SOUND_CHANNEL

  • REPLACE -1
  • AUTO 0
  • WEAPON 1
  • VOICE 2
  • ITEM 3
  • BODY 4
  • STREAM 5
  • STATIC 6
  • VOICE2 7
  • VOICE_BASE 8
  • USER_BASE 136
SOUND_CHANNEL: REPLACE(-1) AUTO(0) WEAPON(1) VOICE(2) ITEM(3) BODY(4) STREAM(5) STATIC(6) VOICE2(7) VOICE_BASE(8) USER_BASE(136)