1673
- ACT_MELEE_ATTACK_STAND_STARTFIRE 1674
- ACT_MELEE_ATTACK_CROUCH_PREFIRE 1675
- ACT_MELEE_ATTACK_CROUCH_POSTFIRE 1676
- ACT_MELEE_ATTACK_SWIM_PREFIRE 1677
- ACT_MELEE_ATTACK_SWIM_POSTFIRE 1678
- ACT_ITEM1_ATTACK_STAND_PREFIRE 1679
- ACT_ITEM1_ATTACK_STAND_POSTFIRE 1680
- ACT_ITEM1_ATTACK_STAND_STARTFIRE 1681
- ACT_ITEM1_ATTACK_CROUCH_PREFIRE 1682
- ACT_ITEM1_ATTACK_CROUCH_POSTFIRE 1683
- ACT_ITEM1_ATTACK_SWIM_PREFIRE 1684
- ACT_ITEM1_ATTACK_SWIM_POSTFIRE 1685
- ACT_ITEM2_ATTACK_STAND_PREFIRE 1686
- ACT_ITEM2_ATTACK_STAND_POSTFIRE 1687
- ACT_ITEM2_ATTACK_STAND_STARTFIRE 1688
- ACT_ITEM2_ATTACK_CROUCH_PREFIRE 1689
- ACT_ITEM2_ATTACK_CROUCH_POSTFIRE 1690
- ACT_ITEM2_ATTACK_SWIM_PREFIRE 1691
- ACT_ITEM2_ATTACK_SWIM_POSTFIRE 1692
- ACT_MP_STAND_MELEE_ALLCLASS 1693
- ACT_MP_CROUCH_MELEE_ALLCLASS 1694
- ACT_MP_RUN_MELEE_ALLCLASS 1695
- ACT_MP_WALK_MELEE_ALLCLASS 1696
- ACT_MP_AIRWALK_MELEE_ALLCLASS 1697
- ACT_MP_CROUCHWALK_MELEE_ALLCLASS 1698
- ACT_MP_JUMP_MELEE_ALLCLASS 1699
- ACT_MP_JUMP_START_MELEE_ALLCLASS 1700
- ACT_MP_JUMP_FLOAT_MELEE_ALLCLASS 1701
- ACT_MP_JUMP_LAND_MELEE_ALLCLASS 1702
- ACT_MP_SWIM_MELEE_ALLCLASS 1703
- ACT_MP_ATTACK_STAND_MELEE_ALLCLASS 1704
- ACT_MP_ATTACK_STAND_MELEE_SECONDARY_ALLCLASS 1705
- ACT_MP_ATTACK_CROUCH_MELEE_ALLCLASS 1706
- ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY_ALLCLASS 1707
- ACT_MP_ATTACK_SWIM_MELEE_ALLCLASS 1708
- ACT_MP_ATTACK_AIRWALK_MELEE_ALLCLASS 1709
- ACT_MELEE_ALLCLASS_VM_DRAW 1710
- ACT_MELEE_ALLCLASS_VM_HOLSTER 1711
- ACT_MELEE_ALLCLASS_VM_IDLE 1712
- ACT_MELEE_ALLCLASS_VM_PULLBACK 1713
- ACT_MELEE_ALLCLASS_VM_PRIMARYATTACK 1714
- ACT_MELEE_ALLCLASS_VM_SECONDARYATTACK 1715
- ACT_MELEE_ALLCLASS_VM_RELOAD 1716
- ACT_MELEE_ALLCLASS_VM_DRYFIRE 1717
- ACT_MELEE_ALLCLASS_VM_IDLE_TO_LOWERED 1718
- ACT_MELEE_ALLCLASS_VM_IDLE_LOWERED 1719
- ACT_MELEE_ALLCLASS_VM_LOWERED_TO_IDLE 1720
- ACT_MELEE_ALLCLASS_VM_STUN 1721
- ACT_MELEE_ALLCLASS_VM_HITCENTER 1722
- ACT_MELEE_ALLCLASS_VM_SWINGHARD 1723
- ACT_MP_STAND_BOMB 1724
- ACT_MP_JUMP_START_BOMB 1725
- ACT_MP_JUMP_FLOAT_BOMB 1726
- ACT_MP_JUMP_LAND_BOMB 1727
- ACT_MP_RUN_BOMB 1728
- ACT_MP_SWIM_BOMB 1729
- ACT_VM_DRAW_QRL 1730
- ACT_VM_IDLE_QRL 1731
- ACT_VM_PULLBACK_QRL 1732
- ACT_VM_PRIMARYATTACK_QRL 1733
- ACT_VM_RELOAD_QRL 1734
- ACT_VM_RELOAD_START_QRL 1735
- ACT_VM_RELOAD_FINISH_QRL 1736
- ACT_MP_RELOAD_STAND_PRIMARY3 1737
- ACT_MP_RELOAD_CROUCH_PRIMARY3 1738
- ACT_MP_RELOAD_AIRWALK_PRIMARY3 1739
- ACT_MP_RELOAD_STAND_PRIMARY3_LOOP 1740
- ACT_MP_RELOAD_CROUCH_PRIMARY3_LOOP 1741
- ACT_MP_RELOAD_AIRWALK_PRIMARY3_LOOP 1742
- ACT_MP_RELOAD_STAND_PRIMARY3_END 1743
- ACT_MP_RELOAD_CROUCH_PRIMARY3_END 1744
- ACT_MP_RELOAD_AIRWALK_PRIMARY3_END 1745
- ACT_MP_RELOAD_SWIM_PRIMARY3 1746
- ACT_MP_THROW 1747
- ACT_THROWABLE_VM_DRAW 1748
- ACT_THROWABLE_VM_IDLE 1749
- ACT_THROWABLE_VM_FIRE 1750
- ACT_SPELL_VM_DRAW 1751
- ACT_SPELL_VM_IDLE 1752
- ACT_SPELL_VM_ARM 1753
- ACT_SPELL_VM_FIRE 1754
- ACT_BREADSAPPER_VM_DRAW 1755
- ACT_BREADSAPPER_VM_IDLE 1756
- ACT_BREADGLOVES_VM_HITLEFT 1757
- ACT_BREADGLOVES_VM_HITRIGHT 1758
- ACT_BREADGLOVES_VM_SWINGHARD 1759
- ACT_BREADGLOVES_VM_IDLE 1760
- ACT_BREADGLOVES_VM_DRAW 1761
- ACT_BREADMONSTER_GLOVES_IDLE 1762
- ACT_BREADMONSTER_GLOVES_HITRIGHT 1763
- ACT_BREADMONSTER_GLOVES_HITUP 1764
- ACT_BREADMONSTER_VM_DRAW 1765
- ACT_BREADMONSTER_VM_IDLE 1766
- ACT_BREADMONSTER_VM_PRIMARYATTACK 1767
- ACT_PARACHUTE_DEPLOY 1768
- ACT_PARACHUTE_DEPLOY_IDLE 1769
- ACT_PARACHUTE_RETRACT 1770
- ACT_PARACHUTE_RETRACT_IDLE 1771
- ACT_BOT_SPAWN 1772
- ACT_BOT_PANIC 1773
- ACT_BOT_PRIMARY_MOVEMENT 1774
- ACT_BOT_GESTURE_FLINCH 1775
- ACT_BOT_PANIC_START 1776
- ACT_BOT_PANIC_END 1777
- ACT_ENGINEER_REVOLVER_DRAW 1778
- ACT_ENGINEER_REVOLVER_IDLE 1779
- ACT_ENGINEER_REVOLVER_PRIMARYATTACK 1780
- ACT_ENGINEER_REVOLVER_RELOAD 1781
- ACT_KART_IDLE 1782
- ACT_KART_ACTION_SHOOT 1783
- ACT_KART_ACTION_DASH 1784
- ACT_KART_JUMP_START 1785
- ACT_KART_JUMP_FLOAT 1786
- ACT_KART_JUMP_LAND 1787
- ACT_KART_IMPACT 1788
- ACT_KART_IMPACT_BIG 1789
- ACT_KART_GESTURE_POSITIVE 1790
- ACT_KART_GESTURE_NEGATIVE 1791
- ACT_GRAPPLE_DRAW 1792
- ACT_GRAPPLE_IDLE 1793
- ACT_GRAPPLE_FIRE_START 1794
- ACT_GRAPPLE_FIRE_IDLE 1795
- ACT_GRAPPLE_PULL_START 1796
- ACT_GRAPPLE_PULL_IDLE 1797
- ACT_GRAPPLE_PULL_END 1798
- ACT_PRIMARY_VM_INSPECT_START 1799
- ACT_PRIMARY_VM_INSPECT_IDLE 1800
- ACT_PRIMARY_VM_INSPECT_END 1801
- ACT_SECONDARY_VM_INSPECT_START 1802
- ACT_SECONDARY_VM_INSPECT_IDLE 1803
- ACT_SECONDARY_VM_INSPECT_END 1804
- ACT_MELEE_VM_INSPECT_START 1805
- ACT_MELEE_VM_INSPECT_IDLE 1806
- ACT_MELEE_VM_INSPECT_END 1807
- ACT_VM_CRAWL 1808
- ACT_VM_CRAWL_EMPTY 1809
- ACT_VM_CRAWL_M203 1810
- ACT_VM_DEPLOYED_DRYFIRE 1811
- ACT_VM_DEPLOYED_FIRE 1812
- ACT_VM_DEPLOYED_IDLE 1813
- ACT_VM_DEPLOYED_IN 1814
- ACT_VM_DEPLOYED_IRON_DRYFIRE 1815
- ACT_VM_DEPLOYED_IRON_FIRE 1816
- ACT_VM_DEPLOYED_IRON_IDLE 1817
- ACT_VM_DEPLOYED_IRON_IN 1818
- ACT_VM_DEPLOYED_IRON_OUT 1819
- ACT_VM_DEPLOYED_LIFTED_IDLE 1820
- ACT_VM_DEPLOYED_LIFTED_IN 1821
- ACT_VM_DEPLOYED_LIFTED_OUT 1822
- ACT_VM_DEPLOYED_OUT 1823
- ACT_VM_DEPLOYED_RELOAD 1824
- ACT_VM_DEPLOYED_RELOAD_EMPTY 1825
- ACT_VM_DFIREMODE 1826
- ACT_VM_DIFIREMODE 1827
- ACT_VM_DOWN 1828
- ACT_VM_DOWN_EMPTY 1829
- ACT_VM_DOWN_M203 1830
- ACT_VM_DRAW_M203 1831
- ACT_VM_DRAWFULL_M203 1832
- ACT_VM_FIRE_TO_EMPTY 1833
- ACT_VM_FIREMODE 1834
- ACT_VM_HITKILL 1835
- ACT_VM_HOLSTER_EMPTY 1836
- ACT_VM_HOLSTER_M203 1837
- ACT_VM_HOLSTERFULL_M203 1838
- ACT_VM_IDLE_M203 1839
- ACT_VM_IFIREMODE 1840
- ACT_VM_IIDLE 1841
- ACT_VM_IIDLE_EMPTY 1842
- ACT_VM_IIDLE_M203 1843
- ACT_VM_IIN 1844
- ACT_VM_IIN_EMPTY 1845
- ACT_VM_IIN_M203 1846
- ACT_VM_IOUT 1847
- ACT_VM_IOUT_EMPTY 1848
- ACT_VM_IOUT_M203 1849
- ACT_VM_IRECOIL1 1850
- ACT_VM_IRECOIL2 1851
- ACT_VM_ISHOOT 1852
- ACT_VM_ISHOOT_LAST 1853
- ACT_VM_ISHOOT_M203 1854
- ACT_VM_ISHOOTDRY 1855
- ACT_VM_PULLBACK_HIGH_BAKE 1856
- ACT_VM_READY 1857
- ACT_VM_READY_M203 1858
- ACT_VM_RELOAD_END 1859
- ACT_VM_RELOAD_END_EMPTY 1860
- ACT_VM_RELOAD_INSERT 1861
- ACT_VM_RELOAD_INSERT_EMPTY 1862
- ACT_VM_RELOAD_INSERT_PULL 1863
- ACT_VM_RELOAD_M203 1864
- ACT_VM_RELOAD2 1865
- ACT_VM_RELOADEMPTY 1866
- ACT_VM_SHOOTLAST 1867
- ACT_VM_UNLOAD 1868
- ACT_CROSSBOW_HOLSTER_UNLOADED 1869
- ACT_DRIVE_AIRBOAT 1870
- ACT_DRIVE_JEEP 1871
- ACT_DRIVE_POD 1872
- ACT_FLINCH 1873
- ACT_FLINCH_BACK 1874
- ACT_FLINCH_SHOULDER_LEFT 1875
- ACT_FLINCH_SHOULDER_RIGHT 1876
- ACT_GMOD_DEATH 1877
- ACT_GMOD_GESTURE_AGREE 1878
- ACT_GMOD_GESTURE_BECON 1879
- ACT_GMOD_GESTURE_BOW 1880
- ACT_GMOD_GESTURE_DISAGREE 1881
- ACT_GMOD_GESTURE_ITEM_DROP 1882
- ACT_GMOD_GESTURE_ITEM_GIVE 1883
- ACT_GMOD_GESTURE_ITEM_PLACE 1884
- ACT_GMOD_GESTURE_ITEM_THROW 1885
- ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND 1886
- ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND 1887
- ACT_GMOD_GESTURE_POINT 1888
- ACT_GMOD_GESTURE_RANGE_FRENZY 1889
- ACT_GMOD_GESTURE_RANGE_ZOMBIE 1890
- ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL 1891
- ACT_GMOD_GESTURE_TAUNT_ZOMBIE 1892
- ACT_GMOD_GESTURE_WAVE 1893
- ACT_GMOD_IN_CHAT 1894
- ACT_GMOD_NOCLIP_LAYER 1895
- ACT_GMOD_SHOWOFF_DUCK_01 1896
- ACT_GMOD_SHOWOFF_DUCK_02 1897
- ACT_GMOD_SHOWOFF_STAND_01 1898
- ACT_GMOD_SHOWOFF_STAND_02 1899
- ACT_GMOD_SHOWOFF_STAND_03 1900
- ACT_GMOD_SHOWOFF_STAND_04 1901
- ACT_GMOD_SIT_ROLLERCOASTER 1902
- ACT_GMOD_TAUNT_CHEER 1903
- ACT_GMOD_TAUNT_DANCE 1904
- ACT_GMOD_TAUNT_LAUGH 1905
- ACT_GMOD_TAUNT_MUSCLE 1906
- ACT_GMOD_TAUNT_PERSISTENCE 1907
- ACT_GMOD_TAUNT_ROBOT 1908
- ACT_GMOD_TAUNT_SALUTE 1909
- ACT_HL2MP_FIST_BLOCK 1910
- ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY 1911
- ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA 1912
- ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL 1913
- ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST 1914
- ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE 1915
- ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC 1916
- ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2 1917
- ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE 1918
- ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER 1919
- ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED 1920
- ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE 1921
- ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE 1922
- ACT_HL2MP_GESTURE_RELOAD_ANGRY 1923
- ACT_HL2MP_GESTURE_RELOAD_CAMERA 1924
- ACT_HL2MP_GESTURE_RELOAD_DUEL 1925
- ACT_HL2MP_GESTURE_RELOAD_FIST 1926
- ACT_HL2MP_GESTURE_RELOAD_KNIFE 1927
- ACT_HL2MP_GESTURE_RELOAD_MAGIC 1928
- ACT_HL2MP_GESTURE_RELOAD_MELEE2 1929
- ACT_HL2MP_GESTURE_RELOAD_PASSIVE 1930
- ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1931
- ACT_HL2MP_GESTURE_RELOAD_SCARED 1932
- ACT_HL2MP_GESTURE_RELOAD_SUITCASE 1933
- ACT_HL2MP_GESTURE_RELOAD_ZOMBIE 1934
- ACT_HL2MP_IDLE_ANGRY 1935
- ACT_HL2MP_IDLE_CAMERA 1936
- ACT_HL2MP_IDLE_COWER 1937
- ACT_HL2MP_IDLE_CROUCH_ANGRY 1938
- ACT_HL2MP_IDLE_CROUCH_CAMERA 1939
- ACT_HL2MP_IDLE_CROUCH_DUEL 1940
- ACT_HL2MP_IDLE_CROUCH_FIST 1941
- ACT_HL2MP_IDLE_CROUCH_KNIFE 1942
- ACT_HL2MP_IDLE_CROUCH_MAGIC 1943
- ACT_HL2MP_IDLE_CROUCH_MELEE2 1944
- ACT_HL2MP_IDLE_CROUCH_PASSIVE 1945
- ACT_HL2MP_IDLE_CROUCH_REVOLVER 1946
- ACT_HL2MP_IDLE_CROUCH_SCARED 1947
- ACT_HL2MP_IDLE_CROUCH_SUITCASE 1948
- ACT_HL2MP_IDLE_CROUCH_ZOMBIE 1949
- ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01 1950
- ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02 1951
- ACT_HL2MP_IDLE_DUEL 1952
- ACT_HL2MP_IDLE_FIST 1953
- ACT_HL2MP_IDLE_KNIFE 1954
- ACT_HL2MP_IDLE_MAGIC 1955
- ACT_HL2MP_IDLE_MELEE_ANGRY 1956
- ACT_HL2MP_IDLE_MELEE2 1957
- ACT_HL2MP_IDLE_PASSIVE 1958
- ACT_HL2MP_IDLE_REVOLVER 1959
- ACT_HL2MP_IDLE_SCARED 1960
- ACT_HL2MP_IDLE_SUITCASE 1961
- ACT_HL2MP_IDLE_ZOMBIE 1962
- ACT_HL2MP_JUMP_ANGRY 1963
- ACT_HL2MP_JUMP_CAMERA 1964
- ACT_HL2MP_JUMP_DUEL 1965
- ACT_HL2MP_JUMP_FIST 1966
- ACT_HL2MP_JUMP_KNIFE 1967
- ACT_HL2MP_JUMP_MAGIC 1968
- ACT_HL2MP_JUMP_MELEE2 1969
- ACT_HL2MP_JUMP_PASSIVE 1970
- ACT_HL2MP_JUMP_REVOLVER 1971
- ACT_HL2MP_JUMP_SCARED 1972
