Utilities.PrecacheDecal(string, boolean = false)

server
Precaches a decal. If preload is specified, the file is loaded into the server/client's cache memory before level startup, otherwise it'll only load when actually used (which can cause a disk i/o hitch if it occurs during play of a level).

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Examples

Utilities.PrecacheDecal – Precaches a decal. If preload is specified, the file is loaded into the server/client's cache memory before level startup, otherwise it'll only load when actually used (which can cause a disk i/o hitch if it occurs during play of a level).