PLAYER_ANIMATION_EVENT

  • ATTACK_PRIMARY 0
  • ATTACK_SECONDARY 1
  • ATTACK_GRENADE 2
  • RELOAD 3
  • RELOAD_LOOP 4
  • RELOAD_END 5
  • JUMP 6
  • SWIM 7
  • DIE 8
  • FLINCH_CHEST 9
  • FLINCH_HEAD 10
  • FLINCH_LEFT_ARM 11
  • FLINCH_RIGHT_ARM 12
  • FLINCH_LEFT_LEG 13
  • FLINCH_RIGHT_LEG 14
  • DOUBLE_JUMP 15
  • CANCEL 16
  • SPAWN 17
  • SNAP_YAW 18
  • CUSTOM 19
  • CUSTOM_GESTURE 20
  • CUSTOM_SEQUENCE 21
  • CUSTOM_GESTURE_SEQUENCE 22
  • ATTACK_PRE 23
  • ATTACK_POST 24
  • GRENADE1_DRAW 25
  • GRENADE2_DRAW 26
  • GRENADE1_THROW 27
  • GRENADE2_THROW 28
  • VOICE_COMMAND_GESTURE 29
  • DOUBLE_JUMP_CROUCH 30
  • STUN_BEGIN 31
  • STUN_MIDDLE 32
  • STUN_END 33
  • PASSTIME_THROW_BEGIN 34
  • PASSTIME_THROW_MIDDLE 35
  • PASSTIME_THROW_END 36
  • PASSTIME_THROW_CANCEL 37
  • ATTACK_PRIMARY_SUPER 38
  • COUNT 39
PLAYER_ANIMATION_EVENT: ATTACK_PRIMARY(0) ATTACK_SECONDARY(1) ATTACK_GRENADE(2) RELOAD(3) RELOAD_LOOP(4) RELOAD_END(5) JUMP(6) SWIM(7) DIE(8) FLINCH_CHEST(9) FLINCH_HEAD(10) FLINCH_LEFT_ARM(11) FLINCH_RIGHT_ARM(12) FLINCH_LEFT_LEG(13) FLINCH_RIGHT_LEG(14) DOUBLE_JUMP(15) CANCEL(16) SPAWN(17) SNAP_YAW(18) CUSTOM(19) CUSTOM_GESTURE(20) CUSTOM_SEQUENCE(21) CUSTOM_GESTURE_SEQUENCE(22) ATTACK_PRE(23) ATTACK_POST(24) GRENADE1_DRAW(25) GRENADE2_DRAW(26) GRENADE1_THROW(27) GRENADE2_THROW(28) VOICE_COMMAND_GESTURE(29) DOUBLE_JUMP_CROUCH(30) STUN_BEGIN(31) STUN_MIDDLE(32) STUN_END(33) PASSTIME_THROW_BEGIN(34) PASSTIME_THROW_MIDDLE(35) PASSTIME_THROW_END(36) PASSTIME_THROW_CANCEL(37) ATTACK_PRIMARY_SUPER(38) COUNT(39)