Entity:EmitSound(Entity, string, enumeration/SOUND_LEVEL = SNDLVL_NORM, number = 100, number = 1, number = pEntity->IsWeapon() ? CHAN_WEAPON : CHAN_AUTO, number = 0, number = 0, RecipientFilter?)

shared
Emit sound.

Arguments

Returns

Examples

Entity:EmitSound – Emit sound.