PLAYER_ANIMATION IDLE 0 WALK 1 JUMP 2 SUPER_JUMP 3 DIE 4 ATTACK1 5 IN_VEHICLE 6 RELOAD 7 START_AIMING 8 LEAVE_AIMING 9 PLAYER_ANIMATION: IDLE(0) WALK(1) JUMP(2) SUPER_JUMP(3) DIE(4) ATTACK1(5) IN_VEHICLE(6) RELOAD(7) START_AIMING(8) LEAVE_AIMING(9)