Utilities.IsObbIntersectingObb(Vector, Angle, Vector, Vector, Vector, Angle, Vector, Vector, number = 0.0f)
shared
Arguments
- vecOrigin1 Vector
- vecAngles1 Angle
- boxMin1 Vector
- boxMax1 Vector
- vecOrigin2 Vector
- vecAngles2 Angle
- boxMin2 Vector
- boxMax2 Vector
- Optional flTolerance number 0.0f
Returns
- boolean True if the oriented bounding boxes are intersecting
Examples
Utilities.IsObbIntersectingObb – Check if an oriented bounding box is intersecting another oriented bounding box