Renders.PushView3D(Vector = &playerView.origin, Angle = &playerView.angles, number = playerView.fov, number = playerView.x, number = playerView.y, number = playerView.width, number = playerView.height, number = playerView.zNear, number = playerView.zFar)
client
Arguments
- Optional origin Vector &playerView.origin
- Optional angles Angle &playerView.angles
- Optional fov number playerView.fov
- Optional x number playerView.x
- Optional y number playerView.y
- Optional width number playerView.width
- Optional height number playerView.height
- Optional zNear number playerView.zNear
- Optional zFar number playerView.zFar
Examples
Renders.PushView3D – Push a 3D view.