- ACT_HL2MP_JUMP_SUITCASE 1973
- ACT_HL2MP_JUMP_ZOMBIE 1974
- ACT_HL2MP_RUN_ANGRY 1975
- ACT_HL2MP_RUN_CAMERA 1976
- ACT_HL2MP_RUN_CHARGING 1977
- ACT_HL2MP_RUN_DUEL 1978
- ACT_HL2MP_RUN_FAST 1979
- ACT_HL2MP_RUN_FIST 1980
- ACT_HL2MP_RUN_KNIFE 1981
- ACT_HL2MP_RUN_MAGIC 1982
- ACT_HL2MP_RUN_MELEE2 1983
- ACT_HL2MP_RUN_PANICKED 1984
- ACT_HL2MP_RUN_PASSIVE 1985
- ACT_HL2MP_RUN_PROTECTED 1986
- ACT_HL2MP_RUN_REVOLVER 1987
- ACT_HL2MP_RUN_SCARED 1988
- ACT_HL2MP_RUN_SUITCASE 1989
- ACT_HL2MP_RUN_ZOMBIE 1990
- ACT_HL2MP_RUN_ZOMBIE_FAST 1991
- ACT_HL2MP_SIT 1992
- ACT_HL2MP_SIT_AR2 1993
- ACT_HL2MP_SIT_CAMERA 1994
- ACT_HL2MP_SIT_CROSSBOW 1995
- ACT_HL2MP_SIT_FIST 1996
- ACT_HL2MP_SIT_GRENADE 1997
- ACT_HL2MP_SIT_MELEE 1998
- ACT_HL2MP_SIT_PASSIVE 1999
- ACT_HL2MP_SIT_PHYSGUN 2000
- ACT_HL2MP_SIT_PISTOL 2001
- ACT_HL2MP_SIT_RPG 2002
- ACT_HL2MP_SIT_SHOTGUN 2003
- ACT_HL2MP_SIT_SLAM 2004
- ACT_HL2MP_SIT_SMG1 2005
- ACT_HL2MP_SWIM 2006
- ACT_HL2MP_SWIM_ANGRY 2007
- ACT_HL2MP_SWIM_AR2 2008
- ACT_HL2MP_SWIM_CAMERA 2009
- ACT_HL2MP_SWIM_CROSSBOW 2010
- ACT_HL2MP_SWIM_DUEL 2011
- ACT_HL2MP_SWIM_FIST 2012
- ACT_HL2MP_SWIM_GRENADE 2013
- ACT_HL2MP_SWIM_IDLE 2014
- ACT_HL2MP_SWIM_IDLE_ANGRY 2015
- ACT_HL2MP_SWIM_IDLE_AR2 2016
- ACT_HL2MP_SWIM_IDLE_CAMERA 2017
- ACT_HL2MP_SWIM_IDLE_CROSSBOW 2018
- ACT_HL2MP_SWIM_IDLE_DUEL 2019
- ACT_HL2MP_SWIM_IDLE_FIST 2020
- ACT_HL2MP_SWIM_IDLE_GRENADE 2021
- ACT_HL2MP_SWIM_IDLE_KNIFE 2022
- ACT_HL2MP_SWIM_IDLE_MAGIC 2023
- ACT_HL2MP_SWIM_IDLE_MELEE 2024
- ACT_HL2MP_SWIM_IDLE_MELEE2 2025
- ACT_HL2MP_SWIM_IDLE_PASSIVE 2026
- ACT_HL2MP_SWIM_IDLE_PHYSGUN 2027
- ACT_HL2MP_SWIM_IDLE_PISTOL 2028
- ACT_HL2MP_SWIM_IDLE_REVOLVER 2029
- ACT_HL2MP_SWIM_IDLE_RPG 2030
- ACT_HL2MP_SWIM_IDLE_SCARED 2031
- ACT_HL2MP_SWIM_IDLE_SHOTGUN 2032
- ACT_HL2MP_SWIM_IDLE_SLAM 2033
- ACT_HL2MP_SWIM_IDLE_SMG1 2034
- ACT_HL2MP_SWIM_IDLE_SUITCASE 2035
- ACT_HL2MP_SWIM_IDLE_ZOMBIE 2036
- ACT_HL2MP_SWIM_KNIFE 2037
- ACT_HL2MP_SWIM_MAGIC 2038
- ACT_HL2MP_SWIM_MELEE 2039
- ACT_HL2MP_SWIM_MELEE2 2040
- ACT_HL2MP_SWIM_PASSIVE 2041
- ACT_HL2MP_SWIM_PHYSGUN 2042
- ACT_HL2MP_SWIM_PISTOL 2043
- ACT_HL2MP_SWIM_REVOLVER 2044
- ACT_HL2MP_SWIM_RPG 2045
- ACT_HL2MP_SWIM_SCARED 2046
- ACT_HL2MP_SWIM_SHOTGUN 2047
- ACT_HL2MP_SWIM_SLAM 2048
- ACT_HL2MP_SWIM_SMG1 2049
- ACT_HL2MP_SWIM_SUITCASE 2050
- ACT_HL2MP_SWIM_ZOMBIE 2051
- ACT_HL2MP_WALK 2052
- ACT_HL2MP_WALK_ANGRY 2053
- ACT_HL2MP_WALK_AR2 2054
- ACT_HL2MP_WALK_CAMERA 2055
- ACT_HL2MP_WALK_CROSSBOW 2056
- ACT_HL2MP_WALK_CROUCH_ANGRY 2057
- ACT_HL2MP_WALK_CROUCH_CAMERA 2058
- ACT_HL2MP_WALK_CROUCH_DUEL 2059
- ACT_HL2MP_WALK_CROUCH_FIST 2060
- ACT_HL2MP_WALK_CROUCH_KNIFE 2061
- ACT_HL2MP_WALK_CROUCH_MAGIC 2062
- ACT_HL2MP_WALK_CROUCH_MELEE2 2063
- ACT_HL2MP_WALK_CROUCH_PASSIVE 2064
- ACT_HL2MP_WALK_CROUCH_REVOLVER 2065
- ACT_HL2MP_WALK_CROUCH_SCARED 2066
- ACT_HL2MP_WALK_CROUCH_SUITCASE 2067
- ACT_HL2MP_WALK_CROUCH_ZOMBIE 2068
- ACT_HL2MP_WALK_CROUCH_ZOMBIE_01 2069
- ACT_HL2MP_WALK_CROUCH_ZOMBIE_02 2070
- ACT_HL2MP_WALK_CROUCH_ZOMBIE_03 2071
- ACT_HL2MP_WALK_CROUCH_ZOMBIE_04 2072
- ACT_HL2MP_WALK_CROUCH_ZOMBIE_05 2073
- ACT_HL2MP_WALK_DUEL 2074
- ACT_HL2MP_WALK_FIST 2075
- ACT_HL2MP_WALK_GRENADE 2076
- ACT_HL2MP_WALK_KNIFE 2077
- ACT_HL2MP_WALK_MAGIC 2078
- ACT_HL2MP_WALK_MELEE 2079
- ACT_HL2MP_WALK_MELEE2 2080
- ACT_HL2MP_WALK_PASSIVE 2081
- ACT_HL2MP_WALK_PHYSGUN 2082
- ACT_HL2MP_WALK_PISTOL 2083
- ACT_HL2MP_WALK_REVOLVER 2084
- ACT_HL2MP_WALK_RPG 2085
- ACT_HL2MP_WALK_SCARED 2086
- ACT_HL2MP_WALK_SHOTGUN 2087
- ACT_HL2MP_WALK_SLAM 2088
- ACT_HL2MP_WALK_SMG1 2089
- ACT_HL2MP_WALK_SUITCASE 2090
- ACT_HL2MP_WALK_ZOMBIE 2091
- ACT_HL2MP_WALK_ZOMBIE_01 2092
- ACT_HL2MP_WALK_ZOMBIE_02 2093
- ACT_HL2MP_WALK_ZOMBIE_03 2094
- ACT_HL2MP_WALK_ZOMBIE_04 2095
- ACT_HL2MP_WALK_ZOMBIE_05 2096
- ACT_HL2MP_WALK_ZOMBIE_06 2097
- ACT_HL2MP_ZOMBIE_SLUMP_ALT_IDLE 2098
- ACT_HL2MP_ZOMBIE_SLUMP_ALT_RISE_FAST 2099
- ACT_HL2MP_ZOMBIE_SLUMP_ALT_RISE_SLOW 2100
- ACT_HL2MP_ZOMBIE_SLUMP_IDLE 2101
- ACT_HL2MP_ZOMBIE_SLUMP_RISE 2102
- ACT_ZOMBIE_CLIMB_END 2103
- ACT_ZOMBIE_CLIMB_START 2104
- ACT_ZOMBIE_CLIMB_UP 2105
- ACT_ZOMBIE_LEAP_START 2106
- ACT_ZOMBIE_LEAPING 2107
ACTIVITY: ACT_RESET(0) ACT_IDLE(1) ACT_TRANSITION(2) ACT_COVER(3) ACT_COVER_MED(4) ACT_COVER_LOW(5) ACT_WALK(6) ACT_WALK_AIM(7) ACT_WALK_CROUCH(8) ACT_WALK_CROUCH_AIM(9) ACT_RUN(10) ACT_RUN_AIM(11) ACT_RUN_CROUCH(12) ACT_RUN_CROUCH_AIM(13) ACT_RUN_PROTECTED(14) ACT_SCRIPT_CUSTOM_MOVE(15) ACT_RANGE_ATTACK1(16) ACT_RANGE_ATTACK2(17) ACT_RANGE_ATTACK1_LOW(18) ACT_RANGE_ATTACK2_LOW(19) ACT_DIESIMPLE(20) ACT_DIEBACKWARD(21) ACT_DIEFORWARD(22) ACT_DIEVIOLENT(23) ACT_DIERAGDOLL(24) ACT_FLY(25) ACT_HOVER(26) ACT_GLIDE(27) ACT_SWIM(28) ACT_JUMP(29) ACT_HOP(30) ACT_LEAP(31) ACT_LAND(32) ACT_CLIMB_UP(33) ACT_CLIMB_DOWN(34) ACT_CLIMB_DISMOUNT(35) ACT_SHIPLADDER_UP(36) ACT_SHIPLADDER_DOWN(37) ACT_STRAFE_LEFT(38) ACT_STRAFE_RIGHT(39) ACT_ROLL_LEFT(40) ACT_ROLL_RIGHT(41) ACT_TURN_LEFT(42) ACT_TURN_RIGHT(43) ACT_CROUCH(44) ACT_CROUCHIDLE(45) ACT_STAND(46) ACT_USE(47) ACT_SIGNAL1(48) ACT_SIGNAL2(49) ACT_SIGNAL3(50) ACT_SIGNAL_ADVANCE(51) ACT_SIGNAL_FORWARD(52) ACT_SIGNAL_GROUP(53) ACT_SIGNAL_HALT(54) ACT_SIGNAL_LEFT(55) ACT_SIGNAL_RIGHT(56) ACT_SIGNAL_TAKECOVER(57) ACT_LOOKBACK_RIGHT(58) ACT_LOOKBACK_LEFT(59) ACT_COWER(60) ACT_SMALL_FLINCH(61) ACT_BIG_FLINCH(62) ACT_MELEE_ATTACK1(63) ACT_MELEE_ATTACK2(64) ACT_RELOAD(65) ACT_RELOAD_START(66) ACT_RELOAD_FINISH(67) ACT_RELOAD_LOW(68) ACT_ARM(69) ACT_DISARM(70) ACT_DROP_WEAPON(71) ACT_DROP_WEAPON_SHOTGUN(72) ACT_PICKUP_GROUND(73) ACT_PICKUP_RACK(74) ACT_IDLE_ANGRY(75) ACT_IDLE_RELAXED(76) ACT_IDLE_STIMULATED(77) ACT_IDLE_AGITATED(78) ACT_IDLE_STEALTH(79) ACT_IDLE_HURT(80) ACT_WALK_RELAXED(81) ACT_WALK_STIMULATED(82) ACT_WALK_AGITATED(83) ACT_WALK_STEALTH(84) ACT_RUN_RELAXED(85) ACT_RUN_STIMULATED(86) ACT_RUN_AGITATED(87) ACT_RUN_STEALTH(88) ACT_IDLE_AIM_RELAXED(89) ACT_IDLE_AIM_STIMULATED(90) ACT_IDLE_AIM_AGITATED(91) ACT_IDLE_AIM_STEALTH(92) ACT_WALK_AIM_RELAXED(93) ACT_WALK_AIM_STIMULATED(94) ACT_WALK_AIM_AGITATED(95) ACT_WALK_AIM_STEALTH(96) ACT_RUN_AIM_RELAXED(97) ACT_RUN_AIM_STIMULATED(98) ACT_RUN_AIM_AGITATED(99) ACT_RUN_AIM_STEALTH(100) ACT_CROUCHIDLE_STIMULATED(101) ACT_CROUCHIDLE_AIM_STIMULATED(102) ACT_CROUCHIDLE_AGITATED(103) ACT_WALK_HURT(104) ACT_RUN_HURT(105) ACT_SPECIAL_ATTACK1(106) ACT_SPECIAL_ATTACK2(107) ACT_COMBAT_IDLE(108) ACT_WALK_SCARED(109) ACT_RUN_SCARED(110) ACT_VICTORY_DANCE(111) ACT_DIE_HEADSHOT(112) ACT_DIE_CHESTSHOT(113) ACT_DIE_GUTSHOT(114) ACT_DIE_BACKSHOT(115) ACT_FLINCH_HEAD(116) ACT_FLINCH_CHEST(117) ACT_FLINCH_STOMACH(118) ACT_FLINCH_LEFTARM(119) ACT_FLINCH_RIGHTARM(120) ACT_FLINCH_LEFTLEG(121) ACT_FLINCH_RIGHTLEG(122) ACT_FLINCH_PHYSICS(123) ACT_IDLE_ON_FIRE(124) ACT_WALK_ON_FIRE(125) ACT_RUN_ON_FIRE(126) ACT_RAPPEL_LOOP(127) ACT_180_LEFT(128) ACT_180_RIGHT(129) ACT_90_LEFT(130) ACT_90_RIGHT(131) ACT_STEP_LEFT(132) ACT_STEP_RIGHT(133) ACT_STEP_BACK(134) ACT_STEP_FORE(135) ACT_GESTURE_RANGE_ATTACK1(136) ACT_GESTURE_RANGE_ATTACK2(137) ACT_GESTURE_MELEE_ATTACK1(138) ACT_GESTURE_MELEE_ATTACK2(139) ACT_GESTURE_RANGE_ATTACK1_LOW(140) ACT_GESTURE_RANGE_ATTACK2_LOW(141) ACT_MELEE_ATTACK_SWING_GESTURE(142) ACT_GESTURE_SMALL_FLINCH(143) ACT_GESTURE_BIG_FLINCH(144) ACT_GESTURE_FLINCH_BLAST(145) ACT_GESTURE_FLINCH_BLAST_SHOTGUN(146) ACT_GESTURE_FLINCH_BLAST_DAMAGED(147) ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN(148) ACT_GESTURE_FLINCH_HEAD(149) ACT_GESTURE_FLINCH_CHEST(150) ACT_GESTURE_FLINCH_STOMACH(151) ACT_GESTURE_FLINCH_LEFTARM(152) ACT_GESTURE_FLINCH_RIGHTARM(153) ACT_GESTURE_FLINCH_LEFTLEG(154) ACT_GESTURE_FLINCH_RIGHTLEG(155) ACT_GESTURE_TURN_LEFT(156) ACT_GESTURE_TURN_RIGHT(157) ACT_GESTURE_TURN_LEFT45(158) ACT_GESTURE_TURN_RIGHT45(159) ACT_GESTURE_TURN_LEFT90(160) ACT_GESTURE_TURN_RIGHT90(161) ACT_GESTURE_TURN_LEFT45_FLAT(162) ACT_GESTURE_TURN_RIGHT45_FLAT(163) ACT_GESTURE_TURN_LEFT90_FLAT(164) ACT_GESTURE_TURN_RIGHT90_FLAT(165) ACT_BARNACLE_HIT(166) ACT_BARNACLE_PULL(167) ACT_BARNACLE_CHOMP(168) ACT_BARNACLE_CHEW(169) ACT_DO_NOT_DISTURB(170) ACT_VM_DRAW(171) ACT_VM_HOLSTER(172) ACT_VM_IDLE(173) ACT_VM_FIDGET(174) ACT_VM_PULLBACK(175) ACT_VM_PULLBACK_HIGH(176) ACT_VM_PULLBACK_LOW(177) ACT_VM_THROW(178) ACT_VM_PULLPIN(179) ACT_VM_PRIMARYATTACK(180) ACT_VM_SECONDARYATTACK(181) ACT_VM_RELOAD(182) ACT_VM_RELOAD_START(183) ACT_VM_RELOAD_FINISH(184) ACT_VM_DRYFIRE(185) ACT_VM_HITLEFT(186) ACT_VM_HITLEFT2(187) ACT_VM_HITRIGHT(188) ACT_VM_HITRIGHT2(189) ACT_VM_HITCENTER(190) ACT_VM_HITCENTER2(191) ACT_VM_MISSLEFT(192) ACT_VM_MISSLEFT2(193) ACT_VM_MISSRIGHT(194) ACT_VM_MISSRIGHT2(195) ACT_VM_MISSCENTER(196) ACT_VM_MISSCENTER2(197) ACT_VM_HAULBACK(198) ACT_VM_SWINGHARD(199) ACT_VM_SWINGMISS(200) ACT_VM_SWINGHIT(201) ACT_VM_IDLE_TO_LOWERED(202) ACT_VM_IDLE_LOWERED(203) ACT_VM_LOWERED_TO_IDLE(204) ACT_VM_RECOIL1(205) ACT_VM_RECOIL2(206) ACT_VM_RECOIL3(207) ACT_VM_PICKUP(208) ACT_VM_RELEASE(209) ACT_VM_ATTACH_SILENCER(210) ACT_VM_DETACH_SILENCER(211) ACT_VM_DRAW_SPECIAL(212) ACT_VM_HOLSTER_SPECIAL(213) ACT_VM_IDLE_SPECIAL(214) ACT_VM_PULLBACK_SPECIAL(215) ACT_VM_PRIMARYATTACK_SPECIAL(216) ACT_VM_SECONDARYATTACK_SPECIAL(217) ACT_VM_HITCENTER_SPECIAL(218) ACT_VM_SWINGHARD_SPECIAL(219) ACT_VM_IDLE_TO_LOWERED_SPECIAL(220) ACT_VM_IDLE_LOWERED_SPECIAL(221) ACT_VM_LOWERED_TO_IDLE_SPECIAL(222) ACT_FISTS_VM_HITLEFT(223) ACT_FISTS_VM_HITRIGHT(224) ACT_FISTS_VM_SWINGHARD(225) ACT_FISTS_VM_IDLE(226) ACT_FISTS_VM_DRAW(227) ACT_SLAM_STICKWALL_IDLE(228) ACT_SLAM_STICKWALL_ND_IDLE(229) ACT_SLAM_STICKWALL_ATTACH(230) ACT_SLAM_STICKWALL_ATTACH2(231) ACT_SLAM_STICKWALL_ND_ATTACH(232) ACT_SLAM_STICKWALL_ND_ATTACH2(233) ACT_SLAM_STICKWALL_DETONATE(234) ACT_SLAM_STICKWALL_DETONATOR_HOLSTER(235) ACT_SLAM_STICKWALL_DRAW(236) ACT_SLAM_STICKWALL_ND_DRAW(237) ACT_SLAM_STICKWALL_TO_THROW(238) ACT_SLAM_STICKWALL_TO_THROW_ND(239) ACT_SLAM_STICKWALL_TO_TRIPMINE_ND(240) ACT_SLAM_THROW_IDLE(241) ACT_SLAM_THROW_ND_IDLE(242) ACT_SLAM_THROW_THROW(243) ACT_SLAM_THROW_THROW2(244) ACT_SLAM_THROW_THROW_ND(245) ACT_SLAM_THROW_THROW_ND2(246) ACT_SLAM_THROW_DRAW(247) ACT_SLAM_THROW_ND_DRAW(248) ACT_SLAM_