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Hooks🔗

Using the Hooks Library you can attach code to certain events in the game. This allows you to run custom code when certain things happen in the game.

A function registered to a hook will execute when that event occurs. The typical pattern involves:

Hooks.Add("Think", "MyScriptUpdate", function()
    -- Custom logic here
end)

This ensures that custom logic runs at the appropriate time.

You can find all the hooks in Hooks section of the documentation.