Entity:ScreenShake(Entity, Vector, number, number, number, number, enumeration/SHAKE_COMMAND = SHAKE_START, boolean = false)
server
Arguments
- entity Entity
- center Vector
- amplitude number
- frequency number
- duration number
- radius number
- Optional shakeCommand SHAKE_COMMAND SHAKE_START
- Optional shouldShakePlayersInAir boolean false
Examples
Entity:ScreenShake – Shake an object and all players on or near it.