Sounds.Play(string, Vector, number = SOUND_FROM_WORLD, number = SOUND_CHANNEL::CHAN_AUTO, number = 1, enumeration/SOUND_LEVEL = SNDLVL_NORM, number = 0, number = 100, number = 0, RecipientFilter?)
shared
Arguments
- soundName string
- origin Vector
- Optional entity number SOUND_FROM_WORLD
- Optional channel number SOUND_CHANNEL::CHAN_AUTO
- Optional volume number 1
- Optional soundLevel SOUND_LEVEL SNDLVL_NORM
- Optional soundFlags number 0
- Optional pitchPercent number 100
- Optional dsp number 0
- Optional filter RecipientFilter
Examples
Sounds.Play – Plays a sound emitting from a place in the world. Not properly tested for sound script names (didn't work when I tried it)