THROW_TO_STICKWALL(249) ACT_SLAM_THROW_TO_STICKWALL_ND(250) ACT_SLAM_THROW_DETONATE(251) ACT_SLAM_THROW_DETONATOR_HOLSTER(252) ACT_SLAM_THROW_TO_TRIPMINE_ND(253) ACT_SLAM_TRIPMINE_IDLE(254) ACT_SLAM_TRIPMINE_DRAW(255) ACT_SLAM_TRIPMINE_ATTACH(256) ACT_SLAM_TRIPMINE_ATTACH2(257) ACT_SLAM_TRIPMINE_TO_STICKWALL_ND(258) ACT_SLAM_TRIPMINE_TO_THROW_ND(259) ACT_SLAM_DETONATOR_IDLE(260) ACT_SLAM_DETONATOR_DRAW(261) ACT_SLAM_DETONATOR_DETONATE(262) ACT_SLAM_DETONATOR_HOLSTER(263) ACT_SLAM_DETONATOR_STICKWALL_DRAW(264) ACT_SLAM_DETONATOR_THROW_DRAW(265) ACT_SHOTGUN_RELOAD_START(266) ACT_SHOTGUN_RELOAD_FINISH(267) ACT_SHOTGUN_PUMP(268) ACT_SMG2_IDLE2(269) ACT_SMG2_FIRE2(270) ACT_SMG2_DRAW2(271) ACT_SMG2_RELOAD2(272) ACT_SMG2_DRYFIRE2(273) ACT_SMG2_TOAUTO(274) ACT_SMG2_TOBURST(275) ACT_PHYSCANNON_UPGRADE(276) ACT_RANGE_ATTACK_AR1(277) ACT_RANGE_ATTACK_AR2(278) ACT_RANGE_ATTACK_AR2_LOW(279) ACT_RANGE_ATTACK_AR2_GRENADE(280) ACT_RANGE_ATTACK_HMG1(281) ACT_RANGE_ATTACK_ML(282) ACT_RANGE_ATTACK_SMG1(283) ACT_RANGE_ATTACK_SMG1_LOW(284) ACT_RANGE_ATTACK_SMG2(285) ACT_RANGE_ATTACK_SHOTGUN(286) ACT_RANGE_ATTACK_SHOTGUN_LOW(287) ACT_RANGE_ATTACK_PISTOL(288) ACT_RANGE_ATTACK_PISTOL_LOW(289) ACT_RANGE_ATTACK_SLAM(290) ACT_RANGE_ATTACK_TRIPWIRE(291) ACT_RANGE_ATTACK_THROW(292) ACT_RANGE_ATTACK_SNIPER_RIFLE(293) ACT_RANGE_ATTACK_RPG(294) ACT_MELEE_ATTACK_SWING(295) ACT_RANGE_AIM_LOW(296) ACT_RANGE_AIM_SMG1_LOW(297) ACT_RANGE_AIM_PISTOL_LOW(298) ACT_RANGE_AIM_AR2_LOW(299) ACT_COVER_PISTOL_LOW(300) ACT_COVER_SMG1_LOW(301) ACT_GESTURE_RANGE_ATTACK_AR1(302) ACT_GESTURE_RANGE_ATTACK_AR2(303) ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE(304) ACT_GESTURE_RANGE_ATTACK_HMG1(305) ACT_GESTURE_RANGE_ATTACK_ML(306) ACT_GESTURE_RANGE_ATTACK_SMG1(307) ACT_GESTURE_RANGE_ATTACK_SMG1_LOW(308) ACT_GESTURE_RANGE_ATTACK_SMG2(309) ACT_GESTURE_RANGE_ATTACK_SHOTGUN(310) ACT_GESTURE_RANGE_ATTACK_PISTOL(311) ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW(312) ACT_GESTURE_RANGE_ATTACK_SLAM(313) ACT_GESTURE_RANGE_ATTACK_TRIPWIRE(314) ACT_GESTURE_RANGE_ATTACK_THROW(315) ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE(316) ACT_GESTURE_MELEE_ATTACK_SWING(317) ACT_IDLE_RIFLE(318) ACT_IDLE_SMG1(319) ACT_IDLE_ANGRY_SMG1(320) ACT_IDLE_PISTOL(321) ACT_IDLE_ANGRY_PISTOL(322) ACT_IDLE_ANGRY_SHOTGUN(323) ACT_IDLE_STEALTH_PISTOL(324) ACT_IDLE_PACKAGE(325) ACT_WALK_PACKAGE(326) ACT_IDLE_SUITCASE(327) ACT_WALK_SUITCASE(328) ACT_IDLE_SMG1_RELAXED(329) ACT_IDLE_SMG1_STIMULATED(330) ACT_WALK_RIFLE_RELAXED(331) ACT_RUN_RIFLE_RELAXED(332) ACT_WALK_RIFLE_STIMULATED(333) ACT_RUN_RIFLE_STIMULATED(334) ACT_IDLE_AIM_RIFLE_STIMULATED(335) ACT_WALK_AIM_RIFLE_STIMULATED(336) ACT_RUN_AIM_RIFLE_STIMULATED(337) ACT_IDLE_SHOTGUN_RELAXED(338) ACT_IDLE_SHOTGUN_STIMULATED(339) ACT_IDLE_SHOTGUN_AGITATED(340) ACT_WALK_ANGRY(341) ACT_POLICE_HARASS1(342) ACT_POLICE_HARASS2(343) ACT_IDLE_MANNEDGUN(344) ACT_IDLE_MELEE(345) ACT_IDLE_ANGRY_MELEE(346) ACT_IDLE_RPG_RELAXED(347) ACT_IDLE_RPG(348) ACT_IDLE_ANGRY_RPG(349) ACT_COVER_LOW_RPG(350) ACT_WALK_RPG(351) ACT_RUN_RPG(352) ACT_WALK_CROUCH_RPG(353) ACT_RUN_CROUCH_RPG(354) ACT_WALK_RPG_RELAXED(355) ACT_RUN_RPG_RELAXED(356) ACT_WALK_RIFLE(357) ACT_WALK_AIM_RIFLE(358) ACT_WALK_CROUCH_RIFLE(359) ACT_WALK_CROUCH_AIM_RIFLE(360) ACT_RUN_RIFLE(361) ACT_RUN_AIM_RIFLE(362) ACT_RUN_CROUCH_RIFLE(363) ACT_RUN_CROUCH_AIM_RIFLE(364) ACT_RUN_STEALTH_PISTOL(365) ACT_WALK_AIM_SHOTGUN(366) ACT_RUN_AIM_SHOTGUN(367) ACT_WALK_PISTOL(368) ACT_RUN_PISTOL(369) ACT_WALK_AIM_PISTOL(370) ACT_RUN_AIM_PISTOL(371) ACT_WALK_STEALTH_PISTOL(372) ACT_WALK_AIM_STEALTH_PISTOL(373) ACT_RUN_AIM_STEALTH_PISTOL(374) ACT_RELOAD_PISTOL(375) ACT_RELOAD_PISTOL_LOW(376) ACT_RELOAD_SMG1(377) ACT_RELOAD_SMG1_LOW(378) ACT_RELOAD_SHOTGUN(379) ACT_RELOAD_SHOTGUN_LOW(380) ACT_GESTURE_RELOAD(381) ACT_GESTURE_RELOAD_PISTOL(382) ACT_GESTURE_RELOAD_SMG1(383) ACT_GESTURE_RELOAD_SHOTGUN(384) ACT_BUSY_LEAN_LEFT(385) ACT_BUSY_LEAN_LEFT_ENTRY(386) ACT_BUSY_LEAN_LEFT_EXIT(387) ACT_BUSY_LEAN_BACK(388) ACT_BUSY_LEAN_BACK_ENTRY(389) ACT_BUSY_LEAN_BACK_EXIT(390) ACT_BUSY_SIT_GROUND(391) ACT_BUSY_SIT_GROUND_ENTRY(392) ACT_BUSY_SIT_GROUND_EXIT(393) ACT_BUSY_SIT_CHAIR(394) ACT_BUSY_SIT_CHAIR_ENTRY(395) ACT_BUSY_SIT_CHAIR_EXIT(396) ACT_BUSY_STAND(397) ACT_BUSY_QUEUE(398) ACT_DUCK_DODGE(399) ACT_DIE_BARNACLE_SWALLOW(400) ACT_GESTURE_BARNACLE_STRANGLE(401) ACT_PHYSCANNON_DETACH(402) ACT_PHYSCANNON_ANIMATE(403) ACT_PHYSCANNON_ANIMATE_PRE(404) ACT_PHYSCANNON_ANIMATE_POST(405) ACT_DIE_FRONTSIDE(406) ACT_DIE_RIGHTSIDE(407) ACT_DIE_BACKSIDE(408) ACT_DIE_LEFTSIDE(409) ACT_OPEN_DOOR(410) ACT_DI_ALYX_ZOMBIE_MELEE(411) ACT_DI_ALYX_ZOMBIE_TORSO_MELEE(412) ACT_DI_ALYX_HEADCRAB_MELEE(413) ACT_DI_ALYX_ANTLION(414) ACT_DI_ALYX_ZOMBIE_SHOTGUN64(415) ACT_DI_ALYX_ZOMBIE_SHOTGUN26(416) ACT_READINESS_RELAXED_TO_STIMULATED(417) ACT_READINESS_RELAXED_TO_STIMULATED_WALK(418) ACT_READINESS_AGITATED_TO_STIMULATED(419) ACT_READINESS_STIMULATED_TO_RELAXED(420) ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED(421) ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK(422) ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED(423) ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED(424) ACT_IDLE_CARRY(425) ACT_WALK_CARRY(426) ACT_STARTDYING(427) ACT_DYINGLOOP(428) ACT_DYINGTODEAD(429) ACT_RIDE_MANNED_GUN(430) ACT_VM_SPRINT_ENTER(431) ACT_VM_SPRINT_IDLE(432) ACT_VM_SPRINT_LEAVE(433) ACT_FIRE_START(434) ACT_FIRE_LOOP(435) ACT_FIRE_END(436) ACT_CROUCHING_GRENADEIDLE(437) ACT_CROUCHING_GRENADEREADY(438) ACT_CROUCHING_PRIMARYATTACK(439) ACT_OVERLAY_GRENADEIDLE(440) ACT_OVERLAY_GRENADEREADY(441) ACT_OVERLAY_PRIMARYATTACK(442) ACT_OVERLAY_SHIELD_UP(443) ACT_OVERLAY_SHIELD_DOWN(444) ACT_OVERLAY_SHIELD_UP_IDLE(445) ACT_OVERLAY_SHIELD_ATTACK(446) ACT_OVERLAY_SHIELD_KNOCKBACK(447) ACT_SHIELD_UP(448) ACT_SHIELD_DOWN(449) ACT_SHIELD_UP_IDLE(450) ACT_SHIELD_ATTACK(451) ACT_SHIELD_KNOCKBACK(452) ACT_CROUCHING_SHIELD_UP(453) ACT_CROUCHING_SHIELD_DOWN(454) ACT_CROUCHING_SHIELD_UP_IDLE(455) ACT_CROUCHING_SHIELD_ATTACK(456) ACT_CROUCHING_SHIELD_KNOCKBACK(457) ACT_TURNRIGHT45(458) ACT_TURNLEFT45(459) ACT_TURN(460) ACT_OBJ_ASSEMBLING(461) ACT_OBJ_DISMANTLING(462) ACT_OBJ_STARTUP(463) ACT_OBJ_RUNNING(464) ACT_OBJ_IDLE(465) ACT_OBJ_PLACING(466) ACT_OBJ_DETERIORATING(467) ACT_OBJ_UPGRADING(468) ACT_DEPLOY(469) ACT_DEPLOY_IDLE(470) ACT_UNDEPLOY(471) ACT_GRENADE_ROLL(472) ACT_GRENADE_TOSS(473) ACT_HANDGRENADE_THROW1(474) ACT_HANDGRENADE_THROW2(475) ACT_HANDGRENADE_THROW3(476) ACT_SHOTGUN_IDLE_DEEP(477) ACT_SHOTGUN_IDLE4(478) ACT_GLOCK_SHOOTEMPTY(479) ACT_GLOCK_SHOOT_RELOAD(480) ACT_RPG_DRAW_UNLOADED(481) ACT_RPG_HOLSTER_UNLOADED(482) ACT_RPG_IDLE_UNLOADED(483) ACT_RPG_FIDGET_UNLOADED(484) ACT_CROSSBOW_DRAW_UNLOADED(485) ACT_CROSSBOW_IDLE_UNLOADED(486) ACT_CROSSBOW_FIDGET_UNLOADED(487) ACT_GAUSS_SPINUP(488) ACT_GAUSS_SPINCYCLE(489) ACT_TRIPMINE_GROUND(490) ACT_TRIPMINE_WORLD(491) ACT_VM_PRIMARYATTACK_SILENCED(492) ACT_VM_RELOAD_SILENCED(493) ACT_VM_DRYFIRE_SILENCED(494) ACT_VM_IDLE_SILENCED(495) ACT_VM_DRAW_SILENCED(496) ACT_VM_IDLE_EMPTY_LEFT(497) ACT_VM_DRYFIRE_LEFT(498) ACT_PLAYER_IDLE_FIRE(499) ACT_PLAYER_CROUCH_FIRE(500) ACT_PLAYER_CROUCH_WALK_FIRE(501) ACT_PLAYER_WALK_FIRE(502) ACT_PLAYER_RUN_FIRE(503) ACT_IDLETORUN(504) ACT_RUNTOIDLE(505) ACT_SPRINT(506) ACT_GET_DOWN_STAND(507) ACT_GET_UP_STAND(508) ACT_GET_DOWN_CROUCH(509) ACT_GET_UP_CROUCH(510) ACT_PRONE_FORWARD(511) ACT_PRONE_IDLE(512) ACT_DEEPIDLE1(513) ACT_DEEPIDLE2(514) ACT_DEEPIDLE3(515) ACT_DEEPIDLE4(516) ACT_VM_RELOAD_DEPLOYED(517) ACT_VM_RELOAD_IDLE(518) ACT_VM_DRAW_DEPLOYED(519) ACT_VM_DRAW_EMPTY(520) ACT_VM_PRIMARYATTACK_EMPTY(521) ACT_VM_RELOAD_EMPTY(522) ACT_VM_IDLE_EMPTY(523) ACT_VM_IDLE_DEPLOYED_EMPTY(524) ACT_VM_IDLE_8(525) ACT_VM_IDLE_7(526) ACT_VM_IDLE_6(527) ACT_VM_IDLE_5(528) ACT_VM_IDLE_4(529) ACT_VM_IDLE_3(530) ACT_VM_IDLE_2(531) ACT_VM_IDLE_1(532) ACT_VM_IDLE_DEPLOYED(533) ACT_VM_IDLE_DEPLOYED_8(534) ACT_VM_IDLE_DEPLOYED_7(535) ACT_VM_IDLE_DEPLOYED_6(536) ACT_VM_IDLE_DEPLOYED_5(537) ACT_VM_IDLE_DEPLOYED_4(538) ACT_VM_IDLE_DEPLOYED_3(539) ACT_VM_IDLE_DEPLOYED_2(540) ACT_VM_IDLE_DEPLOYED_1(541) ACT_VM_UNDEPLOY(542) ACT_VM_UNDEPLOY_8(543) ACT_VM_UNDEPLOY_7(544) ACT_VM_UNDEPLOY_6(545) ACT_VM_UNDEPLOY_5(546) ACT_VM_UNDEPLOY_4(547) ACT_VM_UNDEPLOY_3(548) ACT_VM_UNDEPLOY_2(549) ACT_VM_UNDEPLOY_1(550) ACT_VM_UNDEPLOY_EMPTY(551) ACT_VM_DEPLOY(552) ACT_VM_DEPLOY_8(553) ACT_VM_DEPLOY_7(554) ACT_VM_DEPLOY_6(555) ACT_VM_DEPLOY_5(556) ACT_VM_DEPLOY_4(557) ACT_VM_DEPLOY_3(558) ACT_VM_DEPLOY_2(559) ACT_VM_DEPLOY_1(560) ACT_VM_DEPLOY_EMPTY(561) ACT_VM_PRIMARYATTACK_8(562) ACT_VM_PRIMARYATTACK_7(563) ACT_VM_PRIMARYATTACK_6(564) ACT_VM_PRIMARYATTACK_5(565) ACT_VM_PRIMARYATTACK_4(566) ACT_VM_PRIMARYATTACK_3(567) ACT_VM_PRIMARYATTACK_2(568) ACT_VM_PRIMARYATTACK_1(569) ACT_VM_PRIMARYATTACK_DEPLOYED(570) ACT_VM_PRIMARYATTACK_DEPLOYED_8(571) ACT_VM_PRIMARYATTACK_DEPLOYED_7(572) ACT_VM_PRIMARYATTACK_DEPLOYED_6(573) ACT_VM_PRIMARYATTACK_DEPLOYED_5(574) ACT_VM_PRIMARYATTACK_DEPLOYED_4(575) ACT_VM_PRIMARYATTACK_DEPLOYED_3(576) ACT_VM_PRIMARYATTACK_DEPLOYED_2(577) ACT_VM_PRIMARYATTACK_DEPLOYED_1(578) ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY(579) ACT_DOD_DEPLOYED(580) ACT_DOD_PRONE_DEPLOYED(581) ACT_DOD_IDLE_ZOOMED(582) ACT_DOD_WALK_ZOOMED(583) ACT_DOD_CROUCH_ZOOMED(584) ACT_DOD_CROUCHWALK_ZOOMED(585) ACT_DOD_PRONE_ZOOMED(586) ACT_DOD_PRONE_FORWARD_ZOOMED(587) ACT_DOD_PRIMARYATTACK_DEPLOYED(588) ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED(589) ACT_DOD_RELOAD_DEPLOYED(590) ACT_DOD_RELOAD_PRONE_DEPLOYED(591) ACT_DOD_PRIMARYATTACK_PRONE(592) ACT_DOD_SECONDARYATTACK_PRONE(593) ACT_DOD_RELOAD_CROUCH(594) ACT_DOD_RELOAD_PRONE(595) ACT_DOD_STAND_IDLE(596) ACT_DOD_STAND_AIM(597) ACT_DOD_CROUCH_IDLE(598) ACT_DOD_CROUCH_AIM(599) ACT_DOD_CROUCHWALK_IDLE(600) ACT_DOD_CROUCHWALK_AIM(601) ACT_DOD_WALK_IDLE(602) ACT_DOD_WALK_AIM(603) ACT_DOD_RUN_IDLE(604) ACT_DOD_RUN_AIM(605) ACT_DOD_STAND_AIM_PISTOL(606) ACT_DOD_CROUCH_AIM_PISTOL(607) ACT_DOD_CROUCHWALK_AIM_PISTOL(608) ACT_DOD_WALK_AIM_PISTOL(609) ACT_DOD_RUN_AIM_PISTOL(610) ACT_DOD_PRONE_AIM_PISTOL(611) ACT_DOD_STAND_IDLE_PISTOL(612) ACT_DOD_CROUCH_IDLE_PISTOL(613) ACT_DOD_CROUCHWALK_IDLE_PISTOL(614) ACT_DOD_WALK_IDLE_PISTOL(615) ACT_DOD_RUN_IDLE_PISTOL(616) ACT_DOD_SPRINT_IDLE_PISTOL(617) ACT_DOD_PRONEWALK_IDLE_PISTOL(618) ACT_DOD_STAND_AIM_C96(619) ACT_DOD_CROUCH_AIM_C96(620) ACT_DOD_CROUCHWALK_AIM_C96(621) ACT_DOD_WALK_AIM_C96(622) ACT_DOD_RUN_AIM_C96(623) ACT_DOD_PRONE_AIM_C96(624) ACT_DOD_STAND_IDLE_C96(625) ACT_DOD_CROUCH_IDLE_C96(626) ACT_DOD_CROUCHWALK_IDLE_C96(627) ACT_DOD_WALK_IDLE_C96(628) ACT_DOD_RUN_IDLE_C96(629) ACT_DOD_SPRINT_IDLE_C96(630) ACT_DOD_PRONEWALK_IDLE_C96(631) ACT_DOD_STAND_AIM_RIFLE(632) ACT_DOD_CROUCH_AIM_RIFLE(633) ACT_DOD_CROUCHWALK_AIM_RIFLE(634) ACT_DOD_WALK_AIM_RIFLE(635) ACT_DOD_RUN_AIM_RIFLE(636) ACT_DOD_PRONE_AIM_RIFLE(637) ACT_DOD_STAND_IDLE_RIFLE(638) ACT_DOD_CROUCH_IDLE_RIFLE(639) ACT_DOD_CROUCHWALK_IDLE_RIFLE(640) ACT_DOD_WALK_IDLE_RIFLE(641) ACT_DOD_RUN_IDLE_RIFLE(642) ACT_DOD_SPRINT_IDLE_RIFLE(643) ACT_DOD_PRONEWALK_IDLE_RIFLE(644) ACT_DOD_STAND_AIM_BOLT(645) ACT_DOD_CROUCH_AIM_BOLT(646) ACT_DOD_CROUCHWALK_AIM_BOLT(647) ACT_DOD_WALK_AIM_BOLT(648) ACT_DOD_RUN_AIM_BOLT(649) ACT_DOD_PRONE_AIM_BOLT(650) ACT_DOD_STAND_IDLE_BOLT(651) ACT_DOD_CROUCH_IDLE_BOLT(652) ACT_DOD_CROUCHWALK_IDLE_BOLT(653) ACT_DOD_WALK_IDLE_BOLT(654) ACT_DOD_RUN_IDLE_BOLT(655) ACT_DOD_SPRINT_IDLE_BOLT(656) ACT_DOD_PRONEWALK_IDLE_BOLT(657) ACT_DOD_STAND_AIM_TOMMY(658) ACT_DOD_CROUCH_AIM_TOMMY(659) ACT_DOD_CROUCHWALK_AIM_TOMMY(660) ACT_DOD_WALK_AIM_TOMMY(661) ACT_DOD_RUN_AIM_TOMMY(662) ACT_DOD_PRONE_AIM_TOMMY(663) ACT_DOD_STAND_IDLE_TOMMY(664) ACT_DOD_CROUCH_IDLE_TOMMY(665) ACT_DOD_CROUCHWALK_IDLE_TOMMY(666) ACT_DOD_WALK_IDLE_TOMMY(667) ACT_DOD_RUN_IDLE_TOMMY(668) ACT_DOD_SPRINT_IDLE_TOMMY(669) ACT_DOD_PRONEWALK_IDLE_TOMMY(670) ACT_DOD_STAND_AIM_MP40(671) ACT_DOD_CROUCH_AIM_MP40(672) ACT_DOD_CROUCHWALK_AIM_MP40(673) ACT_DOD_WALK_AIM_MP40(674) ACT_DOD_RUN_AIM_MP40(675) ACT_DOD_PRONE_AIM_MP40(676) ACT_DOD_STAND_IDLE_MP40(677) ACT_DOD_CROUCH_IDLE_MP40(678) ACT_DOD_CROUCHWALK_IDLE_MP40(679) ACT_DOD_WALK_IDLE_MP40(680) ACT_DOD_RUN_IDLE_MP40(681) ACT_DOD_SPRINT_IDLE_MP40(682) ACT_DOD_PRONEWALK_IDLE_MP40(683) ACT_DOD_STAND_AIM_MP44(684) ACT_DOD_CROUCH_AIM_MP44(685) ACT_DOD_CROUCHWALK_AIM_MP44(686) ACT_DOD_WALK_AIM_MP44(687) ACT_DOD_RUN_AIM_MP44(688) ACT_DOD_PRONE_AIM_MP44(689) ACT_DOD_STAND_IDLE_MP44(690) ACT_DOD_CROUCH_IDLE_MP44(691) ACT_DOD_CROUCHWALK_IDLE_MP44(692) ACT_DOD_WALK_IDLE_MP44(693) ACT_DOD_RUN_IDLE_MP44(694) ACT_DOD_SPRINT_IDLE_MP44(695) ACT_DOD_PRONEWALK_IDLE_MP44(696) ACT_DOD_STAND_AIM_GREASE(697) ACT_DOD_CROUCH_AIM_GREASE(698) ACT_DOD_CROUCHWALK_AIM_GREASE(699) ACT_DOD_WALK_AIM_GREASE(700) ACT_DOD_RUN_AIM_GREASE(701) ACT_DOD_PRONE_AIM_GREASE(702) ACT_DOD_STAND_IDLE_GREASE(703) ACT_DOD_CROUCH_IDLE_GREASE(704) ACT_DOD_CROUCHWALK_IDLE_GREASE(705) ACT_DOD_WALK_IDLE_GREASE(706) ACT_DOD_RUN_IDLE_GREASE(707) ACT_DOD_SPRINT_IDLE_GREASE(708) ACT_DOD_PRONEWALK_IDLE_GREASE(709) ACT_DOD_STAND_AIM_MG(710) ACT_DOD_CROUCH_AIM_MG(711) ACT_DOD_CROUCHWALK_AIM_MG(712) ACT_DOD_WALK_AIM_MG(713) ACT_DOD_RUN_AIM_MG(714) ACT_DOD_PRONE_AIM_MG(715) ACT_DOD_STAND_IDLE_MG(716) ACT_DOD_CROUCH_IDLE_MG(717) ACT_DOD_CROUCHWALK_IDLE_MG(718) ACT_DOD_WALK_IDLE_MG(719) ACT_DOD_RUN_IDLE_MG(720) ACT_DOD_SPRINT_IDLE_MG(721) ACT_DOD_PRONEWALK_IDLE_MG(722) ACT_DOD_STAND_AIM_30CAL(723) ACT_DOD_CROUCH_AIM_30CAL(724) ACT_DOD_CROUCHWALK_AIM_30CAL(725) ACT_DOD_WALK_AIM_30CAL(726) ACT_DOD_RUN_AIM_30CAL(727) ACT_DOD_PRONE_AIM_30CAL(728) ACT_DOD_STAND_IDLE_30CAL(729) ACT_DOD_CROUCH_IDLE_30CAL(730) ACT_DOD_CROUCHWALK_IDLE_30CAL(731) ACT_DOD_WALK_IDLE_30CAL(732) ACT_DOD_RUN_IDLE_30CAL(733) ACT_DOD_SPRINT_IDLE_30CAL(734) ACT_DOD_PRONEWALK_IDLE_30CAL(735) ACT_DOD_STAND_AIM_GREN_FRAG(736) ACT_DOD_CROUCH_AIM_GREN_FRAG(737) ACT_DOD_CROUCHWALK_AIM_GREN_FRAG(738) ACT_DOD_WALK_AIM_GREN_FRAG(739) ACT_DOD_RUN_AIM_GREN_FRAG(740) ACT_DOD_PRONE_AIM_GREN_FRAG(741) ACT_DOD_SPRINT_AIM_GREN_FRAG(742) ACT_DOD_PRONEWALK_AIM_GREN_FRAG(743) ACT_DOD_STAND_AIM_GREN_STICK(744) ACT_DOD_CROUCH_AIM_GREN_STICK(745) ACT_DOD_CROUCHWALK_AIM_GREN_STICK(746) ACT_DOD_WALK_AIM_GREN_STICK(747) ACT_DOD_RUN_AIM_GREN_STICK(748) ACT_DOD_PRONE_AIM_GREN_STICK(749) ACT_DOD_SPRINT_AIM_GREN_STICK(750) ACT_DOD_PRONEWALK_AIM_GREN_STICK(751) ACT_DOD_STAND_AIM_KNIFE(752) ACT_DOD_CROUCH_AIM_KNIFE(753) ACT_DOD_CROUCHWALK_AIM_KNIFE(754) ACT_DOD_WALK_AIM_KNIFE(755) ACT_DOD_RUN_AIM_KNIFE(756) ACT_DOD_PRONE_AIM_KNIFE(757) ACT_DOD_SPRINT_AIM_KNIFE(758) ACT_DOD_PRONEWALK_AIM_KNIFE(759) ACT_DOD_STAND_AIM_SPADE(760) ACT_DOD_CROUCH_AIM_SPADE(761) ACT_DOD_CROUCHWALK_AIM_SPADE(762) ACT_DOD_WALK_AIM_SPADE(763) ACT_DOD_RUN_AIM_SPADE(764) ACT_DOD_PRONE_AIM_SPADE(765) ACT_DOD_SPRINT_AIM_SPADE(766) ACT_DOD_PRONEWALK_AIM_SPADE(767) ACT_DOD_STAND_AIM_BAZOOKA(768) ACT_DOD_CROUCH_AIM_BAZOOKA(769) ACT_DOD_CROUCHWALK_AIM_BAZOOKA(770) ACT_DOD_WALK_AIM_BAZOOKA(771) ACT_DOD_RUN_AIM_BAZOOKA(772) ACT_DOD_PRONE_AIM_BAZOOKA(773) ACT_DOD_STAND_IDLE_BAZOOKA(774) ACT_DOD_CROUCH_IDLE_BAZOOKA(775) ACT_DOD_CROUCHWALK_IDLE_BAZOOKA(776) ACT_DOD_WALK_IDLE_BAZOOKA(777) ACT_DOD_RUN_IDLE_BAZOOKA(778) ACT_DOD_SPRINT_IDLE_BAZOOKA(779) ACT_DOD_PRONEWALK_IDLE_BAZOOKA(780) ACT_DOD_STAND_AIM_PSCHRECK(781) ACT_DOD_CROUCH_AIM_PSCHRECK(782) ACT_DOD_CROUCHWALK_AIM_PSCHRECK(783) ACT_DOD_WALK_AIM_PSCHRECK(784) ACT_DOD_RUN_AIM_PSCHRECK(785) ACT_DOD_PRONE_AIM_PSCHRECK(786) ACT_DOD_STAND_IDLE_PSCHRECK(787) ACT_DOD_CROUCH_IDLE_PSCHRECK(788) ACT_DOD_CROUCHWALK_IDLE_PSCHRECK(789) ACT_DOD_WALK_IDLE_PSCHRECK(790) ACT_DOD_RUN_IDLE_PSCHRECK(791) ACT_DOD_SPRINT_IDLE_PSCHRECK(792) ACT_DOD_PRONEWALK_IDLE_PSCHRECK(793) ACT_DOD_STAND_AIM_BAR(794) ACT_DOD_CROUCH_AIM_BAR(795) ACT_DOD_CROUCHWALK_AIM_BAR(796) ACT_DOD_WALK_AIM_BAR(797) ACT_DOD_RUN_AIM_BAR(798) ACT_DOD_PRONE_AIM_BAR(799) ACT_DOD_STAND_IDLE_BAR(800) ACT_DOD_CROUCH_IDLE_BAR(801) ACT_DOD_CROUCHWALK_IDLE_BAR(802) ACT_DOD_WALK_IDLE_BAR(803) ACT_DOD_RUN_IDLE_BAR(804) ACT_DOD_SPRINT_IDLE_BAR(805) ACT_DOD_PRONEWALK_IDLE_BAR(806) ACT_DOD_STAND_ZOOM_RIFLE(807) ACT_DOD_CROUCH_ZOOM_RIFLE(808) ACT_DOD_CROUCHWALK_ZOOM_RIFLE(809) ACT_DOD_WALK_ZOOM_RIFLE(810) ACT_DOD_RUN_ZOOM_RIFLE(811) ACT_DOD_PRONE_ZOOM_RIFLE(812) ACT_DOD_STAND_ZOOM_BOLT(813) ACT_DOD_CROUCH_ZOOM_BOLT(814) ACT_DOD_CROUCHWALK_ZOOM_BOLT(815) ACT_DOD_WALK_ZOOM_BOLT(816) ACT_DOD_RUN_ZOOM_BOLT(817) ACT_DOD_PRONE_ZOOM_BOLT(818) ACT_DOD_STAND_ZOOM_BAZOOKA(819) ACT_DOD_CROUCH_ZOOM_BAZOOKA(820) ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA(821) ACT_DOD_WALK_ZOOM_BAZOOKA(822) ACT_DOD_RUN_ZOOM_BAZOOKA(823) ACT_DOD_PRONE_ZOOM_BAZOOKA(824) ACT_DOD_STAND_ZOOM_PSCHRECK(825) ACT_DOD_CROUCH_ZOOM_PSCHRECK(826) ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK(827) ACT_DOD_WALK_ZOOM_PSCHRECK(828) ACT_DOD_RUN_ZOOM_PSCHRECK(829) ACT_DOD_PRONE_ZOOM_PSCHRECK(830) ACT_DOD_DEPLOY_RIFLE(831) ACT_DOD_DEPLOY_TOMMY(832) ACT_DOD_DEPLOY_MG(833) ACT_DOD_DEPLOY_30CAL(834) ACT_DOD_PRONE_DEPLOY_RIFLE(835) ACT_DOD_PRONE_DEPLOY_TOMMY(836) ACT_DOD_PRONE_DEPLOY_MG(837) ACT_DOD_PRONE_DEPLOY_30CAL(838) ACT_DOD_PRIMARYATTACK_RIFLE(839) ACT_DOD_SECONDARYATTACK_RIFLE(840) ACT_DOD_PRIMARYATTACK_PRONE_RIFLE(841) ACT_DOD_SECONDARYATTACK_PRONE_RIFLE(842) ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE(843) ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE(844) ACT_DOD_PRIMARYATTACK_BOLT(845) ACT_DOD_SECONDARYATTACK_BOLT(846) ACT_DOD_PRIMARYATTACK_PRONE_BOLT(847) ACT_DOD_SECONDARYATTACK_PRONE_BOLT(848) ACT_DOD_PRIMARYATTACK_TOMMY(849) ACT_DOD_PRIMARYATTACK_PRONE_TOMMY(850) ACT_DOD_SECONDARYATTACK_TOMMY(851) ACT_DOD_SECONDARYATTACK_PRONE_TOMMY(852) ACT_DOD_PRIMARYATTACK_MP40(853) ACT_DOD_PRIMARYATTACK_PRONE_MP40(854) ACT_DOD_SECONDARYATTACK_MP40(855) ACT_DOD_SECONDARYATTACK_PRONE_MP40(856) ACT_DOD_PRIMARYATTACK_MP44(857) ACT_DOD_PRIMARYATTACK_PRONE_MP44(858) ACT_DOD_PRIMARYATTACK_GREASE(859) ACT_DOD_PRIMARYATTACK_PRONE_GREASE(860) ACT_DOD_PRIMARYATTACK_PISTOL(861) ACT_DOD_PRIMARYATTACK_PRONE_PISTOL(862) ACT_DOD_PRIMARYATTACK_C96(863) ACT_DOD_PRIMARYATTACK_PRONE_C96(864) ACT_DOD_PRIMARYATTACK_MG(865) ACT_DOD_PRIMARYATTACK_PRONE_MG(866) ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG(867) ACT_DOD_PRIMARYATTACK_DEPLOYED_MG(868) ACT_DOD_PRIMARYATTACK_30CAL(869) ACT_DOD_PRIMARYATTACK_PRONE_30CAL(870) ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL(871) ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL(872) ACT_DOD_PRIMARYATTACK_GREN_FRAG(873) ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG(874) ACT_DOD_PRIMARYATTACK_GREN_STICK(875) ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK(876) ACT_DOD_PRIMARYATTACK_KNIFE(877) ACT_DOD_PRIMARYATTACK_PRONE_KNIFE(878) ACT_DOD_PRIMARYATTACK_SPADE(879) ACT_DOD_PRIMARYATTACK_PRONE_SPADE(880) ACT_DOD_PRIMARYATTACK_BAZOOKA(881) ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA(882) ACT_DOD_PRIMARYATTACK_PSCHRECK(883) ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK(884) ACT_DOD_PRIMARYATTACK_BAR(885) ACT_DOD_PRIMARYATTACK_PRONE_BAR(886) ACT_DOD_RELOAD_GARAND(887) ACT_DOD_RELOAD_K43(888) ACT_DOD_RELOAD_BAR(889) ACT_DOD_RELOAD_MP40(890) ACT_DOD_RELOAD_MP44(891) ACT_DOD_RELOAD_BOLT(892) ACT_DOD_RELOAD_M1CARBINE(893) ACT_DOD_RELOAD_TOMMY(894) ACT_DOD_RELOAD_GREASEGUN(895) ACT_DOD_RELOAD_PISTOL(896) ACT_DOD_RELOAD_FG42(897) ACT_DOD_RELOAD_RIFLE(898) ACT_DOD_RELOAD_RIFLEGRENADE(899) ACT_DOD_RELOAD_C96(900) ACT_DOD_RELOAD_CROUCH_BAR(901) ACT_DOD_RELOAD_CROUCH_RIFLE(902) ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE(903) ACT_DOD_RELOAD_CROUCH_BOLT(904) ACT_DOD_RELOAD_CROUCH_MP44(905) ACT_DOD_RELOAD_CROUCH_MP40(906) ACT_DOD_RELOAD_CROUCH_TOMMY(907) ACT_DOD_RELOAD_CROUCH_BAZOOKA(908) ACT_DOD_RELOAD_CROUCH_PSCHRECK(909) ACT_DOD_RELOAD_CROUCH_PISTOL(910) ACT_DOD_RELOAD_CROUCH_M1CARBINE(911) ACT_DOD_RELOAD_CROUCH_C96(912) ACT_DOD_RELOAD_BAZOOKA(913) ACT_DOD_ZOOMLOAD_BAZOOKA(914) ACT_DOD_RELOAD_PSCHRECK(915) ACT_DOD_ZOOMLOAD_PSCHRECK(916) ACT_DOD_RELOAD_DEPLOYED_FG42(917) ACT_DOD_RELOAD_DEPLOYED_30CAL(918) ACT_DOD_RELOAD_DEPLOYED_MG(919) ACT_DOD_RELOAD_DEPLOYED_MG34(920) ACT_DOD_RELOAD_DEPLOYED_BAR(921) ACT_DOD_RELOAD_PRONE_PISTOL(922) ACT_DOD_RELOAD_PRONE_GARAND(923) ACT_DOD_RELOAD_PRONE_M1CARBINE(924) ACT_DOD_RELOAD_PRONE_BOLT(925) ACT_DOD_RELOAD_PRONE_K43(926) ACT_DOD_RELOAD_PRONE_MP40(927) ACT_DOD_RELOAD_PRONE_MP44(928) ACT_DOD_RELOAD_PRONE_BAR(929) ACT_DOD_RELOAD_PRONE_GREASEGUN(930) ACT_DOD_RELOAD_PRONE_TOMMY(931) ACT_DOD_RELOAD_PRONE_FG42(932) ACT_DOD_RELOAD_PRONE_RIFLE(933) ACT_DOD_RELOAD_PRONE_RIFLEGRENADE(934) ACT_DOD_RELOAD_PRONE_C96(935) ACT_DOD_RELOAD_PRONE_BAZOOKA(936) ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA(937) ACT_DOD_RELOAD_PRONE_PSCHRECK(938) ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK(939) ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR(940) ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42(941) ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL(942) ACT_DOD_RELOAD_PRONE_DEPLOYED_MG(943) ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34(944) ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE(945) ACT_DOD_PRONE_ZOOM_FORWARD_BOLT(946) ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA(947) ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK(948) ACT_DOD_PRIMARYATTACK_CROUCH(949) ACT_DOD_PRIMARYATTACK_CROUCH_SPADE(950) ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE(951) ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG(952) ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK(953) ACT_DOD_SECONDARYATTACK_CROUCH(954) ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY(955) ACT_DOD_SECONDARYATTACK_CROUCH_MP40(956) ACT_DOD_HS_IDLE(957) ACT_DOD_HS_CROUCH(958) ACT_DOD_HS_IDLE_30CAL(959) ACT_DOD_HS_IDLE_BAZOOKA(960) ACT_DOD_HS_IDLE_PSCHRECK(961) ACT_DOD_HS_IDLE_KNIFE(962) ACT_DOD_HS_IDLE_MG42(963) ACT_DOD_HS_IDLE_PISTOL(964) ACT_DOD_HS_IDLE_STICKGRENADE(965) ACT_DOD_HS_IDLE_TOMMY(966) ACT_DOD_HS_IDLE_MP44(967) ACT_DOD_HS_IDLE_K98(968) ACT_DOD_HS_CROUCH_30CAL(969) ACT_DOD_HS_CROUCH_BAZOOKA(970) ACT_DOD_HS_CROUCH_PSCHRECK(971) ACT_DOD_HS_CROUCH_KNIFE(972) ACT_DOD_HS_CROUCH_MG42(973) ACT_DOD_HS_CROUCH_PISTOL(974) ACT_DOD_HS_CROUCH_STICKGRENADE(975) ACT_DOD_HS_CROUCH_TOMMY(976) ACT_DOD_HS_CROUCH_MP44(977) ACT_DOD_HS_CROUCH_K98(978) ACT_DOD_STAND_IDLE_TNT(979) ACT_DOD_CROUCH_IDLE_TNT(980) ACT_DOD_CROUCHWALK_IDLE_TNT(981) ACT_DOD_WALK_IDLE_TNT(982) ACT_DOD_RUN_IDLE_TNT(983) ACT_DOD_SPRINT_IDLE_TNT(984) ACT_DOD_PRONEWALK_IDLE_TNT(985) ACT_DOD_PLANT_TNT(986) ACT_DOD_DEFUSE_TNT(987) ACT_HL2MP_IDLE(988) ACT_HL2MP_RUN(989) ACT_HL2MP_IDLE_CROUCH(990) ACT_HL2MP_WALK_CROUCH(991) ACT_HL2MP_GESTURE_RANGE_ATTACK(992) ACT_HL2MP_GESTURE_RELOAD(993) ACT_HL2MP_JUMP(994) ACT_HL2MP_IDLE_PISTOL(995) ACT_HL2MP_RUN_PISTOL(996) ACT_HL2MP_IDLE_CROUCH_PISTOL(997) ACT_HL2MP_WALK_CROUCH_PISTOL(998) ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL(999) ACT_HL2MP_GESTURE_RELOAD_PISTOL(1000) ACT_HL2MP_JUMP_PISTOL(1001) ACT_HL2MP_IDLE_SMG1(1002) ACT_HL2MP_RUN_SMG1(1003) ACT_HL2MP_IDLE_CROUCH_SMG1(1004) ACT_HL2MP_WALK_CROUCH_SMG1(1005) ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1(1006) ACT_HL2MP_GESTURE_RELOAD_SMG1(1007) ACT_HL2MP_JUMP_SMG1(1008) ACT_HL2MP_IDLE_AR2(1009) ACT_HL2MP_RUN_AR2(1010) ACT_HL2MP_IDLE_CROUCH_AR2(1011) ACT_HL2MP_WALK_CROUCH_AR2(1012) ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2(1013) ACT_HL2MP_GESTURE_RELOAD_AR2(1014) ACT_HL2MP_JUMP_AR2(1015) ACT_HL2MP_IDLE_SHOTGUN(1016) ACT_HL2MP_RUN_SHOTGUN(1017) ACT_HL2MP_IDLE_CROUCH_SHOTGUN(1018) ACT_HL2MP_WALK_CROUCH_SHOTGUN(1019) ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN(1020) ACT_HL2MP_GESTURE_RELOAD_SHOTGUN(1021) ACT_HL2MP_JUMP_SHOTGUN(1022) ACT_HL2MP_IDLE_RPG(1023) ACT_HL2MP_RUN_RPG(1024) ACT_HL2MP_IDLE_CROUCH_RPG(1025) ACT_HL2MP_WALK_CROUCH_RPG(1026) ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG(1027) ACT_HL2MP_GESTURE_RELOAD_RPG(1028) ACT_HL2MP_JUMP_RPG(1029) ACT_HL2MP_IDLE_GRENADE(1030) ACT_HL2MP_RUN_GRENADE(1031) ACT_HL2MP_IDLE_CROUCH_GRENADE(1032) ACT_HL2MP_WALK_CROUCH_GRENADE(1033) ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE(1034) ACT_HL2MP_GESTURE_RELOAD_GRENADE(1035) ACT_HL2MP_JUMP_GRENADE(1036) ACT_HL2MP_IDLE_PHYSGUN(1037) ACT_HL2MP_RUN_PHYSGUN(1038) ACT_HL2MP_IDLE_CROUCH_PHYSGUN(1039) ACT_HL2MP_WALK_CROUCH_PHYSGUN(1040) ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN(1041) ACT_HL2MP_GESTURE_RELOAD_PHYSGUN(1042) ACT_HL2MP_JUMP_PHYSGUN(1043) ACT_HL2MP_IDLE_CROSSBOW(1044) ACT_HL2MP_RUN_CROSSBOW(1045) ACT_HL2MP_IDLE_CROUCH_CROSSBOW(1046) ACT_HL2MP_WALK_CROUCH_CROSSBOW(1047) ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW(1048) ACT_HL2MP_GESTURE_RELOAD_CROSSBOW(1049) ACT_HL2MP_JUMP_CROSSBOW(1050) ACT_HL2MP_IDLE_MELEE(1051) ACT_HL2MP_RUN_MELEE(1052) ACT_HL2MP_IDLE_CROUCH_MELEE(1053) ACT_HL2MP_WALK_CROUCH_MELEE(1054) ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE(1055) ACT_HL2MP_GESTURE_RELOAD_MELEE(1056) ACT_HL2MP_JUMP_MELEE(1057) ACT_HL2MP_IDLE_SLAM(1058) ACT_HL2MP_RUN_SLAM(1059) ACT_HL2MP_IDLE_CROUCH_SLAM(1060) ACT_HL2MP_WALK_CROUCH_SLAM(1061) ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM(1062) ACT_HL2MP_GESTURE_RELOAD_SLAM(1063) ACT_HL2MP_JUMP_SLAM(1064) ACT_VM_FIZZLE(1065) ACT_MP_STAND_IDLE(1066) ACT_MP_CROUCH_IDLE(1067) ACT_MP_CROUCH_DEPLOYED_IDLE(1068) ACT_MP_CROUCH_DEPLOYED(1069) ACT_MP_CROUCHWALK_DEPLOYED(1070) ACT_MP_DEPLOYED_IDLE(1071) ACT_MP_RUN(1072) ACT_MP_WALK(1073) ACT_MP_AIRWALK(1074) ACT_MP_CROUCHWALK(1075) ACT_MP_SPRINT(1076) ACT_MP_JUMP(1077) ACT_MP_JUMP_START(1078) ACT_MP_JUMP_FLOAT(1079) ACT_MP_JUMP_LAND(1080) ACT_MP_DOUBLEJUMP(1081) ACT_MP_SWIM(1082) ACT_MP_DEPLOYED(1083) ACT_MP_SWIM_DEPLOYED(1084) ACT_MP_VCD(1085) ACT_MP_ATTACK_STAND_PRIMARYFIRE(1086) ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED(1087) ACT_MP_ATTACK_STAND_SECONDARYFIRE(1088) ACT_MP_ATTACK_STAND_GRENADE(1089) ACT_MP_ATTACK_CROUCH_PRIMARYFIRE(1090) ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED(1091) ACT_MP_ATTACK_CROUCH_SECONDARYFIRE(1092) ACT_MP_ATTACK_CROUCH_GRENADE(1093) ACT_MP_ATTACK_SWIM_PRIMARYFIRE(1094) ACT_MP_ATTACK_SWIM_SECONDARYFIRE(1095) ACT_MP_ATTACK_SWIM_GRENADE(1096) ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE(1097) ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE(1098) ACT_MP_ATTACK_AIRWALK_GRENADE(1099) ACT_MP_RELOAD_STAND(1100) ACT_MP_RELOAD_STAND_LOOP(1101) ACT_MP_RELOAD_STAND_END(1102) ACT_MP_RELOAD_CROUCH(1103) ACT_MP_RELOAD_CROUCH_LOOP(1104) ACT_MP_RELOAD_CROUCH_END(1105) ACT_MP_RELOAD_SWIM(1106) ACT_MP_RELOAD_SWIM_LOOP(1107) ACT_MP_RELOAD_SWIM_END(1108) ACT_MP_RELOAD_AIRWALK(1109) ACT_MP_RELOAD_AIRWALK_LOOP(1110) ACT_MP_RELOAD_AIRWALK_END(1111) ACT_MP_ATTACK_STAND_PREFIRE(1112) ACT_MP_ATTACK_STAND_POSTFIRE(1113) ACT_MP_ATTACK_STAND_STARTFIRE(1114) ACT_MP_ATTACK_CROUCH_PREFIRE(1115) ACT_MP_ATTACK_CROUCH_POSTFIRE(1116) ACT_MP_ATTACK_SWIM_PREFIRE(1117) ACT_MP_ATTACK_SWIM_POSTFIRE(1118) ACT_MP_STAND_PRIMARY(1119) ACT_MP_CROUCH_PRIMARY(1120) ACT_MP_RUN_PRIMARY(1121) ACT_MP_WALK_PRIMARY(1122) ACT_MP_AIRWALK_PRIMARY(1123) ACT_MP_CROUCHWALK_PRIMARY(1124) ACT_MP_JUMP_PRIMARY(1125) ACT_MP_JUMP_START_PRIMARY(1126) ACT_MP_JUMP_FLOAT_PRIMARY(1127) ACT_MP_JUMP_LAND_PRIMARY(1128) ACT_MP_SWIM_PRIMARY(1129) ACT_MP_DEPLOYED_PRIMARY(1130) ACT_MP_SWIM_DEPLOYED_PRIMARY(1131) ACT_MP_CROUCHWALK_DEPLOYED_PRIMARY(1132) ACT_MP_CROUCH_DEPLOYED_IDLE_PRIMARY(1133) ACT_MP_ATTACK_STAND_PRIMARY(1134) ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED(1135) ACT_MP_ATTACK_CROUCH_PRIMARY(1136) ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED(1137) ACT_MP_ATTACK_SWIM_PRIMARY(1138) ACT_MP_ATTACK_AIRWALK_PRIMARY(1139) ACT_MP_RELOAD_STAND_PRIMARY(1140) ACT_MP_RELOAD_STAND_PRIMARY_LOOP(1141) ACT_MP_RELOAD_STAND_PRIMARY_END(1142) ACT_MP_RELOAD_CROUCH_PRIMARY(1143) ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP(1144) ACT_MP_RELOAD_CROUCH_PRIMARY_END(1145) ACT_MP_RELOAD_SWIM_PRIMARY(1146) ACT_MP_RELOAD_SWIM_PRIMARY_LOOP(1147) ACT_MP_RELOAD_SWIM_PRIMARY_END(1148) ACT_MP_RELOAD_AIRWALK_PRIMARY(1149) ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP(1150) ACT_MP_RELOAD_AIRWALK_PRIMARY_END(1151) ACT_MP_RELOAD_STAND_PRIMARY_2(1152) ACT_MP_RELOAD_STAND_PRIMARY_LOOP_2(1153) ACT_MP_RELOAD_STAND_PRIMARY_END_2(1154) ACT_MP_RELOAD_CROUCH_PRIMARY_2(1155) ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP_2(1156) ACT_MP_RELOAD_CROUCH_PRIMARY_END_2(1157) ACT_MP_RELOAD_SWIM_PRIMARY_2(1158) ACT_MP_RELOAD_SWIM_PRIMARY_LOOP_2(1159) ACT_MP_RELOAD_SWIM_PRIMARY_END_2(1160) ACT_MP_RELOAD_AIRWALK_PRIMARY_2(1161) ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP_2(1162) ACT_MP_RELOAD_AIRWALK_PRIMARY_END_2(1163) ACT_MP_ATTACK_STAND_PRIMARY_ALT(1164) ACT_MP_ATTACK_CROUCH_PRIMARY_ALT(1165) ACT_MP_ATTACK_SWIM_PRIMARY_ALT(1166) ACT_MP_RELOAD_STAND_PRIMARY_ALT(1167) ACT_MP_RELOAD_CROUCH_PRIMARY_ALT(1168) ACT_MP_RELOAD_AIRWALK_PRIMARY_ALT(1169) ACT_MP_RELOAD_STAND_PRIMARY_LOOP_ALT(1170) ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP_ALT(1171) ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP_ALT(1172) ACT_MP_RELOAD_STAND_PRIMARY_END_ALT(1173) ACT_MP_RELOAD_CROUCH_PRIMARY_END_ALT(1174) ACT_MP_RELOAD_AIRWALK_PRIMARY_END_ALT(1175) ACT_MP_RELOAD_SWIM_PRIMARY_ALT(1176) ACT_MP_ATTACK_STAND_PRIMARY_SUPER(1177) ACT_MP_ATTACK_CROUCH_PRIMARY_SUPER(1178) ACT_MP_ATTACK_SWIM_PRIMARY_SUPER(1179) ACT_MP_ATTACK_STAND_GRENADE_PRIMARY(1180) ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY(1181) ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY(1182) ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY(1183) ACT_MP_STAND_SECONDARY(1184) ACT_MP_CROUCH_SECONDARY(1185) ACT_MP_RUN_SECONDARY(1186) ACT_MP_WALK_SECONDARY(1187) ACT_MP_AIRWALK_SECONDARY(1188) ACT_MP_CROUCHWALK_SECONDARY(1189) ACT_MP_JUMP_SECONDARY(1190) ACT_MP_JUMP_START_SECONDARY(1191) ACT_MP_JUMP_FLOAT_SECONDARY(1192) ACT_MP_JUMP_LAND_SECONDARY(1193) ACT_MP_SWIM_SECONDARY(1194) ACT_MP_ATTACK_STAND_SECONDARY(1195) ACT_MP_ATTACK_CROUCH_SECONDARY(1196) ACT_MP_ATTACK_SWIM_SECONDARY(1197) ACT_MP_ATTACK_AIRWALK_SECONDARY(1198) ACT_MP_RELOAD_STAND_SECONDARY(1199) ACT_MP_RELOAD_STAND_SECONDARY_LOOP(1200) ACT_MP_RELOAD_STAND_SECONDARY_END(1201) ACT_MP_RELOAD_CROUCH_SECONDARY(1202) ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP(1203) ACT_MP_RELOAD_CROUCH_SECONDARY_END(1204) ACT_MP_RELOAD_SWIM_SECONDARY(1205) ACT_MP_RELOAD_SWIM_SECONDARY_LOOP(1206) ACT_MP_RELOAD_SWIM_SECONDARY_END(1207) ACT_MP_RELOAD_AIRWALK_SECONDARY(1208) ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP(1209) ACT_MP_RELOAD_AIRWALK_SECONDARY_END(1210) ACT_MP_RELOAD_STAND_SECONDARY_2(1211) ACT_MP_RELOAD_CROUCH_SECONDARY_2(1212) ACT_MP_RELOAD_SWIM_SECONDARY_2(1213) ACT_MP_RELOAD_AIRWALK_SECONDARY_2(1214) ACT_MP_ATTACK_STAND_GRENADE_SECONDARY(1215) ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY(1216) ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY(1217) ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY(1218) ACT_MP_STAND_SECONDARY2(1219) ACT_MP_CROUCH_SECONDARY2(1220) ACT_MP_RUN_SECONDARY2(1221) ACT_MP_WALK_SECONDARY2(1222) ACT_MP_AIRWALK_SECONDARY2(1223) ACT_MP_CROUCHWALK_SECONDARY2(1224) ACT_MP_JUMP_SECONDARY2(1225) ACT_MP_JUMP_START_SECONDARY2(1226) ACT_MP_JUMP_FLOAT_SECONDARY2(1227) ACT_MP_JUMP_LAND_SECONDARY2(1228) ACT_MP_SWIM_SECONDARY2(1229) ACT_MP_ATTACK_STAND_SECONDARY2(1230) ACT_MP_ATTACK_CROUCH_SECONDARY2(1231) ACT_MP_ATTACK_SWIM_SECONDARY2(1232) ACT_MP_ATTACK_AIRWALK_SECONDARY2(1233) ACT_MP_RELOAD_STAND_SECONDARY2(1234) ACT_MP_RELOAD_STAND_SECONDARY2_LOOP(1235) ACT_MP_RELOAD_STAND_SECONDARY2_END(1236) ACT_MP_RELOAD_CROUCH_SECONDARY2(1237) ACT_MP_RELOAD_CROUCH_SECONDARY2_LOOP(1238) ACT_MP_RELOAD_CROUCH_SECONDARY2_END(1239) ACT_MP_RELOAD_SWIM_SECONDARY2(1240) ACT_MP_RELOAD_SWIM_SECONDARY2_LOOP(1241) ACT_MP_RELOAD_SWIM_SECONDARY2_END(1242) ACT_MP_RELOAD_AIRWALK_SECONDARY2(1243) ACT_MP_RELOAD_AIRWALK_SECONDARY2_LOOP(1244) ACT_MP_RELOAD_AIRWALK_SECONDARY2_END(1245) ACT_MP_STAND_MELEE(1246) ACT_MP_CROUCH_MELEE(1247) ACT_MP_RUN_MELEE(1248) ACT_MP_WALK_MELEE(1249) ACT_MP_AIRWALK_MELEE(1250) ACT_MP_CROUCHWALK_MELEE(1251) ACT_MP_JUMP_MELEE(1252) ACT_MP_JUMP_START_MELEE(1253) ACT_MP_JUMP_FLOAT_MELEE(1254) ACT_MP_JUMP_LAND_MELEE(1255) ACT_MP_SWIM_MELEE(1256) ACT_MP_ATTACK_STAND_MELEE(1257) ACT_MP_ATTACK_STAND_MELEE_SECONDARY(1258) ACT_MP_ATTACK_CROUCH_MELEE(1259) ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY(1260) ACT_MP_ATTACK_SWIM_MELEE(1261) ACT_MP_ATTACK_AIRWALK_MELEE(1262) ACT_MP_ATTACK_STAND_GRENADE_MELEE(1263) ACT_MP_ATTACK_CROUCH_GRENADE_MELEE(1264) ACT_MP_ATTACK_SWIM_GRENADE_MELEE(1265) ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE(1266) ACT_MP_STAND_ITEM1(1267) ACT_MP_CROUCH_ITEM1(1268) ACT_MP_RUN_ITEM1(1269) ACT_MP_WALK_ITEM1(1270) ACT_MP_AIRWALK_ITEM1(1271) ACT_MP_CROUCHWALK_ITEM1(1272) ACT_MP_JUMP_ITEM1(1273) ACT_MP_JUMP_START_ITEM1(1274) ACT_MP_JUMP_FLOAT_ITEM1(1275) ACT_MP_JUMP_LAND_ITEM1(1276) ACT_MP_SWIM_ITEM1(1277) ACT_MP_ATTACK_STAND_ITEM1(1278) ACT_MP_ATTACK_STAND_ITEM1_SECONDARY(1279) ACT_MP_ATTACK_CROUCH_ITEM1(1280) ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY(1281) ACT_MP_ATTACK_SWIM_ITEM1(1282) ACT_MP_ATTACK_AIRWALK_ITEM1(1283) ACT_MP_DEPLOYED_ITEM1(1284) ACT_MP_DEPLOYED_IDLE_ITEM1(1285) ACT_MP_CROUCHWALK_DEPLOYED_ITEM1(1286) ACT_MP_CROUCH_DEPLOYED_IDLE_ITEM1(1287) ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED_ITEM1(1288) ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED_ITEM1(1289) ACT_MP_STAND_ITEM2(1290) ACT_MP_CROUCH_ITEM2(1291) ACT_MP_RUN_ITEM2(1292) ACT_MP_WALK_ITEM2(1293) ACT_MP_AIRWALK_ITEM2(1294) ACT_MP_CROUCHWALK_ITEM2(1295) ACT_MP_JUMP_ITEM2(1296) ACT_MP_JUMP_START_ITEM2(1297) ACT_MP_JUMP_FLOAT_ITEM2(1298) ACT_MP_JUMP_LAND_ITEM2(1299) ACT_MP_SWIM_ITEM2(1300) ACT_MP_ATTACK_STAND_ITEM2(1301) ACT_MP_ATTACK_STAND_ITEM2_SECONDARY(1302) ACT_MP_ATTACK_CROUCH_ITEM2(1303) ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY(1304) ACT_MP_ATTACK_SWIM_ITEM2(1305) ACT_MP_ATTACK_AIRWALK_ITEM2(1306) ACT_MP_ATTACK_STAND_HARD_ITEM2(1307) ACT_MP_ATTACK_CROUCH_HARD_ITEM2(1308) ACT_MP_ATTACK_SWIM_HARD_ITEM2(1309) ACT_MP_DEPLOYED_ITEM2(1310) ACT_MP_DEPLOYED_IDLE_ITEM2(1311) ACT_MP_CROUCHWALK_DEPLOYED_ITEM2(1312) ACT_MP_CROUCH_DEPLOYED_IDLE_ITEM2(1313) ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED_ITEM2(1314) ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED_ITEM2(1315) ACT_MP_RELOAD_STAND_ITEM2(1316) ACT_MP_RELOAD_STAND_ITEM2_LOOP(1317) ACT_MP_RELOAD_STAND_ITEM2_END(1318) ACT_MP_RELOAD_CROUCH_ITEM2(1319) ACT_MP_RELOAD_CROUCH_ITEM2_LOOP(1320) ACT_MP_RELOAD_CROUCH_ITEM2_END(1321) ACT_MP_RELOAD_SWIM_ITEM2(1322) ACT_MP_RELOAD_SWIM_ITEM2_LOOP(1323) ACT_MP_RELOAD_SWIM_ITEM2_END(1324) ACT_MP_RELOAD_AIRWALK_ITEM2(1325) ACT_MP_RELOAD_AIRWALK_ITEM2_LOOP(1326) ACT_MP_RELOAD_AIRWALK_ITEM2_END(1327) ACT_MP_RELOAD_NO_AMMO_ITEM2(1328) ACT_MP_ATTACK_STAND_GRENADE_ITEM2(1329) ACT_MP_ATTACK_CROUCH_GRENADE_ITEM2(1330) ACT_MP_ATTACK_SWIM_GRENADE_ITEM2(1331) ACT_MP_ATTACK_AIRWALK_GRENADE_ITEM2(1332) ACT_MP_STAND_PASSTIME(1333) ACT_MP_RUN_PASSTIME(1334) ACT_MP_CROUCHWALK_PASSTIME(1335) ACT_MP_GESTURE_FLINCH(1336) ACT_MP_GESTURE_FLINCH_PRIMARY(1337) ACT_MP_GESTURE_FLINCH_SECONDARY(1338) ACT_MP_GESTURE_FLINCH_MELEE(1339) ACT_MP_GESTURE_FLINCH_ITEM1(1340) ACT_MP_GESTURE_FLINCH_ITEM2(1341) ACT_MP_GESTURE_FLINCH_HEAD(1342) ACT_MP_GESTURE_FLINCH_CHEST(1343) ACT_MP_GESTURE_FLINCH_STOMACH(1344) ACT_MP_GESTURE_FLINCH_LEFTARM(1345) ACT_MP_GESTURE_FLINCH_RIGHTARM(1346) ACT_MP_GESTURE_FLINCH_LEFTLEG(1347) ACT_MP_GESTURE_FLINCH_RIGHTLEG(1348) ACT_MP_GRENADE1_DRAW(1349) ACT_MP_GRENADE1_IDLE(1350) ACT_MP_GRENADE1_ATTACK(1351) ACT_MP_GRENADE2_DRAW(1352) ACT_MP_GRENADE2_IDLE(1353) ACT_MP_GRENADE2_ATTACK(1354) ACT_MP_PRIMARY_GRENADE1_DRAW(1355) ACT_MP_PRIMARY_GRENADE1_IDLE(1356) ACT_MP_PRIMARY_GRENADE1_ATTACK(1357) ACT_MP_PRIMARY_GRENADE2_DRAW(1358) ACT_MP_PRIMARY_GRENADE2_IDLE(1359) ACT_MP_PRIMARY_GRENADE2_ATTACK(1360) ACT_MP_SECONDARY_GRENADE1_DRAW(1361) ACT_MP_SECONDARY_GRENADE1_IDLE(1362) ACT_MP_SECONDARY_GRENADE1_ATTACK(1363) ACT_MP_SECONDARY_GRENADE2_DRAW(1364) ACT_MP_SECONDARY_GRENADE2_IDLE(1365) ACT_MP_SECONDARY_GRENADE2_ATTACK(1366) ACT_MP_MELEE_GRENADE1_DRAW(1367) ACT_MP_MELEE_GRENADE1_IDLE(1368) ACT_MP_MELEE_GRENADE1_ATTACK(1369) ACT_MP_MELEE_GRENADE2_DRAW(1370) ACT_MP_MELEE_GRENADE2_IDLE(1371) ACT_MP_MELEE_GRENADE2_ATTACK(1372) ACT_MP_ITEM1_GRENADE1_DRAW(1373) ACT_MP_ITEM1_GRENADE1_IDLE(1374) ACT_MP_ITEM1_GRENADE1_ATTACK(1375) ACT_MP_ITEM1_GRENADE2_DRAW(1376) ACT_MP_ITEM1_GRENADE2_IDLE(1377) ACT_MP_ITEM1_GRENADE2_ATTACK(1378) ACT_MP_ITEM2_GRENADE1_DRAW(1379) ACT_MP_ITEM2_GRENADE1_IDLE(1380) ACT_MP_ITEM2_GRENADE1_ATTACK(1381) ACT_MP_ITEM2_GRENADE2_DRAW(1382) ACT_MP_ITEM2_GRENADE2_IDLE(1383) ACT_MP_ITEM2_GRENADE2_ATTACK(1384) ACT_MP_STAND_BUILDING(1385) ACT_MP_CROUCH_BUILDING(1386) ACT_MP_RUN_BUILDING(1387) ACT_MP_WALK_BUILDING(1388) ACT_MP_AIRWALK_BUILDING(1389) ACT_MP_CROUCHWALK_BUILDING(1390) ACT_MP_JUMP_BUILDING(1391) ACT_MP_JUMP_START_BUILDING(1392) ACT_MP_JUMP_FLOAT_BUILDING(1393) ACT_MP_JUMP_LAND_BUILDING(1394) ACT_MP_SWIM_BUILDING(1395) ACT_MP_ATTACK_STAND_BUILDING(1396) ACT_MP_ATTACK_CROUCH_BUILDING(1397) ACT_MP_ATTACK_SWIM_BUILDING(1398) ACT_MP_ATTACK_AIRWALK_BUILDING(1399) ACT_MP_ATTACK_STAND_GRENADE_BUILDING(1400) ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING(1401) ACT_MP_ATTACK_SWIM_GRENADE_BUILDING(1402) ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING(1403) ACT_MP_STAND_BUILDING_DEPLOYED(1404) ACT_MP_CROUCH_BUILDING_DEPLOYED(1405) ACT_MP_RUN_BUILDING_DEPLOYED(1406) ACT_MP_WALK_BUILDING_DEPLOYED(1407) ACT_MP_AIRWALK_BUILDING_DEPLOYED(1408) ACT_MP_CROUCHWALK_BUILDING_DEPLOYED(1409) ACT_MP_JUMP_BUILDING_DEPLOYED(1410) ACT_MP_JUMP_START_BUILDING_DEPLOYED(1411) ACT_MP_JUMP_FLOAT_BUILDING_DEPLOYED(1412) ACT_MP_JUMP_LAND_BUILDING_DEPLOYED(1413) ACT_MP_SWIM_BUILDING_DEPLOYED(1414) ACT_MP_ATTACK_STAND_BUILDING_DEPLOYED(1415) ACT_MP_ATTACK_CROUCH_BUILDING_DEPLOYED(1416) ACT_MP_ATTACK_SWIM_BUILDING_DEPLOYED(1417) ACT_MP_ATTACK_AIRWALK_BUILDING_DEPLOYED(1418) ACT_MP_ATTACK_STAND_GRENADE_BUILDING_DEPLOYED(1419) ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING_DEPLOYED(1420) ACT_MP_ATTACK_SWIM_GRENADE_BUILDING_DEPLOYED(1421) ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING_DEPLOYED(1422) ACT_MP_STAND_PDA(1423) ACT_MP_CROUCH_PDA(1424) ACT_MP_RUN_PDA(1425) ACT_MP_WALK_PDA(1426) ACT_MP_AIRWALK_PDA(1427) ACT_MP_CROUCHWALK_PDA(1428) ACT_MP_JUMP_PDA(1429) ACT_MP_JUMP_START_PDA(1430) ACT_MP_JUMP_FLOAT_PDA(1431) ACT_MP_JUMP_LAND_PDA(1432) ACT_MP_SWIM_PDA(1433) ACT_MP_ATTACK_STAND_PDA(1434) ACT_MP_ATTACK_SWIM_PDA(1435) ACT_MP_STAND_LOSERSTATE(1436) ACT_MP_CROUCH_LOSERSTATE(1437) ACT_MP_RUN_LOSERSTATE(1438) ACT_MP_WALK_LOSERSTATE(1439) ACT_MP_AIRWALK_LOSERSTATE(1440) ACT_MP_CROUCHWALK_LOSERSTATE(1441) ACT_MP_JUMP_LOSERSTATE(1442) ACT_MP_JUMP_START_LOSERSTATE(1443) ACT_MP_JUMP_FLOAT_LOSERSTATE(1444) ACT_MP_JUMP_LAND_LOSERSTATE(1445) ACT_MP_SWIM_LOSERSTATE(1446) ACT_MP_DOUBLEJUMP_LOSERSTATE(1447) ACT_MP_DOUBLEJUMP_CROUCH(1448) ACT_MP_DOUBLEJUMP_CROUCH_PRIMARY(1449) ACT_MP_DOUBLEJUMP_CROUCH_SECONDARY(1450) ACT_MP_DOUBLEJUMP_CROUCH_MELEE(1451) ACT_MP_DOUBLEJUMP_CROUCH_ITEM1(1452) ACT_MP_DOUBLEJUMP_CROUCH_ITEM2(1453) ACT_MP_DOUBLEJUMP_CROUCH_LOSERSTATE(1454) ACT_MP_DOUBLEJUMP_CROUCH_PASSTIME(1455) ACT_MP_GESTURE_VC_HANDMOUTH(1456) ACT_MP_GESTURE_VC_FINGERPOINT(1457) ACT_MP_GESTURE_VC_FISTPUMP(1458) ACT_MP_GESTURE_VC_THUMBSUP(1459) ACT_MP_GESTURE_VC_NODYES(1460) ACT_MP_GESTURE_VC_NODNO(1461) ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY(1462) ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY(1463) ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY(1464) ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY(1465) ACT_MP_GESTURE_VC_NODYES_PRIMARY(1466) ACT_MP_GESTURE_VC_NODNO_PRIMARY(1467) ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY(1468) ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY(1469) ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY(1470) ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY(1471) ACT_MP_GESTURE_VC_NODYES_SECONDARY(1472) ACT_MP_GESTURE_VC_NODNO_SECONDARY(1473) ACT_MP_GESTURE_VC_HANDMOUTH_MELEE(1474) ACT_MP_GESTURE_VC_FINGERPOINT_MELEE(1475) ACT_MP_GESTURE_VC_FISTPUMP_MELEE(1476) ACT_MP_GESTURE_VC_THUMBSUP_MELEE(1477) ACT_MP_GESTURE_VC_NODYES_MELEE(1478) ACT_MP_GESTURE_VC_NODNO_MELEE(1479) ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1(1480) ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1(1481) ACT_MP_GESTURE_VC_FISTPUMP_ITEM1(1482) ACT_MP_GESTURE_VC_THUMBSUP_ITEM1(1483) ACT_MP_GESTURE_VC_NODYES_ITEM1(1484) ACT_MP_GESTURE_VC_NODNO_ITEM1(1485) ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2(1486) ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2(1487) ACT_MP_GESTURE_VC_FISTPUMP_ITEM2(1488) ACT_MP_GESTURE_VC_THUMBSUP_ITEM2(1489) ACT_MP_GESTURE_VC_NODYES_ITEM2(1490) ACT_MP_GESTURE_VC_NODNO_ITEM2(1491) ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING(1492) ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING(1493) ACT_MP_GESTURE_VC_FISTPUMP_BUILDING(1494) ACT_MP_GESTURE_VC_THUMBSUP_BUILDING(1495) ACT_MP_GESTURE_VC_NODYES_BUILDING(1496) ACT_MP_GESTURE_VC_NODNO_BUILDING(1497) ACT_MP_GESTURE_VC_HANDMOUTH_PDA(1498) ACT_MP_GESTURE_VC_FINGERPOINT_PDA(1499) ACT_MP_GESTURE_VC_FISTPUMP_PDA(1500) ACT_MP_GESTURE_VC_THUMBSUP_PDA(1501) ACT_MP_GESTURE_VC_NODYES_PDA(1502) ACT_MP_GESTURE_VC_NODNO_PDA(1503) ACT_MP_STUN_BEGIN(1504) ACT_MP_STUN_MIDDLE(1505) ACT_MP_STUN_END(1506) ACT_MP_PASSTIME_THROW_BEGIN(1507) ACT_MP_PASSTIME_THROW_MIDDLE(1508) ACT_MP_PASSTIME_THROW_END(1509) ACT_MP_PASSTIME_THROW_CANCEL(1510) ACT_VM_UNUSABLE(1511) ACT_VM_UNUSABLE_TO_USABLE(1512) ACT_VM_USABLE_TO_UNUSABLE(1513) ACT_PRIMARY_VM_DRAW(1514) ACT_PRIMARY_VM_HOLSTER(1515) ACT_PRIMARY_VM_IDLE(1516) ACT_PRIMARY_VM_PULLBACK(1517) ACT_PRIMARY_VM_PRIMARYATTACK(1518) ACT_PRIMARY_VM_SECONDARYATTACK(1519) ACT_PRIMARY_VM_RELOAD(1520) ACT_PRIMARY_RELOAD_START(1521) ACT_PRIMARY_RELOAD_FINISH(1522) ACT_PRIMARY_VM_DRYFIRE(1523) ACT_PRIMARY_VM_IDLE_TO_LOWERED(1524) ACT_PRIMARY_VM_IDLE_LOWERED(1525) ACT_PRIMARY_VM_LOWERED_TO_IDLE(1526) ACT_PRIMARY_VM_RELOAD_2(1527) ACT_PRIMARY_RELOAD_START_2(1528) ACT_PRIMARY_RELOAD_FINISH_2(1529) ACT_PRIMARY_VM_RELOAD_3(1530) ACT_PRIMARY_RELOAD_START_3(1531) ACT_PRIMARY_RELOAD_FINISH_3(1532) ACT_PRIMARY_VM_PRIMARYATTACK_3(1533) ACT_SECONDARY_VM_DRAW(1534) ACT_SECONDARY_VM_HOLSTER(1535) ACT_SECONDARY_VM_IDLE(1536) ACT_SECONDARY_VM_PULLBACK(1537) ACT_SECONDARY_VM_PRIMARYATTACK(1538) ACT_SECONDARY_VM_SECONDARYATTACK(1539) ACT_SECONDARY_VM_RELOAD(1540) ACT_SECONDARY_RELOAD_START(1541) ACT_SECONDARY_RELOAD_FINISH(1542) ACT_SECONDARY_VM_RELOAD2(1543) ACT_SECONDARY_VM_DRYFIRE(1544) ACT_SECONDARY_VM_IDLE_TO_LOWERED(1545) ACT_SECONDARY_VM_IDLE_LOWERED(1546) ACT_SECONDARY_VM_LOWERED_TO_IDLE(1547) ACT_SECONDARY_VM_DRAW_2(1548) ACT_SECONDARY_VM_IDLE_2(1549) ACT_SECONDARY_VM_PRIMARYATTACK_2(1550) ACT_SECONDARY_VM_RELOAD_2(1551) ACT_MELEE_VM_DRAW(1552) ACT_MELEE_VM_HOLSTER(1553) ACT_MELEE_VM_IDLE(1554) ACT_MELEE_VM_PULLBACK(1555) ACT_MELEE_VM_PRIMARYATTACK(1556) ACT_MELEE_VM_SECONDARYATTACK(1557) ACT_MELEE_VM_RELOAD(1558) ACT_MELEE_VM_DRYFIRE(1559) ACT_MELEE_VM_IDLE_TO_LOWERED(1560) ACT_MELEE_VM_IDLE_LOWERED(1561) ACT_MELEE_VM_LOWERED_TO_IDLE(1562) ACT_MELEE_VM_STUN(1563) ACT_MELEE_VM_HITCENTER(1564) ACT_MELEE_VM_SWINGHARD(1565) ACT_PDA_VM_DRAW(1566) ACT_PDA_VM_HOLSTER(1567) ACT_PDA_VM_IDLE(1568) ACT_PDA_VM_PULLBACK(1569) ACT_PDA_VM_PRIMARYATTACK(1570) ACT_PDA_VM_SECONDARYATTACK(1571) ACT_PDA_VM_RELOAD(1572) ACT_PDA_VM_DRYFIRE(1573) ACT_PDA_VM_IDLE_TO_LOWERED(1574) ACT_PDA_VM_IDLE_LOWERED(1575) ACT_PDA_VM_LOWERED_TO_IDLE(1576) ACT_ENGINEER_PDA1_VM_DRAW(1577) ACT_ENGINEER_PDA2_VM_DRAW(1578) ACT_ENGINEER_BLD_VM_DRAW(1579) ACT_ENGINEER_PDA1_VM_IDLE(1580) ACT_ENGINEER_PDA2_VM_IDLE(1581) ACT_ENGINEER_BLD_VM_IDLE(1582) ACT_ITEM1_VM_DRAW(1583) ACT_ITEM1_VM_HOLSTER(1584) ACT_ITEM1_VM_IDLE(1585) ACT_ITEM1_VM_IDLE_2(1586) ACT_ITEM1_VM_PULLBACK(1587) ACT_ITEM1_VM_PRIMARYATTACK(1588) ACT_ITEM1_VM_SECONDARYATTACK(1589) ACT_ITEM1_VM_RELOAD(1590) ACT_ITEM1_VM_DRYFIRE(1591) ACT_ITEM1_VM_IDLE_TO_LOWERED(1592) ACT_ITEM1_VM_IDLE_LOWERED(1593) ACT_ITEM1_VM_LOWERED_TO_IDLE(1594) ACT_ITEM1_RELOAD_START(1595) ACT_ITEM1_RELOAD_FINISH(1596) ACT_ITEM1_VM_HITCENTER(1597) ACT_ITEM1_VM_SWINGHARD(1598) ACT_ITEM1_BACKSTAB_VM_UP(1599) ACT_ITEM1_BACKSTAB_VM_DOWN(1600) ACT_ITEM1_BACKSTAB_VM_IDLE(1601) ACT_MELEE_VM_ITEM1_STUN(1602) ACT_ITEM2_VM_DRAW(1603) ACT_ITEM2_VM_HOLSTER(1604) ACT_ITEM2_VM_IDLE(1605) ACT_ITEM2_VM_PULLBACK(1606) ACT_ITEM2_VM_PRIMARYATTACK(1607) ACT_ITEM2_VM_SECONDARYATTACK(1608) ACT_ITEM2_VM_RELOAD(1609) ACT_ITEM2_VM_DRYFIRE(1610) ACT_ITEM2_VM_IDLE_TO_LOWERED(1611) ACT_ITEM2_VM_IDLE_LOWERED(1612) ACT_ITEM2_VM_LOWERED_TO_IDLE(1613) ACT_ITEM2_VM_CHARGE(1614) ACT_ITEM2_VM_IDLE_2(1615) ACT_ITEM2_VM_IDLE_3(1616) ACT_ITEM2_VM_CHARGE_IDLE_3(1617) ACT_ITEM2_VM_HITCENTER(1618) ACT_ITEM2_VM_SWINGHARD(1619) ACT_ITEM2_BACKSTAB_VM_UP(1620) ACT_ITEM2_BACKSTAB_VM_DOWN(1621) ACT_ITEM2_BACKSTAB_VM_IDLE(1622) ACT_MELEE_VM_ITEM2_STUN(1623) ACT_ITEM3_VM_DRAW(1624) ACT_ITEM3_VM_HOLSTER(1625) ACT_ITEM3_VM_IDLE(1626) ACT_ITEM3_VM_PULLBACK(1627) ACT_ITEM3_VM_PRIMARYATTACK(1628) ACT_ITEM3_VM_SECONDARYATTACK(1629) ACT_ITEM3_VM_RELOAD(1630) ACT_ITEM3_VM_DRYFIRE(1631) ACT_ITEM3_VM_IDLE_TO_LOWERED(1632) ACT_ITEM3_VM_IDLE_LOWERED(1633) ACT_ITEM3_VM_LOWERED_TO_IDLE(1634) ACT_ITEM3_VM_CHARGE(1635) ACT_ITEM3_VM_IDLE_2(1636) ACT_ITEM3_VM_IDLE_3(1637) ACT_ITEM3_VM_CHARGE_IDLE_3(1638) ACT_ITEM3_VM_HITCENTER(1639) ACT_ITEM3_VM_SWINGHARD(1640) ACT_SECONDARY2_VM_DRAW(1641) ACT_SECONDARY2_VM_HOLSTER(1642) ACT_SECONDARY2_VM_IDLE(1643) ACT_SECONDARY2_VM_PULLBACK(1644) ACT_SECONDARY2_VM_PRIMARYATTACK(1645) ACT_SECONDARY2_VM_SECONDARY2ATTACK(1646) ACT_SECONDARY2_VM_RELOAD(1647) ACT_SECONDARY2_RELOAD_START(1648) ACT_SECONDARY2_RELOAD_FINISH(1649) ACT_SECONDARY2_VM_RELOAD2(1650) ACT_SECONDARY2_VM_DRYFIRE(1651) ACT_SECONDARY2_VM_IDLE_TO_LOWERED(1652) ACT_SECONDARY2_VM_IDLE_LOWERED(1653) ACT_SECONDARY2_VM_LOWERED_TO_IDLE(1654) ACT_BACKSTAB_VM_UP(1655) ACT_BACKSTAB_VM_DOWN(1656) ACT_BACKSTAB_VM_IDLE(1657) ACT_PRIMARY_ATTACK_STAND_PREFIRE(1658) ACT_PRIMARY_ATTACK_STAND_POSTFIRE(1659) ACT_PRIMARY_ATTACK_STAND_STARTFIRE(1660) ACT_PRIMARY_ATTACK_CROUCH_PREFIRE(1661) ACT_PRIMARY_ATTACK_CROUCH_POSTFIRE(1662) ACT_PRIMARY_ATTACK_SWIM_PREFIRE(1663) ACT_PRIMARY_ATTACK_SWIM_POSTFIRE(1664) ACT_SECONDARY_ATTACK_STAND_PREFIRE(1665) ACT_SECONDARY_ATTACK_STAND_POSTFIRE(1666) ACT_SECONDARY_ATTACK_STAND_STARTFIRE(1667) ACT_SECONDARY_ATTACK_CROUCH_PREFIRE(1668) ACT_SECONDARY_ATTACK_CROUCH_POSTFIRE(1669) ACT_SECONDARY_ATTACK_SWIM_PREFIRE(1670) ACT_SECONDARY_ATTACK_SWIM_POSTFIRE(1671) ACT_MELEE_ATTACK_STAND_PREFIRE(1672) ACT_MELEE_ATTACK_STAND_POSTFIRE(1673) ACT_MELEE_ATTACK_STAND_STARTFIRE(1674) ACT_MELEE_ATTACK_CROUCH_PREFIRE(1675) ACT_MELEE_ATTACK_CROUCH_POSTFIRE(1676) ACT_MELEE_ATTACK_SWIM_PREFIRE(1677) ACT_MELEE_ATTACK_SWIM_POSTFIRE(1678) ACT_ITEM1_ATTACK_STAND_PREFIRE(1679) ACT_ITEM1_ATTACK_STAND_POSTFIRE(1680) ACT_ITEM1_ATTACK_STAND_STARTFIRE(1681) ACT_ITEM1_ATTACK_CROUCH_PREFIRE(1682) ACT_ITEM1_ATTACK_CROUCH_POSTFIRE(1683) ACT_ITEM1_ATTACK_SWIM_PREFIRE(1684) ACT_ITEM1_ATTACK_SWIM_POSTFIRE(1685) ACT_ITEM2_ATTACK_STAND_PREFIRE(1686) ACT_ITEM2_ATTACK_STAND_POSTFIRE(1687) ACT_ITEM2_ATTACK_STAND_STARTFIRE(1688) ACT_ITEM2_ATTACK_CROUCH_PREFIRE(1689) ACT_ITEM2_ATTACK_CROUCH_POSTFIRE(1690) ACT_ITEM2_ATTACK_SWIM_PREFIRE(1691) ACT_ITEM2_ATTACK_SWIM_POSTFIRE(1692) ACT_MP_STAND_MELEE_ALLCLASS(1693) ACT_MP_CROUCH_MELEE_ALLCLASS(1694) ACT_MP_RUN_MELEE_ALLCLASS(1695) ACT_MP_WALK_MELEE_ALLCLASS(1696) ACT_MP_AIRWALK_MELEE_ALLCLASS(1697) ACT_MP_CROUCHWALK_MELEE_ALLCLASS(1698) ACT_MP_JUMP_MELEE_ALLCLASS(1699) ACT_MP_JUMP_START_MELEE_ALLCLASS(1700) ACT_MP_JUMP_FLOAT_MELEE_ALLCLASS(1701) ACT_MP_JUMP_LAND_MELEE_ALLCLASS(1702) ACT_MP_SWIM_MELEE_ALLCLASS(1703) ACT_MP_ATTACK_STAND_MELEE_ALLCLASS(1704) ACT_MP_ATTACK_STAND_MELEE_SECONDARY_ALLCLASS(1705) ACT_MP_ATTACK_CROUCH_MELEE_ALLCLASS(1706) ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY_ALLCLASS(1707) ACT_MP_ATTACK_SWIM_MELEE_ALLCLASS(1708) ACT_MP_ATTACK_AIRWALK_MELEE_ALLCLASS(1709) ACT_MELEE_ALLCLASS_VM_DRAW(1710) ACT_MELEE_ALLCLASS_VM_HOLSTER(1711) ACT_MELEE_ALLCLASS_VM_IDLE(1712) ACT_MELEE_ALLCLASS_VM_PULLBACK(1713) ACT_MELEE_ALLCLASS_VM_PRIMARYATTACK(1714) ACT_MELEE_ALLCLASS_VM_SECONDARYATTACK(1715) ACT_MELEE_ALLCLASS_VM_RELOAD(1716) ACT_MELEE_ALLCLASS_VM_DRYFIRE(1717) ACT_MELEE_ALLCLASS_VM_IDLE_TO_LOWERED(1718) ACT_MELEE_ALLCLASS_VM_IDLE_LOWERED(1719) ACT_MELEE_ALLCLASS_VM_LOWERED_TO_IDLE(1720) ACT_MELEE_ALLCLASS_VM_STUN(1721) ACT_MELEE_ALLCLASS_VM_HITCENTER(1722) ACT_MELEE_ALLCLASS_VM_SWINGHARD(1723) ACT_MP_STAND_BOMB(1724) ACT_MP_JUMP_START_BOMB(1725) ACT_MP_JUMP_FLOAT_BOMB(1726) ACT_MP_JUMP_LAND_BOMB(1727) ACT_MP_RUN_BOMB(1728) ACT_MP_SWIM_BOMB(1729) ACT_VM_DRAW_QRL(1730) ACT_VM_IDLE_QRL(1731) ACT_VM_PULLBACK_QRL(1732) ACT_VM_PRIMARYATTACK_QRL(1733) ACT_VM_RELOAD_QRL(1734) ACT_VM_RELOAD_START_QRL(1735) ACT_VM_RELOAD_FINISH_QRL(1736) ACT_MP_RELOAD_STAND_PRIMARY3(1737) ACT_MP_RELOAD_CROUCH_PRIMARY3(1738) ACT_MP_RELOAD_AIRWALK_PRIMARY3(1739) ACT_MP_RELOAD_STAND_PRIMARY3_LOOP(1740) ACT_MP_RELOAD_CROUCH_PRIMARY3_LOOP(1741) ACT_MP_RELOAD_AIRWALK_PRIMARY3_LOOP(1742) ACT_MP_RELOAD_STAND_PRIMARY3_END(1743) ACT_MP_RELOAD_CROUCH_PRIMARY3_END(1744) ACT_MP_RELOAD_AIRWALK_PRIMARY3_END(1745) ACT_MP_RELOAD_SWIM_PRIMARY3(1746) ACT_MP_THROW(1747) ACT_THROWABLE_VM_DRAW(1748) ACT_THROWABLE_VM_IDLE(1749) ACT_THROWABLE_VM_FIRE(1750) ACT_SPELL_VM_DRAW(1751) ACT_SPELL_VM_IDLE(1752) ACT_SPELL_VM_ARM(1753) ACT_SPELL_VM_FIRE(1754) ACT_BREADSAPPER_VM_DRAW(1755) ACT_BREADSAPPER_VM_IDLE(1756) ACT_BREADGLOVES_VM_HITLEFT(1757) ACT_BREADGLOVES_VM_HITRIGHT(1758) ACT_BREADGLOVES_VM_SWINGHARD(1759) ACT_BREADGLOVES_VM_IDLE(1760) ACT_BREADGLOVES_VM_DRAW(1761) ACT_BREADMONSTER_GLOVES_IDLE(1762) ACT_BREADMONSTER_GLOVES_HITRIGHT(1763) ACT_BREADMONSTER_GLOVES_HITUP(1764) ACT_BREADMONSTER_VM_DRAW(1765) ACT_BREADMONSTER_VM_IDLE(1766) ACT_BREADMONSTER_VM_PRIMARYATTACK(1767) ACT_PARACHUTE_DEPLOY(1768) ACT_PARACHUTE_DEPLOY_IDLE(1769) ACT_PARACHUTE_RETRACT(1770) ACT_PARACHUTE_RETRACT_IDLE(1771) ACT_BOT_SPAWN(1772) ACT_BOT_PANIC(1773) ACT_BOT_PRIMARY_MOVEMENT(1774) ACT_BOT_GESTURE_FLINCH(1775) ACT_BOT_PANIC_START(1776) ACT_BOT_PANIC_END(1777) ACT_ENGINEER_REVOLVER_DRAW(1778) ACT_ENGINEER_REVOLVER_IDLE(1779) ACT_ENGINEER_REVOLVER_PRIMARYATTACK(1780) ACT_ENGINEER