Realms🔗
Scripts in Experiment Source run in one of three realms:
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Client: Code executed on the player’s game client (e.g., HUD elements). 
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Server: Code executed on the game server (e.g., game rules). 
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Shared: Code executed on both realms, but only affect their own execution environment (e.g., constants or utility functions). 
Since there is no automatic state-sharing between client and server, communication between them requires explicit networking via the Networks library.