PLAYER_ANIMATION
- IDLE 0
- WALK 1
- JUMP 2
- SUPER_JUMP 3
- DIE 4
- ATTACK1 5
- IN_VEHICLE 6
- RELOAD 7
- START_AIMING 8
- LEAVE_AIMING 9
PLAYER_ANIMATION: IDLE(0) WALK(1) JUMP(2) SUPER_JUMP(3) DIE(4) ATTACK1(5) IN_VEHICLE(6) RELOAD(7) START_AIMING(8) LEAVE_AIMING(9)