Effects.SpawnMuzzleFlash(Vector, Angle, number, number = MUZZLEFLASH_TYPE_DEFAULT)
server
Arguments
Examples
Effects.SpawnMuzzleFlash – Creates a muzzle flash effect. Types can be MUZZLEFLASH_TYPE_DEFAULT(1), MUZZLEFLASH_TYPE_GUNSHIP(2), MUZZLEFLASH_TYPE_STRIDER(4) - enums don't exist yet in Lua