PLAYER_ANIMATION

  • IDLE 0
  • WALK 1
  • JUMP 2
  • SUPER_JUMP 3
  • DIE 4
  • ATTACK1 5
  • IN_VEHICLE 6
  • RELOAD 7
  • START_AIMING 8
  • LEAVE_AIMING 9
PLAYER_ANIMATION: IDLE(0) WALK(1) JUMP(2) SUPER_JUMP(3) DIE(4) ATTACK1(5) IN_VEHICLE(6) RELOAD(7) START_AIMING(8) LEAVE_AIMING(9)