_REVOLVER_RELOAD(1781) ACT_KART_IDLE(1782) ACT_KART_ACTION_SHOOT(1783) ACT_KART_ACTION_DASH(1784) ACT_KART_JUMP_START(1785) ACT_KART_JUMP_FLOAT(1786) ACT_KART_JUMP_LAND(1787) ACT_KART_IMPACT(1788) ACT_KART_IMPACT_BIG(1789) ACT_KART_GESTURE_POSITIVE(1790) ACT_KART_GESTURE_NEGATIVE(1791) ACT_GRAPPLE_DRAW(1792) ACT_GRAPPLE_IDLE(1793) ACT_GRAPPLE_FIRE_START(1794) ACT_GRAPPLE_FIRE_IDLE(1795) ACT_GRAPPLE_PULL_START(1796) ACT_GRAPPLE_PULL_IDLE(1797) ACT_GRAPPLE_PULL_END(1798) ACT_PRIMARY_VM_INSPECT_START(1799) ACT_PRIMARY_VM_INSPECT_IDLE(1800) ACT_PRIMARY_VM_INSPECT_END(1801) ACT_SECONDARY_VM_INSPECT_START(1802) ACT_SECONDARY_VM_INSPECT_IDLE(1803) ACT_SECONDARY_VM_INSPECT_END(1804) ACT_MELEE_VM_INSPECT_START(1805) ACT_MELEE_VM_INSPECT_IDLE(1806) ACT_MELEE_VM_INSPECT_END(1807) ACT_VM_CRAWL(1808) ACT_VM_CRAWL_EMPTY(1809) ACT_VM_CRAWL_M203(1810) ACT_VM_DEPLOYED_DRYFIRE(1811) ACT_VM_DEPLOYED_FIRE(1812) ACT_VM_DEPLOYED_IDLE(1813) ACT_VM_DEPLOYED_IN(1814) ACT_VM_DEPLOYED_IRON_DRYFIRE(1815) ACT_VM_DEPLOYED_IRON_FIRE(1816) ACT_VM_DEPLOYED_IRON_IDLE(1817) ACT_VM_DEPLOYED_IRON_IN(1818) ACT_VM_DEPLOYED_IRON_OUT(1819) ACT_VM_DEPLOYED_LIFTED_IDLE(1820) ACT_VM_DEPLOYED_LIFTED_IN(1821) ACT_VM_DEPLOYED_LIFTED_OUT(1822) ACT_VM_DEPLOYED_OUT(1823) ACT_VM_DEPLOYED_RELOAD(1824) ACT_VM_DEPLOYED_RELOAD_EMPTY(1825) ACT_VM_DFIREMODE(1826) ACT_VM_DIFIREMODE(1827) ACT_VM_DOWN(1828) ACT_VM_DOWN_EMPTY(1829) ACT_VM_DOWN_M203(1830) ACT_VM_DRAW_M203(1831) ACT_VM_DRAWFULL_M203(1832) ACT_VM_FIRE_TO_EMPTY(1833) ACT_VM_FIREMODE(1834) ACT_VM_HITKILL(1835) ACT_VM_HOLSTER_EMPTY(1836) ACT_VM_HOLSTER_M203(1837) ACT_VM_HOLSTERFULL_M203(1838) ACT_VM_IDLE_M203(1839) ACT_VM_IFIREMODE(1840) ACT_VM_IIDLE(1841) ACT_VM_IIDLE_EMPTY(1842) ACT_VM_IIDLE_M203(1843) ACT_VM_IIN(1844) ACT_VM_IIN_EMPTY(1845) ACT_VM_IIN_M203(1846) ACT_VM_IOUT(1847) ACT_VM_IOUT_EMPTY(1848) ACT_VM_IOUT_M203(1849) ACT_VM_IRECOIL1(1850) ACT_VM_IRECOIL2(1851) ACT_VM_ISHOOT(1852) ACT_VM_ISHOOT_LAST(1853) ACT_VM_ISHOOT_M203(1854) ACT_VM_ISHOOTDRY(1855) ACT_VM_PULLBACK_HIGH_BAKE(1856) ACT_VM_READY(1857) ACT_VM_READY_M203(1858) ACT_VM_RELOAD_END(1859) ACT_VM_RELOAD_END_EMPTY(1860) ACT_VM_RELOAD_INSERT(1861) ACT_VM_RELOAD_INSERT_EMPTY(1862) ACT_VM_RELOAD_INSERT_PULL(1863) ACT_VM_RELOAD_M203(1864) ACT_VM_RELOAD2(1865) ACT_VM_RELOADEMPTY(1866) ACT_VM_SHOOTLAST(1867) ACT_VM_UNLOAD(1868) ACT_CROSSBOW_HOLSTER_UNLOADED(1869) ACT_DRIVE_AIRBOAT(1870) ACT_DRIVE_JEEP(1871) ACT_DRIVE_POD(1872) ACT_FLINCH(1873) ACT_FLINCH_BACK(1874) ACT_FLINCH_SHOULDER_LEFT(1875) ACT_FLINCH_SHOULDER_RIGHT(1876) ACT_GMOD_DEATH(1877) ACT_GMOD_GESTURE_AGREE(1878) ACT_GMOD_GESTURE_BECON(1879) ACT_GMOD_GESTURE_BOW(1880) ACT_GMOD_GESTURE_DISAGREE(1881) ACT_GMOD_GESTURE_ITEM_DROP(1882) ACT_GMOD_GESTURE_ITEM_GIVE(1883) ACT_GMOD_GESTURE_ITEM_PLACE(1884) ACT_GMOD_GESTURE_ITEM_THROW(1885) ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND(1886) ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND(1887) ACT_GMOD_GESTURE_POINT(1888) ACT_GMOD_GESTURE_RANGE_FRENZY(1889) ACT_GMOD_GESTURE_RANGE_ZOMBIE(1890) ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL(1891) ACT_GMOD_GESTURE_TAUNT_ZOMBIE(1892) ACT_GMOD_GESTURE_WAVE(1893) ACT_GMOD_IN_CHAT(1894) ACT_GMOD_NOCLIP_LAYER(1895) ACT_GMOD_SHOWOFF_DUCK_01(1896) ACT_GMOD_SHOWOFF_DUCK_02(1897) ACT_GMOD_SHOWOFF_STAND_01(1898) ACT_GMOD_SHOWOFF_STAND_02(1899) ACT_GMOD_SHOWOFF_STAND_03(1900) ACT_GMOD_SHOWOFF_STAND_04(1901) ACT_GMOD_SIT_ROLLERCOASTER(1902) ACT_GMOD_TAUNT_CHEER(1903) ACT_GMOD_TAUNT_DANCE(1904) ACT_GMOD_TAUNT_LAUGH(1905) ACT_GMOD_TAUNT_MUSCLE(1906) ACT_GMOD_TAUNT_PERSISTENCE(1907) ACT_GMOD_TAUNT_ROBOT(1908) ACT_GMOD_TAUNT_SALUTE(1909) ACT_HL2MP_FIST_BLOCK(1910) ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY(1911) ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA(1912) ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL(1913) ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST(1914) ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE(1915) ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC(1916) ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2(1917) ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE(1918) ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER(1919) ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED(1920) ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE(1921) ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE(1922) ACT_HL2MP_GESTURE_RELOAD_ANGRY(1923) ACT_HL2MP_GESTURE_RELOAD_CAMERA(1924) ACT_HL2MP_GESTURE_RELOAD_DUEL(1925) ACT_HL2MP_GESTURE_RELOAD_FIST(1926) ACT_HL2MP_GESTURE_RELOAD_KNIFE(1927) ACT_HL2MP_GESTURE_RELOAD_MAGIC(1928) ACT_HL2MP_GESTURE_RELOAD_MELEE2(1929) ACT_HL2MP_GESTURE_RELOAD_PASSIVE(1930) ACT_HL2MP_GESTURE_RELOAD_REVOLVER(1931) ACT_HL2MP_GESTURE_RELOAD_SCARED(1932) ACT_HL2MP_GESTURE_RELOAD_SUITCASE(1933) ACT_HL2MP_GESTURE_RELOAD_ZOMBIE(1934) ACT_HL2MP_IDLE_ANGRY(1935) ACT_HL2MP_IDLE_CAMERA(1936) ACT_HL2MP_IDLE_COWER(1937) ACT_HL2MP_IDLE_CROUCH_ANGRY(1938) ACT_HL2MP_IDLE_CROUCH_CAMERA(1939) ACT_HL2MP_IDLE_CROUCH_DUEL(1940) ACT_HL2MP_IDLE_CROUCH_FIST(1941) ACT_HL2MP_IDLE_CROUCH_KNIFE(1942) ACT_HL2MP_IDLE_CROUCH_MAGIC(1943) ACT_HL2MP_IDLE_CROUCH_MELEE2(1944) ACT_HL2MP_IDLE_CROUCH_PASSIVE(1945) ACT_HL2MP_IDLE_CROUCH_REVOLVER(1946) ACT_HL2MP_IDLE_CROUCH_SCARED(1947) ACT_HL2MP_IDLE_CROUCH_SUITCASE(1948) ACT_HL2MP_IDLE_CROUCH_ZOMBIE(1949) ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01(1950) ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02(1951) ACT_HL2MP_IDLE_DUEL(1952) ACT_HL2MP_IDLE_FIST(1953) ACT_HL2MP_IDLE_KNIFE(1954) ACT_HL2MP_IDLE_MAGIC(1955) ACT_HL2MP_IDLE_MELEE_ANGRY(1956) ACT_HL2MP_IDLE_MELEE2(1957) ACT_HL2MP_IDLE_PASSIVE(1958) ACT_HL2MP_IDLE_REVOLVER(1959) ACT_HL2MP_IDLE_SCARED(1960) ACT_HL2MP_IDLE_SUITCASE(1961) ACT_HL2MP_IDLE_ZOMBIE(1962) ACT_HL2MP_JUMP_ANGRY(1963) ACT_HL2MP_JUMP_CAMERA(1964) ACT_HL2MP_JUMP_DUEL(1965) ACT_HL2MP_JUMP_FIST(1966) ACT_HL2MP_JUMP_KNIFE(1967) ACT_HL2MP_JUMP_MAGIC(1968) ACT_HL2MP_JUMP_MELEE2(1969) ACT_HL2MP_JUMP_PASSIVE(1970) ACT_HL2MP_JUMP_REVOLVER(1971) ACT_HL2MP_JUMP_SCARED(1972) ACT_HL2MP_JUMP_SUITCASE(1973) ACT_HL2MP_JUMP_ZOMBIE(1974) ACT_HL2MP_RUN_ANGRY(1975) ACT_HL2MP_RUN_CAMERA(1976) ACT_HL2MP_RUN_CHARGING(1977) ACT_HL2MP_RUN_DUEL(1978) ACT_HL2MP_RUN_FAST(1979) ACT_HL2MP_RUN_FIST(1980) ACT_HL2MP_RUN_KNIFE(1981) ACT_HL2MP_RUN_MAGIC(1982) ACT_HL2MP_RUN_MELEE2(1983) ACT_HL2MP_RUN_PANICKED(1984) ACT_HL2MP_RUN_PASSIVE(1985) ACT_HL2MP_RUN_PROTECTED(1986) ACT_HL2MP_RUN_REVOLVER(1987) ACT_HL2MP_RUN_SCARED(1988) ACT_HL2MP_RUN_SUITCASE(1989) ACT_HL2MP_RUN_ZOMBIE(1990) ACT_HL2MP_RUN_ZOMBIE_FAST(1991) ACT_HL2MP_SIT(1992) ACT_HL2MP_SIT_AR2(1993) ACT_HL2MP_SIT_CAMERA(1994) ACT_HL2MP_SIT_CROSSBOW(1995) ACT_HL2MP_SIT_FIST(1996) ACT_HL2MP_SIT_GRENADE(1997) ACT_HL2MP_SIT_MELEE(1998) ACT_HL2MP_SIT_PASSIVE(1999) ACT_HL2MP_SIT_PHYSGUN(2000) ACT_HL2MP_SIT_PISTOL(2001) ACT_HL2MP_SIT_RPG(2002) ACT_HL2MP_SIT_SHOTGUN(2003) ACT_HL2MP_SIT_SLAM(2004) ACT_HL2MP_SIT_SMG1(2005) ACT_HL2MP_SWIM(2006) ACT_HL2MP_SWIM_ANGRY(2007) ACT_HL2MP_SWIM_AR2(2008) ACT_HL2MP_SWIM_CAMERA(2009) ACT_HL2MP_SWIM_CROSSBOW(2010) ACT_HL2MP_SWIM_DUEL(2011) ACT_HL2MP_SWIM_FIST(2012) ACT_HL2MP_SWIM_GRENADE(2013) ACT_HL2MP_SWIM_IDLE(2014) ACT_HL2MP_SWIM_IDLE_ANGRY(2015) ACT_HL2MP_SWIM_IDLE_AR2(2016) ACT_HL2MP_SWIM_IDLE_CAMERA(2017) ACT_HL2MP_SWIM_IDLE_CROSSBOW(2018) ACT_HL2MP_SWIM_IDLE_DUEL(2019) ACT_HL2MP_SWIM_IDLE_FIST(2020) ACT_HL2MP_SWIM_IDLE_GRENADE(2021) ACT_HL2MP_SWIM_IDLE_KNIFE(2022) ACT_HL2MP_SWIM_IDLE_MAGIC(2023) ACT_HL2MP_SWIM_IDLE_MELEE(2024) ACT_HL2MP_SWIM_IDLE_MELEE2(2025) ACT_HL2MP_SWIM_IDLE_PASSIVE(2026) ACT_HL2MP_SWIM_IDLE_PHYSGUN(2027) ACT_HL2MP_SWIM_IDLE_PISTOL(2028) ACT_HL2MP_SWIM_IDLE_REVOLVER(2029) ACT_HL2MP_SWIM_IDLE_RPG(2030) ACT_HL2MP_SWIM_IDLE_SCARED(2031) ACT_HL2MP_SWIM_IDLE_SHOTGUN(2032) ACT_HL2MP_SWIM_IDLE_SLAM(2033) ACT_HL2MP_SWIM_IDLE_SMG1(2034) ACT_HL2MP_SWIM_IDLE_SUITCASE(2035) ACT_HL2MP_SWIM_IDLE_ZOMBIE(2036) ACT_HL2MP_SWIM_KNIFE(2037) ACT_HL2MP_SWIM_MAGIC(2038) ACT_HL2MP_SWIM_MELEE(2039) ACT_HL2MP_SWIM_MELEE2(2040) ACT_HL2MP_SWIM_PASSIVE(2041) ACT_HL2MP_SWIM_PHYSGUN(2042) ACT_HL2MP_SWIM_PISTOL(2043) ACT_HL2MP_SWIM_REVOLVER(2044) ACT_HL2MP_SWIM_RPG(2045) ACT_HL2MP_SWIM_SCARED(2046) ACT_HL2MP_SWIM_SHOTGUN(2047) ACT_HL2MP_SWIM_SLAM(2048) ACT_HL2MP_SWIM_SMG1(2049) ACT_HL2MP_SWIM_SUITCASE(2050) ACT_HL2MP_SWIM_ZOMBIE(2051) ACT_HL2MP_WALK(2052) ACT_HL2MP_WALK_ANGRY(2053) ACT_HL2MP_WALK_AR2(2054) ACT_HL2MP_WALK_CAMERA(2055) ACT_HL2MP_WALK_CROSSBOW(2056) ACT_HL2MP_WALK_CROUCH_ANGRY(2057) ACT_HL2MP_WALK_CROUCH_CAMERA(2058) ACT_HL2MP_WALK_CROUCH_DUEL(2059) ACT_HL2MP_WALK_CROUCH_FIST(2060) ACT_HL2MP_WALK_CROUCH_KNIFE(2061) ACT_HL2MP_WALK_CROUCH_MAGIC(2062) ACT_HL2MP_WALK_CROUCH_MELEE2(2063) ACT_HL2MP_WALK_CROUCH_PASSIVE(2064) ACT_HL2MP_WALK_CROUCH_REVOLVER(2065) ACT_HL2MP_WALK_CROUCH_SCARED(2066) ACT_HL2MP_WALK_CROUCH_SUITCASE(2067) ACT_HL2MP_WALK_CROUCH_ZOMBIE(2068) ACT_HL2MP_WALK_CROUCH_ZOMBIE_01(2069) ACT_HL2MP_WALK_CROUCH_ZOMBIE_02(2070) ACT_HL2MP_WALK_CROUCH_ZOMBIE_03(2071) ACT_HL2MP_WALK_CROUCH_ZOMBIE_04(2072) ACT_HL2MP_WALK_CROUCH_ZOMBIE_05(2073) ACT_HL2MP_WALK_DUEL(2074) ACT_HL2MP_WALK_FIST(2075) ACT_HL2MP_WALK_GRENADE(2076) ACT_HL2MP_WALK_KNIFE(2077) ACT_HL2MP_WALK_MAGIC(2078) ACT_HL2MP_WALK_MELEE(2079) ACT_HL2MP_WALK_MELEE2(2080) ACT_HL2MP_WALK_PASSIVE(2081) ACT_HL2MP_WALK_PHYSGUN(2082) ACT_HL2MP_WALK_PISTOL(2083) ACT_HL2MP_WALK_REVOLVER(2084) ACT_HL2MP_WALK_RPG(2085) ACT_HL2MP_WALK_SCARED(2086) ACT_HL2MP_WALK_SHOTGUN(2087) ACT_HL2MP_WALK_SLAM(2088) ACT_HL2MP_WALK_SMG1(2089) ACT_HL2MP_WALK_SUITCASE(2090) ACT_HL2MP_WALK_ZOMBIE(2091) ACT_HL2MP_WALK_ZOMBIE_01(2092) ACT_HL2MP_WALK_ZOMBIE_02(2093) ACT_HL2MP_WALK_ZOMBIE_03(2094) ACT_HL2MP_WALK_ZOMBIE_04(2095) ACT_HL2MP_WALK_ZOMBIE_05(2096) ACT_HL2MP_WALK_ZOMBIE_06(2097) ACT_HL2MP_ZOMBIE_SLUMP_ALT_IDLE(2098) ACT_HL2MP_ZOMBIE_SLUMP_ALT_RISE_FAST(2099) ACT_HL2MP_ZOMBIE_SLUMP_ALT_RISE_SLOW(2100) ACT_HL2MP_ZOMBIE_SLUMP_IDLE(2101) ACT_HL2MP_ZOMBIE_SLUMP_RISE(2102) ACT_ZOMBIE_CLIMB_END(2103) ACT_ZOMBIE_CLIMB_START(2104) ACT_ZOMBIE_CLIMB_UP(2105) ACT_ZOMBIE_LEAP_START(2106) ACT_ZOMBIE_LEAPING(2107)