Renders.SpawnBeam(Vector, Vector, number, number, number, number, number, number, number, number, number, Color, number)
server
Arguments
- start Vector
- end Vector
- modelIndex number
- haloIndex number
- frameStart number
- frameRate number
- life number
- width number
- endWidth number
- fadeLength number
- noise number
- colorAndBrightness Color
- speed number
Examples
Renders.SpawnBeam – Spawns a temporary beam entity to render a beam. The alpha of the color servers as the brightness of it.