Renders.PushView3D(Vector = &playerView.origin, Angle = &playerView.angles, number = playerView.fov, number = playerView.x, number = playerView.y, number = playerView.width, number = playerView.height, number = playerView.zNear, number = playerView.zFar)

client
Push a 3D view.

Arguments

  • Optional origin Vector &playerView.origin
  • Optional angles Angle &playerView.angles
  • Optional fov number playerView.fov
  • Optional x number playerView.x
  • Optional y number playerView.y
  • Optional width number playerView.width
  • Optional height number playerView.height
  • Optional zNear number playerView.zNear
  • Optional zFar number playerView.zFar

Examples

Renders.PushView3D – Push a 3D view.